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Java Native Access Platform
/* Copyright (c) 2011 Timothy Wall, All Rights Reserved
*
* The contents of this file is dual-licensed under 2
* alternative Open Source/Free licenses: LGPL 2.1 or later and
* Apache License 2.0. (starting with JNA version 4.0.0).
*
* You can freely decide which license you want to apply to
* the project.
*
* You may obtain a copy of the LGPL License at:
*
* http://www.gnu.org/licenses/licenses.html
*
* A copy is also included in the downloadable source code package
* containing JNA, in file "LGPL2.1".
*
* You may obtain a copy of the Apache License at:
*
* http://www.apache.org/licenses/
*
* A copy is also included in the downloadable source code package
* containing JNA, in file "AL2.0".
*/
package com.sun.jna.platform.win32;
import com.sun.jna.Native;
import com.sun.jna.Pointer;
import com.sun.jna.platform.win32.WinDef.HDC;
import com.sun.jna.win32.StdCallLibrary;
/**
* opengl32.dll Interface.
*/
public interface OpenGL32 extends StdCallLibrary {
OpenGL32 INSTANCE = Native.loadLibrary("opengl32", OpenGL32.class);
/**
* The glGetString function returns a string describing the current OpenGL connection.
*
* @param name
* One of the following symbolic constants.
* @return The glGetString function returns a pointer to a static string describing some aspect of the current OpenGL connection.
*/
String glGetString(int name);
/**
* The wglCreateContext function creates a new OpenGL rendering context, which is suitable for drawing on the device
* referenced by hdc. The rendering context has the same pixel format as the device context.
*
* @param windowDC
* Handle to a device context for which the function creates a suitable OpenGL rendering context.
* @return handle to an OpenGL rendering context
*/
WinDef.HGLRC wglCreateContext(HDC windowDC);
/**
* The wglGetCurrentContext function obtains a handle to the current OpenGL rendering context of the calling thread.
*
* @return If the calling thread has a current OpenGL rendering context, wglGetCurrentContext returns a
* handle to that rendering context. Otherwise, the return value is NULL.
*/
WinDef.HGLRC wglGetCurrentContext();
/**
* The wglMakeCurrent function makes a specified OpenGL rendering context the calling thread's current rendering
* context. All subsequent OpenGL calls made by the thread are drawn on the device identified by hdc.
*
* @param windowDC
* Handle to a device context. Subsequent OpenGL calls made by the calling thread are drawn on the
* device identified by hdc.
* @param hglrc
* Handle to an OpenGL rendering context that the function sets as the calling thread's rendering context.
* @return true if successful
*/
boolean wglMakeCurrent(HDC windowDC, WinDef.HGLRC hglrc);
/**
* The wglDeleteContext function deletes a specified OpenGL rendering context.
*
* @param hglrc
* Handle to an OpenGL rendering context that the function will delete.
* @return true if successful
*/
boolean wglDeleteContext(WinDef.HGLRC hglrc);
/**
* The wglGetProcAddress function returns the address of an OpenGL extension function for use with the
* current OpenGL rendering context.
*
* @param lpszProc
* Points to a null-terminated string that is the name of the extension function.
* The name of the extension function must be identical to a corresponding function implemented by OpenGL.
* @return When the function succeeds, the return value is the address of the extension function.
*/
Pointer wglGetProcAddress(String lpszProc);
}