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package flash.events {
/**
 * The Event class is used as the base class for the creation of Event objects, which are passed as parameters to event listeners when an event occurs.
 * 

The properties of the Event class carry basic information about an event, such as the event's type or whether the event's default behavior can be canceled. For many events, such as the events represented by the Event class constants, this basic information is sufficient. Other events, however, may require more detailed information. Events associated with a mouse click, for example, need to include additional information about the location of the click event and whether any keys were pressed during the click event. You can pass such additional information to event listeners by extending the Event class, which is what the MouseEvent class does. ActionScript 3.0 API defines several Event subclasses for common events that require additional information. Events associated with each of the Event subclasses are described in the documentation for each class.

*

The methods of the Event class can be used in event listener functions to affect the behavior of the event object. Some events have an associated default behavior. For example, the doubleClick event has an associated default behavior that highlights the word under the mouse pointer at the time of the event. Your event listener can cancel this behavior by calling the preventDefault() method. You can also make the current event listener the last one to process an event by calling the stopPropagation() or stopImmediatePropagation() method.

*

Other sources of information include:

* *

View the examples

* @see EventDispatcher * @see http://help.adobe.com/en_US/Flex/4.0/UsingSDK/WS2db454920e96a9e51e63e3d11c0bf64a29-7fff.html About events * @see http://help.adobe.com/en_US/Flex/4.0/UsingSDK/WS2db454920e96a9e51e63e3d11c0bf64a29-7ffe.html About the Event class * @see http://help.adobe.com/en_US/Flex/4.0/UsingSDK/WS2db454920e96a9e51e63e3d11c0bf69084-7cdf.html Using events * @see http://help.adobe.com/en_US/Flex/4.0/UsingSDK/WS2db454920e96a9e51e63e3d11c0bf69084-7ce1.html Manually dispatching events * @see http://help.adobe.com/en_US/Flex/4.0/UsingSDK/WS2db454920e96a9e51e63e3d11c0bf69084-7cdb.html Event propagation * @see http://help.adobe.com/en_US/Flex/4.0/UsingSDK/WS2db454920e96a9e51e63e3d11c0bf69084-7cda.html Event priorities * @see http://help.adobe.com/en_US/Flex/4.0/UsingSDK/WS2db454920e96a9e51e63e3d11c0bf69084-7ce0.html Using event subclasses * @see http://help.adobe.com/en_US/Flex/4.0/UsingSDK/WS2db454920e96a9e51e63e3d11c0bf64a29-7fdb.html About keyboard events * @see http://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7e55.html Event objects * */ public class Event { /** * Indicates whether an event is a bubbling event. If the event can bubble, this value is true; otherwise it is false. *

When an event occurs, it moves through the three phases of the event flow: the capture phase, which flows from the top of the display list hierarchy to the node just before the target node; the target phase, which comprises the target node; and the bubbling phase, which flows from the node subsequent to the target node back up the display list hierarchy.

*

Some events, such as the activate and unload events, do not have a bubbling phase. The bubbles property has a value of false for events that do not have a bubbling phase.

*/ public native function get bubbles():Boolean; /** * Indicates whether the behavior associated with the event can be prevented. If the behavior can be canceled, this value is true; otherwise it is false. * @see #preventDefault() * */ public native function get cancelable():Boolean; /** * The object that is actively processing the Event object with an event listener. For example, if a user clicks an OK button, the current target could be the node containing that button or one of its ancestors that has registered an event listener for that event. * @see http://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7e55.html Event objects * */ public native function get currentTarget():Object; /** * The current phase in the event flow. This property can contain the following numeric values: *
    *
  • The capture phase (EventPhase.CAPTURING_PHASE).
  • *
  • The target phase (EventPhase.AT_TARGET).
  • *
  • The bubbling phase (EventPhase.BUBBLING_PHASE).
*/ public native function get eventPhase():uint; /** * The event target. This property contains the target node. For example, if a user clicks an OK button, the target node is the display list node containing that button. * @see http://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7e55.html Event objects * */ public native function get target():Object; /** * The type of event. The type is case-sensitive. * @see http://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7e55.html Event objects * */ public native function get type():String; /** * Creates an Event object to pass as a parameter to event listeners. * @param type The type of the event, accessible as Event.type. * @param bubbles Determines whether the Event object participates in the bubbling stage of the event flow. The default value is false. * @param cancelable Determines whether the Event object can be canceled. The default values is false. * */ public function Event(type:String, bubbles:Boolean = false, cancelable:Boolean = false) { this['type'] = type; this['bubbles'] = bubbles; this['cancelable'] = cancelable; } /** * Duplicates an instance of an Event subclass. *

Returns a new Event object that is a copy of the original instance of the Event object. You do not normally call clone(); the EventDispatcher class calls it automatically when you redispatch an event—that is, when you call dispatchEvent(event) from a handler that is handling event.

