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/*
 * Copyright 2015 Austin Keener, Michael Ritter, Florian Spieß, and the JDA contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package net.dv8tion.jda.api.interactions.commands.localization;

import net.dv8tion.jda.api.interactions.DiscordLocale;
import net.dv8tion.jda.internal.utils.Checks;

import javax.annotation.Nonnull;
import java.util.*;

/**
 * A default implementation for {@link LocalizationFunction}
 * 

* This implementation supports Java's {@link ResourceBundle} to be used as a localization source * *

* You can look at a complete localization example here */ public class ResourceBundleLocalizationFunction implements LocalizationFunction { private final Set bundles; private ResourceBundleLocalizationFunction(Set bundles) { this.bundles = bundles; } @Nonnull @Override public Map apply(@Nonnull String localizationKey) { final Map map = new HashMap<>(); for (Bundle bundle : bundles) { final ResourceBundle resourceBundle = bundle.resourceBundle; if (resourceBundle.containsKey(localizationKey)) map.put(bundle.targetLocale, resourceBundle.getString(localizationKey)); } return map; } /** * Creates an empty {@link ResourceBundleLocalizationFunction} builder and adds the provided bundle and locale. *
This is the same as using {@code ResourceBundleLocalizationFunction.empty().addBundle(resourceBundle, locale)} * *

Example usage: *
This creates a LocalizationFunction from a French ResourceBundle (MyCommands_fr.properties) * *


     *     final LocalizationFunction localizationFunction = ResourceBundleLocalizationFunction
     *                 .fromBundle(ResourceBundle.getBundle("MyCommands", Locale.FRENCH), DiscordLocale.FRENCH)
     *                 .build();
     * 
* * @param resourceBundle * The resource bundle to get the localized strings from * * @param locale * The locale of the resources * * @throws IllegalArgumentException *
    *
  • If the resource bundle is null
  • *
  • If the locale is null
  • *
  • If the locale is {@link DiscordLocale#UNKNOWN}
  • *
* * @return The new builder */ @Nonnull public static Builder fromBundle(@Nonnull ResourceBundle resourceBundle, @Nonnull DiscordLocale locale) { return new Builder() .addBundle(resourceBundle, locale); } /** * Creates a {@link ResourceBundleLocalizationFunction} builder with the provided bundles. *
This will insert the resource bundles with the specified name, with each specified locale. *
This is the same as using {@code ResourceBundleLocalizationFunction.empty().addBundles(baseName, locales)} * *

Example usage: *
This creates a LocalizationFunction from 2 resource bundles, one in Spanish (MyCommands_es_ES.properties) and one in French (MyCommands_fr.properties) * *


     *     final LocalizationFunction localizationFunction = ResourceBundleLocalizationFunction
     *                         .fromBundles("MyCommands", DiscordLocale.SPANISH, DiscordLocale.FRENCH)
     *                         .build();
     * 
* * @param baseName * The base name of the resource bundle, for example, the base name of {@code "MyBundle_fr_FR.properties"} would be {@code "MyBundle"} * * @param locales * The locales to get from the resource bundle * * @throws IllegalArgumentException *
    *
  • If the base name is null
  • *
  • If the locales or one of the locale is null
  • *
  • If one of the locale is {@link DiscordLocale#UNKNOWN}
  • *
* * @return The new builder */ @Nonnull public static Builder fromBundles(@Nonnull String baseName, @Nonnull DiscordLocale... locales) { return new Builder().addBundles(baseName, locales); } /** * Creates an empty {@link ResourceBundleLocalizationFunction} builder. * * @return The empty builder */ @Nonnull public static Builder empty() { return new Builder(); } /** * Builder for {@link ResourceBundleLocalizationFunction} *
Use the factory methods in {@link ResourceBundleLocalizationFunction} to create instances of this builder * * @see ResourceBundleLocalizationFunction#fromBundle(ResourceBundle, DiscordLocale) * @see ResourceBundleLocalizationFunction#fromBundles(String, DiscordLocale...) */ public static class Builder { private final Set bundles = new HashSet<>(); protected Builder() {} /** * Adds a resource bundle to this builder * *

You can see {@link #fromBundle(ResourceBundle, DiscordLocale)} for an example * * @param resourceBundle * The {@link ResourceBundle} to get the localized strings from * * @param locale * The {@link DiscordLocale} of the resources * * @throws IllegalArgumentException *

    *
  • If the resource bundle is null
  • *
  • If the locale is null
  • *
  • If the locale is {@link DiscordLocale#UNKNOWN}
  • *
* * @return This builder for chaining convenience * * @see #fromBundle(ResourceBundle, DiscordLocale) */ @Nonnull public Builder addBundle(@Nonnull ResourceBundle resourceBundle, @Nonnull DiscordLocale locale) { Checks.notNull(resourceBundle, "Resource bundle"); Checks.notNull(locale, "Locale"); Checks.check(locale != DiscordLocale.UNKNOWN,"Cannot use UNKNOWN DiscordLocale"); bundles.add(new Bundle(locale, resourceBundle)); return this; } /** * Adds a resource bundle to this builder *
This will insert the resource bundles with the specified name, with each specified locale. * *

You can see {@link #fromBundles(String, DiscordLocale...)} for an example * * @param baseName * The base name of the resource bundle, for example, the base name of {@code "MyBundle_fr_FR.properties"} would be {@code "MyBundle"} * * @param locales * The locales to get from the resource bundle * * @throws IllegalArgumentException *

    *
  • If the base name is null
  • *
  • If the locales or one of the locale is null
  • *
  • If one of the locale is {@link DiscordLocale#UNKNOWN}
  • *
* * @return This builder for chaining convenience * @see #fromBundles(String, DiscordLocale...) */ @Nonnull public Builder addBundles(@Nonnull String baseName, @Nonnull DiscordLocale... locales) { Checks.notNull(baseName, "Base name"); Checks.noneNull(locales, "Locale"); for (DiscordLocale locale : locales) { Checks.check(locale != DiscordLocale.UNKNOWN,"Cannot use UNKNOWN DiscordLocale"); final ResourceBundle resourceBundle = ResourceBundle.getBundle(baseName, Locale.forLanguageTag(locale.getLocale())); bundles.add(new Bundle(locale, resourceBundle)); } return this; } /** * Builds the resource bundle localization function. * * @return The new {@link ResourceBundleLocalizationFunction} */ @Nonnull public ResourceBundleLocalizationFunction build() { return new ResourceBundleLocalizationFunction(bundles); } } private static final class Bundle { private final DiscordLocale targetLocale; private final ResourceBundle resourceBundle; public Bundle(DiscordLocale targetLocale, ResourceBundle resourceBundle) { this.targetLocale = targetLocale; this.resourceBundle = resourceBundle; } @Override public boolean equals(Object o) { if (this == o) return true; if (!(o instanceof Bundle)) return false; Bundle bundle = (Bundle) o; if (!targetLocale.equals(bundle.targetLocale)) return false; return resourceBundle.equals(bundle.resourceBundle); } @Override public int hashCode() { return Objects.hash(targetLocale, resourceBundle); } } }




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