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Java wrapper for the popular chat & VOIP service: Discord https://discord.com
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/*
* Copyright 2015 Austin Keener, Michael Ritter, Florian Spieß, and the JDA contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.dv8tion.jda.internal.managers;
import net.dv8tion.jda.api.entities.Guild;
import net.dv8tion.jda.api.entities.channel.middleman.AudioChannel;
import net.dv8tion.jda.api.managers.DirectAudioController;
import net.dv8tion.jda.internal.JDAImpl;
import net.dv8tion.jda.internal.requests.WebSocketClient;
import net.dv8tion.jda.internal.utils.Checks;
import javax.annotation.Nonnull;
public class DirectAudioControllerImpl implements DirectAudioController
{
private final JDAImpl api;
public DirectAudioControllerImpl(JDAImpl api)
{
this.api = api;
}
@Nonnull
@Override
public JDAImpl getJDA()
{
return api;
}
@Override
public void connect(@Nonnull AudioChannel channel)
{
Checks.notNull(channel, "Audio Channel");
JDAImpl jda = getJDA();
WebSocketClient client = jda.getClient();
client.queueAudioConnect(channel);
}
@Override
public void disconnect(@Nonnull Guild guild)
{
Checks.notNull(guild, "Guild");
JDAImpl jda = getJDA();
WebSocketClient client = jda.getClient();
client.queueAudioDisconnect(guild);
}
@Override
public void reconnect(@Nonnull AudioChannel channel)
{
Checks.notNull(channel, "Audio Channel");
JDAImpl jda = getJDA();
WebSocketClient client = jda.getClient();
client.queueAudioReconnect(channel);
}
/**
* Used to update the internal state of the voice request. When a connection
* was successfully established JDA will stop sending requests for the initial connect.
*
This is done to retry the voice updates in case of a partial service failure.
*
* Should be called when:
*
* - Receiving a Voice State Update for the current account and we were previously connected (moved or disconnected)
* - Receiving a Voice Server Update (initial connect or region change)
*
*
* Note that the voice state update will always be received prior to a voice server update.
*
The internal dispatch handlers already call this when needed, a library end-user never needs to call this method.
*
* @param guild
* The guild to update the state for
* @param channel
* The new channel, or null to signal disconnect
*/
public void update(Guild guild, AudioChannel channel)
{
Checks.notNull(guild, "Guild");
JDAImpl jda = getJDA();
WebSocketClient client = jda.getClient();
client.updateAudioConnection(guild.getIdLong(), channel);
}
}