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/*
 * #%L
 * ImgLib2: a general-purpose, multidimensional image processing library.
 * %%
 * Copyright (C) 2009 - 2020 Tobias Pietzsch, Stephan Preibisch, Stephan Saalfeld,
 * John Bogovic, Albert Cardona, Barry DeZonia, Christian Dietz, Jan Funke,
 * Aivar Grislis, Jonathan Hale, Grant Harris, Stefan Helfrich, Mark Hiner,
 * Martin Horn, Steffen Jaensch, Lee Kamentsky, Larry Lindsey, Melissa Linkert,
 * Mark Longair, Brian Northan, Nick Perry, Curtis Rueden, Johannes Schindelin,
 * Jean-Yves Tinevez and Michael Zinsmaier.
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package net.imglib2.interpolation.randomaccess;

import net.imglib2.RandomAccessible;
import net.imglib2.type.numeric.ARGBType;
import net.imglib2.type.volatiles.AbstractVolatileNumericType;
import net.imglib2.util.Util;

/**
 * N-linear interpolator for volatile ARGB values with overflow check.
 *
 * @param 
 *
 * @author Stephan Saalfeld <[email protected]>
 * @author Tobias Pietzsch <[email protected]>
 */
public class ClampingNLinearInterpolatorVolatileARGB< T extends AbstractVolatileNumericType< ARGBType, T > > extends NLinearInterpolator< T >
{
	protected double accA, accR, accG, accB;
	protected boolean valid;

	protected ClampingNLinearInterpolatorVolatileARGB( final ClampingNLinearInterpolatorVolatileARGB< T > interpolator )
	{
		super( interpolator );
	}

	protected ClampingNLinearInterpolatorVolatileARGB( final RandomAccessible< T > randomAccessible, final T type )
	{
		super( randomAccessible, type );
	}

	protected ClampingNLinearInterpolatorVolatileARGB( final RandomAccessible< T > randomAccessible )
	{
		this( randomAccessible, randomAccessible.randomAccess().get() );
	}

	/**
	 * Get the interpolated value at the current position.
	 *
	 * 

* To visit the pixels that contribute to an interpolated value, we move in * a (binary-reflected) Gray code pattern, such that only one dimension of * the target position is modified per move. * *

* @see Gray code. */ @Override public T get() { fillWeights(); final T t = target.get(); final int argb = t.get().get(); valid = t.isValid(); accA = ( ( argb >> 24 ) & 0xff ) * weights[ 0 ]; accR = ( ( argb >> 16 ) & 0xff ) * weights[ 0 ]; accG = ( ( argb >> 8 ) & 0xff ) * weights[ 0 ]; accB = ( argb & 0xff ) * weights[ 0 ]; code = 0; graycodeFwdRecursive( n - 1 ); target.bck( n - 1 ); final int a = Math.min( 255, ( int ) Util.round( accA ) ); final int r = Math.min( 255, ( int ) Util.round( accR ) ); final int g = Math.min( 255, ( int ) Util.round( accG ) ); final int b = Math.min( 255, ( int ) Util.round( accB ) ); accumulator.get().set( ( ( ( ( ( a << 8 ) | r ) << 8 ) | g ) << 8 ) | b ); accumulator.setValid( valid ); return accumulator; } @Override public ClampingNLinearInterpolatorVolatileARGB< T > copy() { return new ClampingNLinearInterpolatorVolatileARGB<>( this ); } @Override public ClampingNLinearInterpolatorVolatileARGB< T > copyRealRandomAccess() { return copy(); } final private void graycodeFwdRecursive( final int dimension ) { if ( dimension == 0 ) { target.fwd( 0 ); code += 1; accumulate(); } else { graycodeFwdRecursive( dimension - 1 ); target.fwd( dimension ); code += 1 << dimension; accumulate(); graycodeBckRecursive( dimension - 1 ); } } final private void graycodeBckRecursive( final int dimension ) { if ( dimension == 0 ) { target.bck( 0 ); code -= 1; accumulate(); } else { graycodeFwdRecursive( dimension - 1 ); target.bck( dimension ); code -= 1 << dimension; accumulate(); graycodeBckRecursive( dimension - 1 ); } } /** * multiply current target value with current weight and add to accumulator. */ final private void accumulate() { final T t = target.get(); final int argb = t.get().get(); valid &= t.isValid(); accA += ( ( argb >> 24 ) & 0xff ) * weights[ code ]; accR += ( ( argb >> 16 ) & 0xff ) * weights[ code ]; accG += ( ( argb >> 8 ) & 0xff ) * weights[ code ]; accB += ( argb & 0xff ) * weights[ code ]; } }





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