*

The new Event object includes all the properties of the original.

*

When creating your own custom Event class, you must override the inherited Event.clone() method in order for it to duplicate the properties of your custom class. If you do not set all the properties that you add in your event subclass, those properties will not have the correct values when listeners handle the redispatched event.

*

In this example, PingEvent is a subclass of Event and therefore implements its own version of clone().

* * class PingEvent extends Event { * var URL:String; * * public override function clone():Event { * return new PingEvent(type, bubbles, cancelable, URL); * } * } * * @return A new Event object that is identical to the original. * */ public function clone():Event { return new Event(type, bubbles, cancelable); } /** * A utility function for implementing the toString() method in custom ActionScript 3.0 Event classes. Overriding the toString() method is recommended, but not required. *
     class PingEvent extends Event {
   var URL:String;

   public override function toString():String {
   return formatToString("PingEvent", "type", "bubbles", "cancelable", "eventPhase", "URL");
   }
   }
   
* @param className The name of your custom Event class. In the previous example, the className parameter is PingEvent. * @param rest The properties of the Event class and the properties that you add in your custom Event class. In the previous example, the ...arguments parameter includes type, bubbles, cancelable, eventPhase, and URL. * * @return The name of your custom Event class and the String value of your ...arguments parameter. * */ public function formatToString(className:String, ...rest):String { var sb:Array = ["[", className, " "]; for (var i:uint = 0; i < rest.length; ++i) { sb.push(rest[i], "=", this[rest[i]], " "); } sb.push("]"); return sb.join(""); } /** * Checks whether the preventDefault() method has been called on the event. If the preventDefault() method has been called, returns true; otherwise, returns false. * @return If preventDefault() has been called, returns true; otherwise, returns false. * * @see #preventDefault() * */ public function isDefaultPrevented():Boolean { return defaultPrevented; } /** * Cancels an event's default behavior if that behavior can be canceled. *

Many events have associated behaviors that are carried out by default. For example, if a user types a character into a text field, the default behavior is that the character is displayed in the text field. Because the TextEvent.TEXT_INPUT event's default behavior can be canceled, you can use the preventDefault() method to prevent the character from appearing.

*

An example of a behavior that is not cancelable is the default behavior associated with the Event.REMOVED event, which is generated whenever Flash Player is about to remove a display object from the display list. The default behavior (removing the element) cannot be canceled, so the preventDefault() method has no effect on this default behavior.

*

You can use the Event.cancelable property to check whether you can prevent the default behavior associated with a particular event. If the value of Event.cancelable is true, then preventDefault() can be used to cancel the event; otherwise, preventDefault() has no effect.

* @see #isDefaultPrevented() * @see #cancelable * */ public function preventDefault():void { if (cancelable) { defaultPrevented = true; } } /** * Prevents processing of any event listeners in the current node and any subsequent nodes in the event flow. This method takes effect immediately, and it affects event listeners in the current node. In contrast, the stopPropagation() method doesn't take effect until all the event listeners in the current node finish processing. *

Note: This method does not cancel the behavior associated with this event; see preventDefault() for that functionality.

* @see #stopPropagation() * @see #preventDefault() * */ public function stopImmediatePropagation():void { immediatePropagationStopped = true; } /** * Prevents processing of any event listeners in nodes subsequent to the current node in the event flow. This method does not affect any event listeners in the current node (currentTarget). In contrast, the stopImmediatePropagation() method prevents processing of event listeners in both the current node and subsequent nodes. Additional calls to this method have no effect. This method can be called in any phase of the event flow. *

Note: This method does not cancel the behavior associated with this event; see preventDefault() for that functionality.

* @see #stopImmediatePropagation() * @see #preventDefault() * */ public function stopPropagation():void { propagationStopped = true; } /** * Returns a string containing all the properties of the Event object. The string is in the following format: *

[Event type=value bubbles=value cancelable=value]

* @return A string containing all the properties of the Event object. * */ public function toString():String { return formatToString("Event", "type", "bubbles", "cancelable"); } /** * The ACTIVATE constant defines the value of the type property of an activate event object. *

Note: This event has neither a "capture phase" nor a "bubble phase", which means that event listeners must be added directly to any potential targets, whether the target is on the display list or not.

*

AIR for TV devices never automatically dispatch this event. You can, however, dispatch it manually.

