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Java wrapper for the popular chat & VOIP service: Discord https://discord.com

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/*
 * Copyright 2015 Austin Keener, Michael Ritter, Florian Spieß, and the JDA contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package net.dv8tion.jda.api.managers;

import net.dv8tion.jda.api.entities.Guild;
import net.dv8tion.jda.api.entities.GuildWelcomeScreen;
import net.dv8tion.jda.internal.utils.Checks;

import javax.annotation.CheckReturnValue;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.Arrays;
import java.util.Collection;
import java.util.List;

/**
 * Manager providing functionality to update one or more fields for a {@link GuildWelcomeScreen}.
 *
 * 

Example *

{@code
 * manager.setEnabled(false)
 *        .setDescription(null)
 *        .setWelcomeChannels()
 *        .queue();
 * manager.setEnabled(true)
 *        .setDescription("Bot desc")
 *        .setWelcomeChannels(Arrays.asList(
 *                GuildWelcomeScreen.Channel.of(rulesChannel, "Read the rules first"),
 *                GuildWelcomeScreen.Channel.of(generalChannel, "Go have a chat", Emoji.fromUnicode("U+1F4AC"))
 *        ))
 *        .queue();
 * }
* * @see Guild#modifyWelcomeScreen() */ public interface GuildWelcomeScreenManager extends Manager { /** Used to reset the enabled field */ long ENABLED = 1; /** Used to reset the description field */ long DESCRIPTION = 1 << 1; /** Used to reset the channels field */ long CHANNELS = 1 << 2; /** * The {@link Guild} this Manager's {@link GuildWelcomeScreen} is in. * * @return The parent {@link Guild} */ @Nonnull Guild getGuild(); /** * Resets the fields specified by the provided bit-flag pattern. * You can specify a combination by using a bitwise OR concat of the flag constants. *
Example: {@code manager.reset(GuildWelcomeScreenManager.DESCRIPTION | GuildWelcomeScreenManager.CHANNELS);} * *

Flag Constants: *

    *
  • {@link #ENABLED}
  • *
  • {@link #DESCRIPTION}
  • *
  • {@link #CHANNELS}
  • *
* * @param fields * Integer value containing the flags to reset. * * @return GuildWelcomeScreenManager for chaining convenience */ @Nonnull @Override GuildWelcomeScreenManager reset(long fields); /** * Resets the specified fields. *
Example: {@code manager.reset(GuildWelcomeScreenManager.DESCRIPTION, GuildWelcomeScreenManager.CHANNELS);} * *

Flag Constants: *

    *
  • {@link #ENABLED}
  • *
  • {@link #DESCRIPTION}
  • *
  • {@link #CHANNELS}
  • *
* * @param fields * Integer value containing the flags to reset. * * @return GuildWelcomeScreenManager for chaining convenience */ @Nonnull @Override GuildWelcomeScreenManager reset(long... fields); /** * Sets the enabled state of the welcome screen. * * @param enabled * {@code True} if the welcome screen should be enabled * * @return GuildWelcomeScreenManager for chaining convenience */ @Nonnull @CheckReturnValue GuildWelcomeScreenManager setEnabled(boolean enabled); /** * Sets the description of the welcome screen. * *

The description must not be longer than {@value GuildWelcomeScreen#MAX_DESCRIPTION_LENGTH} * * @param description * The new description of the welcome screen, or {@code null} to remove the description * * @throws IllegalArgumentException * If the description longer than {@value GuildWelcomeScreen#MAX_DESCRIPTION_LENGTH} * * @return GuildWelcomeScreenManager for chaining convenience */ @Nonnull @CheckReturnValue GuildWelcomeScreenManager setDescription(@Nullable String description); /** * Returns an immutable list of the welcome channels *
These channels are those which are being modified, not the ones currently shown on Discord * * @return An immutable list of the welcome channels to be set by the manager */ @Nonnull List getWelcomeChannels(); /** * Removes all welcome channels. * * @return GuildWelcomeScreenManager for chaining convenience */ @Nonnull @CheckReturnValue GuildWelcomeScreenManager clearWelcomeChannels(); /** * Sets the welcome channels of the welcome screen. * *

The order of the {@link Collection} defines in what order the channels appear on Discord. * * @param channels * The new welcome channels to use, can be an empty list to remove all welcome channels. * * @throws IllegalArgumentException *

    *
  • If {@code channels} is {@code null}
  • *
  • If more than {@value GuildWelcomeScreen#MAX_WELCOME_CHANNELS} welcome channels are set
  • *
* * @return GuildWelcomeScreenManager for chaining convenience * * @see #setWelcomeChannels(GuildWelcomeScreen.Channel...) */ @Nonnull @CheckReturnValue GuildWelcomeScreenManager setWelcomeChannels(@Nonnull Collection channels); /** * Sets the welcome channels of the welcome screen. * *

The order of the parameters defines in what order the channels appear on Discord. * * @param channels * The new welcome channels to use, you can provide nothing in order to remove all welcome channels. * * @throws IllegalArgumentException *

    *
  • If {@code channels} is {@code null}
  • *
  • If more than {@value GuildWelcomeScreen#MAX_WELCOME_CHANNELS} welcome channels are set
  • *
* * @return GuildWelcomeScreenManager for chaining convenience * * @see #setWelcomeChannels(Collection) */ @Nonnull @CheckReturnValue default GuildWelcomeScreenManager setWelcomeChannels(@Nonnull GuildWelcomeScreen.Channel... channels) { Checks.notNull(channels, "Welcome channels"); return setWelcomeChannels(Arrays.asList(channels)); } }




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