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package net.dongliu.apk.parser.struct;

import javax.annotation.Nullable;

/**
 * Apk res value struct.
 * Only for description now, The value is hold in ResourceValue
 *
 * @author dongliu
 */
public class ResValue {
    // Number of bytes in this structure. uint16; always 8
    private int size;
    // Always set to 0. uint8
    private short res0;
    // Type of the data value. uint8
    private short dataType;
    // The data for this item; as interpreted according to dataType. unit32

    /*
     * The data field is a fixed size 32-bit integer.
     * How it is interpreted depends upon the value of the type field.
     * Some of the possible interpretations are as
     *     a boolean value
     *     a float value
     *     an integer value
     *     an index into the Table chunk’s StringPool
     *     a composite value
     */
    /**
     * the real data represented by string
     */
    @Nullable
    private ResourceValue data;

    @Override
    public String toString() {
        return "ResValue{" +
                "size=" + size +
                ", res0=" + res0 +
                ", dataType=" + dataType +
                ", data=" + data +
                '}';
    }

    public static class ResType {
        // Contains no data.
        public static final short NULL = 0x00;
        // The 'data' holds a ResTable_ref; a reference to another resource
        // table entry.
        public static final short REFERENCE = 0x01;
        // The 'data' holds an attribute resource identifier.
        public static final short ATTRIBUTE = 0x02;
        // The 'data' holds an index into the containing resource table's
        // global value string pool.
        public static final short STRING = 0x03;
        // The 'data' holds a single-precision floating point number.
        public static final short FLOAT = 0x04;
        // The 'data' holds a complex number encoding a dimension value;
        // such as "100in".
        public static final short DIMENSION = 0x05;
        // The 'data' holds a complex number encoding a fraction of a
        // container.
        public static final short FRACTION = 0x06;

        // Beginning of integer flavors...
        public static final short FIRST_INT = 0x10;

        // The 'data' is a raw integer value of the form n..n.
        public static final short INT_DEC = 0x10;
        // The 'data' is a raw integer value of the form 0xn..n.
        public static final short INT_HEX = 0x11;
        // The 'data' is either 0 or 1; for input "false" or "true" respectively.
        public static final short INT_BOOLEAN = 0x12;

        // Beginning of color integer flavors...
        public static final short FIRST_COLOR_INT = 0x1c;

        // The 'data' is a raw integer value of the form #aarrggbb.
        public static final short INT_COLOR_ARGB8 = 0x1c;
        // The 'data' is a raw integer value of the form #rrggbb.
        public static final short INT_COLOR_RGB8 = 0x1d;
        // The 'data' is a raw integer value of the form #argb.
        public static final short INT_COLOR_ARGB4 = 0x1e;
        // The 'data' is a raw integer value of the form #rgb.
        public static final short INT_COLOR_RGB4 = 0x1f;

        // ...end of integer flavors.
        public static final short LAST_COLOR_INT = 0x1f;

        // ...end of integer flavors.
        public static final short LAST_INT = 0x1f;
    }

    // A number of constants used when the data is interpreted as a composite value are defined
    // by the following anonymous C++ enum
    public static class ResDataCOMPLEX {
        // Where the unit type information is.  This gives us 16 possible
        // types; as defined below.
        public static final short UNIT_SHIFT = 0;
        public static final short UNIT_MASK = 0xf;

        // TYPE_DIMENSION: Value is raw pixels.
        public static final short UNIT_PX = 0;
        // TYPE_DIMENSION: Value is Device Independent Pixels.
        public static final short UNIT_DIP = 1;
        // TYPE_DIMENSION: Value is a Scaled device independent Pixels.
        public static final short UNIT_SP = 2;
        // TYPE_DIMENSION: Value is in points.
        public static final short UNIT_PT = 3;
        // TYPE_DIMENSION: Value is in inches.
        public static final short UNIT_IN = 4;
        // TYPE_DIMENSION: Value is in millimeters.
        public static final short UNIT_MM = 5;

        // TYPE_FRACTION: A basic fraction of the overall size.
        public static final short UNIT_FRACTION = 0;
        // TYPE_FRACTION: A fraction of the parent size.
        public static final short UNIT_FRACTION_PARENT = 1;

        // Where the radix information is; telling where the decimal place
        // appears in the mantissa.  This give us 4 possible fixed point
        // representations as defined below.
        public static final short RADIX_SHIFT = 4;
        public static final short RADIX_MASK = 0x3;

        // The mantissa is an integral number -- i.e.; 0xnnnnnn.0
        public static final short RADIX_23p0 = 0;
        // The mantissa magnitude is 16 bits -- i.e; 0xnnnn.nn
        public static final short RADIX_16p7 = 1;
        // The mantissa magnitude is 8 bits -- i.e; 0xnn.nnnn
        public static final short RADIX_8p15 = 2;
        // The mantissa magnitude is 0 bits -- i.e; 0x0.nnnnnn
        public static final short RADIX_0p23 = 3;

        // Where the actual value is.  This gives us 23 bits of
        // precision.  The top bit is the sign.
        public static final short MANTISSA_SHIFT = 8;
        public static final int MANTISSA_MASK = 0xffffff;
    }
}




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