*

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetAny DisplayObject instance with a listener registered for the activate event.
* @see EventDispatcher#event:activate * @see #DEACTIVATE * */ public static const ACTIVATE:String = "activate"; /** * The Event.ADDED constant defines the value of the type property of an added event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblestrue
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe DisplayObject instance being added to the display list. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
* @see flash.display.DisplayObject#event:added * @see #ADDED_TO_STAGE * @see #REMOVED * @see #REMOVED_FROM_STAGE * */ public static const ADDED:String = "added"; /** * The Event.ADDED_TO_STAGE constant defines the value of the type property of an addedToStage event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe DisplayObject instance being added to the on stage display list, either directly or through the addition of a sub tree in which the DisplayObject instance is contained. If the DisplayObject instance is being directly added, the added event occurs before this event.
* @see flash.display.DisplayObject#event:addedToStage * @see #ADDED * @see #REMOVED * @see #REMOVED_FROM_STAGE * */ public static const ADDED_TO_STAGE:String = "addedToStage"; /** * The Event.CANCEL constant defines the value of the type property of a cancel event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetA reference to the object on which the operation is canceled.
* @see flash.net.FileReference#event:cancel * */ public static const CANCEL:String = "cancel"; /** * The Event.CHANGE constant defines the value of the type property of a change event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblestrue
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe object that has had its value modified. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
* @see flash.text.TextField#event:change * @see TextEvent#TEXT_INPUT * */ public static const CHANGE:String = "change"; /** * The Event.CLEAR constant defines the value of the type property of a clear event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetAny InteractiveObject instance with a listener registered for the clear event.
*

Note: TextField objects do not dispatch clear, copy, cut, paste, or selectAll events. TextField objects always include Cut, Copy, Paste, Clear, and Select All commands in the context menu. You cannot remove these commands from the context menu for TextField objects. For TextField objects, selecting these commands (or their keyboard equivalents) does not generate clear, copy, cut, paste, or selectAll events. However, other classes that extend the InteractiveObject class, including components built using the Flash Text Engine (FTE), will dispatch these events in response to user actions such as keyboard shortcuts and context menus.

* @see flash.display.InteractiveObject#event:clear * */ public static const CLEAR:String = "clear"; /** * The Event.CLOSE constant defines the value of the type property of a close event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe object whose connection has been closed.
* @see flash.net.Socket#event:close * @see flash.net.XMLSocket#event:close * @see flash.display.NativeWindow#event:close * */ public static const CLOSE:String = "close"; /** * The Event.COMPLETE constant defines the value of the type property of a complete event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe network object that has completed loading.
* @see flash.display.LoaderInfo#event:complete * @see flash.html.HTMLLoader#event:complete * @see flash.media.Sound#event:complete * @see flash.net.FileReference#event:complete * @see flash.net.URLLoader#event:complete * @see flash.net.URLStream#event:complete * @see http://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7cfd.html Loading external data * */ public static const COMPLETE:String = "complete"; /** * The Event.CONNECT constant defines the value of the type property of a connect event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe Socket or XMLSocket object that has established a network connection.
* @see flash.net.Socket#event:connect * @see flash.net.XMLSocket#event:connect * */ public static const CONNECT:String = "connect"; /** * Defines the value of the type property of a copy event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetAny InteractiveObject instance with a listener registered for the copy event.
*

Note: TextField objects do not dispatch clear, copy, cut, paste, or selectAll events. TextField objects always include Cut, Copy, Paste, Clear, and Select All commands in the context menu. You cannot remove these commands from the context menu for TextField objects. For TextField objects, selecting these commands (or their keyboard equivalents) does not generate clear, copy, cut, paste, or selectAll events. However, other classes that extend the InteractiveObject class, including components built using the Flash Text Engine (FTE), will dispatch these events in response to user actions such as keyboard shortcuts and context menus.

* @see flash.display.InteractiveObject#event:copy * */ public static const COPY:String = "copy"; /** * Defines the value of the type property of a cut event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetAny InteractiveObject instance with a listener registered for the cut event.
*

Note: TextField objects do not dispatch clear, copy, cut, paste, or selectAll events. TextField objects always include Cut, Copy, Paste, Clear, and Select All commands in the context menu. You cannot remove these commands from the context menu for TextField objects. For TextField objects, selecting these commands (or their keyboard equivalents) does not generate clear, copy, cut, paste, or selectAll events. However, other classes that extend the InteractiveObject class, including components built using the Flash Text Engine (FTE), will dispatch these events in response to user actions such as keyboard shortcuts and context menus.

