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The Timing Framework is a library for making Java animation and timing-based control easier.

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/**
 * Copyright (c) 2007, Sun Microsystems, Inc
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 
 *   * Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *   * Redistributions in binary form must reproduce the above
 *     copyright notice, this list of conditions and the following 
 *     disclaimer in the documentation and/or other materials provided 
 *     with the distribution.
 *   * Neither the name of the TimingFramework project nor the names of its
 *     contributors may be used to endorse or promote products derived 
 *     from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package org.jdesktop.animation.timing.triggers;

import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.JComponent;
import org.jdesktop.animation.timing.Animator;

/**
 * MouseTrigger handles mouse events
 * and triggers an animation based on those events.
 * For example, to have anim start when component receives an
 * ENTER event, one might write the following:
 * 
 *     MouseTrigger trigger = 
 *         MouseTrigger.addTrigger(component, anim, MouseTriggerEvent.ENTER);
 * 
* * * * @author Chet */ public class MouseTrigger extends Trigger implements MouseListener { /** * Creates a non-auto-reversing MouseTrigger and adds it as a * listener to component. * * @param component component that will generate MouseEvents for this * trigger * @param animator the Animator that will start when the event occurs * @param event the MouseTriggerEvent that will cause the action to fire * @return MouseTrigger the resulting trigger */ public static MouseTrigger addTrigger(JComponent component, Animator animator, MouseTriggerEvent event) { return addTrigger(component, animator, event, false); } /** * Creates a MouseTrigger and adds it as a listener to component. * * @param component component that will generate MouseEvents for this * trigger * @param animator the Animator that will start when the event occurs * @param event the FocusTriggerEvent that will cause the action to fire * @param autoReverse flag to determine whether the animator should * stop and reverse based on opposite triggerEvents. * @return FocusTrigger the resulting trigger */ public static MouseTrigger addTrigger(JComponent component, Animator animator, MouseTriggerEvent event, boolean autoReverse) { MouseTrigger trigger = new MouseTrigger(animator, event, autoReverse); component.addMouseListener(trigger); return trigger; } /** * Creates a non-auto-reversing MouseTrigger, which should be added * to a Component that will generate the mouse events of interest */ public MouseTrigger(Animator animator, MouseTriggerEvent event) { this(animator, event, false); } /** * Creates a MouseTrigger, which should be added * to a Component that will generate the mouse events of interest */ public MouseTrigger(Animator animator, MouseTriggerEvent event, boolean autoReverse) { super(animator, event, autoReverse); } /** * Called by the object which added this trigger as a MouseListener. * This method starts the animator if the trigger is waiting for an * ENTER event. */ public void mouseEntered(MouseEvent e) { fire(MouseTriggerEvent.ENTER); } /** * Called by the object which added this trigger as a MouseListener. * This method starts the animator if the trigger is waiting for an * EXIT event. */ public void mouseExited(MouseEvent e) { fire(MouseTriggerEvent.EXIT); } /** * Called by the object which added this trigger as a MouseListener. * This method starts the animator if the trigger is waiting for a * PRESS event. */ public void mousePressed(MouseEvent e) { fire(MouseTriggerEvent.PRESS); } /** * Called by the object which added this trigger as a MouseListener. * This method starts the animator if the trigger is waiting for a * RELEASE event. */ public void mouseReleased(MouseEvent e) { fire(MouseTriggerEvent.RELEASE); } /** * Called by the object which added this trigger as a MouseListener. * This method starts the animator if the trigger is waiting for a * CLICK event. */ public void mouseClicked(MouseEvent e) { fire(MouseTriggerEvent.CLICK); } }




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