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The Timing Framework is a library for making Java animation and timing-based control easier.
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/**
* Copyright (c) 2007, Sun Microsystems, Inc
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of the TimingFramework project nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.jdesktop.animation.timing.triggers;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.JComponent;
import org.jdesktop.animation.timing.Animator;
/**
* MouseTrigger handles mouse events
* and triggers an animation based on those events.
* For example, to have anim start when component receives an
* ENTER event, one might write the following:
*
* MouseTrigger trigger =
* MouseTrigger.addTrigger(component, anim, MouseTriggerEvent.ENTER);
*
*
*
*
* @author Chet
*/
public class MouseTrigger extends Trigger implements MouseListener {
/**
* Creates a non-auto-reversing MouseTrigger and adds it as a
* listener to component.
*
* @param component component that will generate MouseEvents for this
* trigger
* @param animator the Animator that will start when the event occurs
* @param event the MouseTriggerEvent that will cause the action to fire
* @return MouseTrigger the resulting trigger
*/
public static MouseTrigger addTrigger(JComponent component,
Animator animator, MouseTriggerEvent event) {
return addTrigger(component, animator, event, false);
}
/**
* Creates a MouseTrigger and adds it as a listener to component.
*
* @param component component that will generate MouseEvents for this
* trigger
* @param animator the Animator that will start when the event occurs
* @param event the FocusTriggerEvent that will cause the action to fire
* @param autoReverse flag to determine whether the animator should
* stop and reverse based on opposite triggerEvents.
* @return FocusTrigger the resulting trigger
*/
public static MouseTrigger addTrigger(JComponent component,
Animator animator, MouseTriggerEvent event, boolean autoReverse) {
MouseTrigger trigger = new MouseTrigger(animator, event, autoReverse);
component.addMouseListener(trigger);
return trigger;
}
/**
* Creates a non-auto-reversing MouseTrigger, which should be added
* to a Component that will generate the mouse events of interest
*/
public MouseTrigger(Animator animator, MouseTriggerEvent event) {
this(animator, event, false);
}
/**
* Creates a MouseTrigger, which should be added
* to a Component that will generate the mouse events of interest
*/
public MouseTrigger(Animator animator,
MouseTriggerEvent event, boolean autoReverse) {
super(animator, event, autoReverse);
}
/**
* Called by the object which added this trigger as a MouseListener.
* This method starts the animator if the trigger is waiting for an
* ENTER event.
*/
public void mouseEntered(MouseEvent e) {
fire(MouseTriggerEvent.ENTER);
}
/**
* Called by the object which added this trigger as a MouseListener.
* This method starts the animator if the trigger is waiting for an
* EXIT event.
*/
public void mouseExited(MouseEvent e) {
fire(MouseTriggerEvent.EXIT);
}
/**
* Called by the object which added this trigger as a MouseListener.
* This method starts the animator if the trigger is waiting for a
* PRESS event.
*/
public void mousePressed(MouseEvent e) {
fire(MouseTriggerEvent.PRESS);
}
/**
* Called by the object which added this trigger as a MouseListener.
* This method starts the animator if the trigger is waiting for a
* RELEASE event.
*/
public void mouseReleased(MouseEvent e) {
fire(MouseTriggerEvent.RELEASE);
}
/**
* Called by the object which added this trigger as a MouseListener.
* This method starts the animator if the trigger is waiting for a
* CLICK event.
*/
public void mouseClicked(MouseEvent e) {
fire(MouseTriggerEvent.CLICK);
}
}
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