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The Timing Framework is a library for making Java animation and timing-based control easier.
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/**
* Copyright (c) 2005-2006, Sun Microsystems, Inc
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of the TimingFramework project nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.jdesktop.animation.timing;
/**
* This interface provides the methods which
* are called by Animator during the course of a timing
* sequence. Applications
* that wish to receive timing events will either create a subclass
* of TimingTargetAdapter and override or they can create or use
* an implementation of TimingTarget. A TimingTarget can be passed
* into the constructor of Animator or set later with the
* {@link Animator#addTarget(TimingTarget)}
* method. Any Animator may have multiple TimingTargets.
*/
public interface TimingTarget {
/**
* This method will receive all of the timing events from an Animator
* during an animation. The fraction is the percent elapsed (0 to 1)
* of the current animation cycle.
* @param fraction the fraction of completion between the start and
* end of the current cycle. Note that on reversing cycles
* ({@link Animator.Direction#BACKWARD}) the fraction decreases
* from 1.0 to 0 on backwards-running cycles. Note also that animations
* with a duration of {@link Animator#INFINITE INFINITE} will call
* timingEvent with an undefined value for fraction, since there is
* no fraction that makes sense if the animation has no defined length.
* @see Animator.Direction
*/
public void timingEvent(float fraction);
/**
* Called when the Animator's animation begins. This provides a chance
* for targets to perform any setup required at animation start time.
*/
public void begin();
/**
* Called when the Animator's animation ends
*/
public void end();
/**
* Called when the Animator repeats the animation cycle
*/
public void repeat();
}
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