* @see flash.display.InteractiveObject#event:cut * */ public static const CUT:String = "cut"; /** * The Event.DEACTIVATE constant defines the value of the type property of a deactivate event object. *

Note: This event has neither a "capture phase" nor a "bubble phase", which means that event listeners must be added directly to any potential targets, whether the target is on the display list or not.

*

AIR for TV devices never automatically dispatch this event. You can, however, dispatch it manually.

*

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetAny DisplayObject instance with a listener registered for the deactivate event.
* @see EventDispatcher#event:deactivate * @see #ACTIVATE * */ public static const DEACTIVATE:String = "deactivate"; /** * The Event.ENTER_FRAME constant defines the value of the type property of an enterFrame event object. *

Note: This event has neither a "capture phase" nor a "bubble phase", which means that event listeners must be added directly to any potential targets, whether the target is on the display list or not.

*

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetAny DisplayObject instance with a listener registered for the enterFrame event.
* @see flash.display.DisplayObject#event:enterFrame * */ public static const ENTER_FRAME:String = "enterFrame"; /** * The Event.EXIT_FRAME constant defines the value of the type property of an exitFrame event object. *

Note: This event has neither a "capture phase" nor a "bubble phase", which means that event listeners must be added directly to any potential targets, whether the target is on the display list or not.

*

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetAny DisplayObject instance with a listener registered for the enterFrame event.
* @see flash.display.DisplayObject#event:exitFrame * */ public static const EXIT_FRAME:String = "exitFrame"; /** * The Event.FRAME_CONSTRUCTED constant defines the value of the type property of an frameConstructed event object. *

Note: This event has neither a "capture phase" nor a "bubble phase", which means that event listeners must be added directly to any potential targets, whether the target is on the display list or not.

*

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetAny DisplayObject instance with a listener registered for the frameConstructed event.
* @see flash.display.DisplayObject#event:frameConstructed * */ public static const FRAME_CONSTRUCTED:String = "frameConstructed"; /** * The Event.FULL_SCREEN constant defines the value of the type property of a fullScreen event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe Stage object.
* @see flash.display.Stage#event:fullScreen * */ public static const FULLSCREEN:String = "fullScreen"; /** * The Event.ID3 constant defines the value of the type property of an id3 event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe Sound object loading the MP3 for which ID3 data is now available. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
* @see flash.media.Sound#event:id3 * */ public static const ID3:String = "id3"; /** * The Event.INIT constant defines the value of the type property of an init event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe LoaderInfo object associated with the SWF file being loaded.
* @see flash.display.LoaderInfo#event:init * */ public static const INIT:String = "init"; /** * The Event.MOUSE_LEAVE constant defines the value of the type property of a mouseLeave event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe Stage object. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
* @see flash.display.Stage#event:mouseLeave * @see MouseEvent * */ public static const MOUSE_LEAVE:String = "mouseLeave"; /** * The Event.OPEN constant defines the value of the type property of an open event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe network object that has opened a connection.
* @see flash.display.LoaderInfo#event:open * @see flash.media.Sound#event:open * @see flash.net.FileReference#event:open * @see flash.net.URLLoader#event:open * @see flash.net.URLStream#event:open * */ public static const OPEN:String = "open"; /** * The Event.PASTE constant defines the value of the type property of a paste event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetAny InteractiveObject instance with a listener registered for the paste event.
*

Note: TextField objects do not dispatch clear, copy, cut, paste, or selectAll events. TextField objects always include Cut, Copy, Paste, Clear, and Select All commands in the context menu. You cannot remove these commands from the context menu for TextField objects. For TextField objects, selecting these commands (or their keyboard equivalents) does not generate clear, copy, cut, paste, or selectAll events. However, other classes that extend the InteractiveObject class, including components built using the Flash Text Engine (FTE), will dispatch these events in response to user actions such as keyboard shortcuts and context menus.

* @see flash.display.InteractiveObject#event:paste * */ public static const PASTE:String = "paste"; /** * The Event.REMOVED constant defines the value of the type property of a removed event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblestrue
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe DisplayObject instance to be removed from the display list. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
* @see flash.display.DisplayObject#event:removed * @see #ADDED * @see #ADDED_TO_STAGE * @see #REMOVED_FROM_STAGE * */ public static const REMOVED:String = "removed"; /** * The Event.REMOVED_FROM_STAGE constant defines the value of the type property of a removedFromStage event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe DisplayObject instance being removed from the on stage display list, either directly or through the removal of a sub tree in which the DisplayObject instance is contained. If the DisplayObject instance is being directly removed, the removed event occurs before this event.
* @see flash.display.DisplayObject#event:removedFromStage * @see #ADDED * @see #REMOVED * @see #ADDED_TO_STAGE * */ public static const REMOVED_FROM_STAGE:String = "removedFromStage"; /** * The Event.RENDER constant defines the value of the type property of a render event object. *

Note: This event has neither a "capture phase" nor a "bubble phase", which means that event listeners must be added directly to any potential targets, whether the target is on the display list or not.

