net.dermetfan.gdx.scenes.scene2d.ui.popup.OffsetPosition Maven / Gradle / Ivy
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support library for libGDX
/** Copyright 2014 Robin Stumm ([email protected], http://dermetfan.net)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License. */
package net.dermetfan.gdx.scenes.scene2d.ui.popup;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Event;
import net.dermetfan.gdx.scenes.scene2d.ui.popup.PositionBehavior.Position;
/** offsets the popup by a certain amount
* @author dermetfan
* @since 0.8.0 */
public class OffsetPosition implements Position {
/** the offset */
private float x, y;
/** @param x the {@link #x}
* @param y the {@link #y} */
public OffsetPosition(float x, float y) {
this.x = x;
this.y = y;
}
@Override
public void apply(Event event, Actor popup) {
popup.setPosition(popup.getX() + x, popup.getY() + y);
}
// getters and setters
/** @return the {@link #x} */
public float getX() {
return x;
}
/** @param x the {@link #x} to set */
public void setX(float x) {
this.x = x;
}
/** @return the {@link #y} */
public float getY() {
return y;
}
/** @param y the {@link #y} to set */
public void setY(float y) {
this.y = y;
}
}