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Java wrapper for the popular chat & VOIP service: Discord https://discord.com

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/*
 * Copyright 2015 Austin Keener, Michael Ritter, Florian Spieß, and the JDA contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package net.dv8tion.jda.api.utils;

import com.neovisionaries.ws.client.OpeningHandshakeException;
import net.dv8tion.jda.api.JDA;
import net.dv8tion.jda.api.exceptions.ErrorResponseException;
import net.dv8tion.jda.internal.utils.Helpers;

import javax.annotation.Nonnull;
import java.io.IOException;
import java.net.UnknownHostException;
import java.util.NoSuchElementException;
import java.util.Queue;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.TimeUnit;

/**
 * Implementation of {@link SessionController} which respects concurrent shard login.
 * 
This makes use of the {@link #setConcurrency(int)} hook to delegate buckets for individual shard queues. * *

The concurrency model works through a modulo over the concurrency limit. *

{@code bucket = shard_id % concurrency}
* This limit is different depending on the scale of the bot and is determined by discord. Bots who participate in * a larger set of guilds are eligible to login more shards at once than smaller bots. A bot in 250 guilds will only * be able to login 1 shard but a bot in 250K guilds can login 16 or 64 shards at once. Each bucket has a 5 second delay * between logins. * *

This implementation is rather naive. It will use one thread per bucket and use sleeps to backoff. * If desired, this could be done a lot more efficiently by using a scheduler. * However, it is rather unlikely to be an issue in most cases. The only time where 64 threads would actually be used * is during the initial startup. During runtime its not common for all shards to reconnect at once. */ public class ConcurrentSessionController extends SessionControllerAdapter implements SessionController { private Worker[] workers = new Worker[1]; @Override public void setConcurrency(int level) { // assertions are ignored at runtime by default, this is a sanity check assert level > 0 && level < Integer.MAX_VALUE; workers = new Worker[level]; } @Override public void appendSession(@Nonnull SessionConnectNode node) { getWorker(node).enqueue(node); } @Override public void removeSession(@Nonnull SessionConnectNode node) { getWorker(node).dequeue(node); } private synchronized Worker getWorker(SessionConnectNode node) { // get or create worker (synchronously since this should be thread-safe) int i = node.getShardInfo().getShardId() % workers.length; Worker worker = workers[i]; if (worker == null) { log.debug("Creating new worker handle for shard pool {}", i); workers[i] = worker = new Worker(i); } return worker; } private static class Worker implements Runnable { private final Queue queue = new ConcurrentLinkedQueue<>(); private final int id; private Thread thread; public Worker(int id) { this.id = id; } public synchronized void start() { if (thread == null) { thread = new Thread(this, "ConcurrentSessionController-Worker-" + id); log.debug("Running worker"); thread.start(); } } public synchronized void stop() { thread = null; if (!queue.isEmpty()) start(); } public void enqueue(SessionConnectNode node) { log.trace("Appending node to queue {}", node.getShardInfo()); queue.add(node); start(); } public void dequeue(SessionConnectNode node) { log.trace("Removing node from queue {}", node.getShardInfo()); queue.remove(node); } @Override public void run() { try { while (!queue.isEmpty()) { processQueue(); // We always sleep here because its possible that we get a new session request before the rate limit expires TimeUnit.SECONDS.sleep(SessionController.IDENTIFY_DELAY); } } catch (InterruptedException ex) { log.error("Worker failed to process queue", ex); } finally { stop(); } } private void processQueue() throws InterruptedException { SessionConnectNode node = null; try { node = queue.remove(); log.debug("Running connect node for shard {}", node.getShardInfo()); node.run(false); // we don't use isLast anymore because it can be a problem with many reconnecting shards } catch (NoSuchElementException ignored) {/* This means the node was removed before we started it */} catch (InterruptedException e) { queue.add(node); throw e; } catch (IllegalStateException | ErrorResponseException e) { if (Helpers.hasCause(e, OpeningHandshakeException.class)) log.error("Failed opening handshake, appending to queue. Message: {}", e.getMessage()); else if (e instanceof ErrorResponseException && e.getCause() instanceof IOException) { /* This is already logged by the Requester */ } else if (Helpers.hasCause(e, UnknownHostException.class)) log.error("DNS resolution failed: {}", e.getMessage()); else if (e.getCause() != null && !JDA.Status.RECONNECT_QUEUED.name().equals(e.getCause().getMessage())) log.error("Failed to establish connection for a node, appending to queue", e); else log.error("Unexpected exception when running connect node", e); if (node != null) queue.add(node); } } } }





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