*

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; the default behavior cannot be canceled.
currentTargetThe object that is actively processing the Event object with an event listener.
targetAny DisplayObject instance with a listener registered for the render event.
* @see flash.display.DisplayObject#event:render * @see flash.display.Stage#invalidate() * */ public static const RENDER:String = "render"; /** * The Event.RESIZE constant defines the value of the type property of a resize event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe Stage object.
* @see flash.display.Stage#event:resize * */ public static const RESIZE:String = "resize"; /** * The Event.SCROLL constant defines the value of the type property of a scroll event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe TextField object that has been scrolled. The target property is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
* @see flash.text.TextField#event:scroll * @see flash.html.HTMLLoader#event:scroll * */ public static const SCROLL:String = "scroll"; /** * The Event.SELECT constant defines the value of the type property of a select event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe object on which an item has been selected.
* @see flash.net.FileReference#event:select * @see flash.display.NativeMenu#event:select * @see flash.display.NativeMenuItem#event:select * */ public static const SELECT:String = "select"; /** * The Event.SELECT_ALL constant defines the value of the type property of a selectAll event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetAny InteractiveObject instance with a listener registered for the selectAll event.
*

Note: TextField objects do not dispatch clear, copy, cut, paste, or selectAll events. TextField objects always include Cut, Copy, Paste, Clear, and Select All commands in the context menu. You cannot remove these commands from the context menu for TextField objects. For TextField objects, selecting these commands (or their keyboard equivalents) does not generate clear, copy, cut, paste, or selectAll events. However, other classes that extend the InteractiveObject class, including components built using the Flash Text Engine (FTE), will dispatch these events in response to user actions such as keyboard shortcuts and context menus.

* @see flash.display.InteractiveObject#event:selectAll * */ public static const SELECT_ALL:String = "selectAll"; /** * The Event.SOUND_COMPLETE constant defines the value of the type property of a soundComplete event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe SoundChannel object in which a sound has finished playing.
* @see flash.media.SoundChannel#event:soundComplete * */ public static const SOUND_COMPLETE:String = "soundComplete"; /** * The Event.TAB_CHILDREN_CHANGE constant defines the value of the type property of a tabChildrenChange event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblestrue
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe object whose tabChildren flag has changed. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
* @see flash.display.InteractiveObject#event:tabChildrenChange * */ public static const TAB_CHILDREN_CHANGE:String = "tabChildrenChange"; /** * The Event.TAB_ENABLED_CHANGE constant defines the value of the type property of a tabEnabledChange event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblestrue
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe InteractiveObject whose tabEnabled flag has changed. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
* @see flash.display.InteractiveObject#event:tabEnabledChange * */ public static const TAB_ENABLED_CHANGE:String = "tabEnabledChange"; /** * The Event.TAB_INDEX_CHANGE constant defines the value of the type property of a tabIndexChange event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblestrue
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe object whose tabIndex has changed. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
* @see flash.display.InteractiveObject#event:tabIndexChange * */ public static const TAB_INDEX_CHANGE:String = "tabIndexChange"; /** * The Event.TEXT_INTERACTION_MODE_CHANGE constant defines the value of the type property of a interaction mode event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe TextField object whose interaction mode property is changed. For example on Android, one can change the interaction mode to SELECTION via context menu. The target property is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
* @see flash.text.TextField#event:textInteractionModeChange * */ public static const TEXT_INTERACTION_MODE_CHANGE:String = "textInteractionModeChange"; /** * The Event.UNLOAD constant defines the value of the type property of an unload event object. *

This event has the following properties:

* * * * * * * * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe LoaderInfo object associated with the SWF file being unloaded or replaced.
* @see flash.display.LoaderInfo#event:unload * */ public static const UNLOAD:String = "unload"; // ************************** Jangaroo part ************************** /** * @private */ public function isPropagationStopped():Boolean { return propagationStopped; } /** * @private */ public function isImmediatePropagationStopped():Boolean { return immediatePropagationStopped; } /** * @private */ internal function withTarget(target:Object):Event { var event:Event = this.target ? clone() : this; event['target'] = target; return event; } internal function withCurrentTarget(currentTarget:Object):Event { this['currentTarget'] = currentTarget; return this; } private var defaultPrevented:Boolean = false; private var propagationStopped:Boolean; private var immediatePropagationStopped:Boolean; } }




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