All Downloads are FREE. Search and download functionalities are using the official Maven repository.

org.jdesktop.animation.timing.triggers.TimingTrigger Maven / Gradle / Ivy

Go to download

The Timing Framework is a library for making Java animation and timing-based control easier.

The newest version!
/**
 * Copyright (c) 2006, Sun Microsystems, Inc
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 
 *   * Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *   * Redistributions in binary form must reproduce the above
 *     copyright notice, this list of conditions and the following 
 *     disclaimer in the documentation and/or other materials provided 
 *     with the distribution.
 *   * Neither the name of the TimingFramework project nor the names of its
 *     contributors may be used to endorse or promote products derived 
 *     from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package org.jdesktop.animation.timing.triggers;

import org.jdesktop.animation.timing.*;

/**
 * TimingTrigger handles timing events and starts the animator
 * when those events occur. This class can be useful in sequencing different
 * Animators.  For example, one Animator can be set to start when another
 * ends using this Trigger.  For example, to have anim2 start when anim1 ends,
 * one might write the following:
 * 
 *     TimingTrigger trigger = 
 *         TimingTrigger.addTrigger(anim1, anim2, TimingTriggerEvent.STOP);
 * 
* * * * @author Chet */ public class TimingTrigger extends Trigger implements TimingTarget { private Animator source; private TimingTriggerEvent event; /** * Creates a non-auto-reversing TimingTrigger and adds it as a target * to the source Animator. * * @param source the Animator that will be listened to for events * to start the target Animator * @param target the Animator that will start when the event occurs * @param event the TimingTriggerEvent that will cause targetAnimator * to start * @return TimingTrigger the resulting trigger * @see org.jdesktop.animation.timing.Animator#addTarget(TimingTarget) */ public static TimingTrigger addTrigger(Animator source, Animator target, TimingTriggerEvent event) { return addTrigger(source, target, event, false); } /** * Creates a TimingTrigger and adds it as a target * to the source Animator. * * * @param source the Animator that will be listened to for events * to start the target Animator * @param target the Animator that will start when the event occurs * @param event the TimingTriggerEvent that will cause targetAnimator * to start * @param autoReverse flag to determine whether the animator should * stop and reverse based on opposite triggerEvents. * @return TimingTrigger the resulting trigger * @see org.jdesktop.animation.timing.Animator#addTarget(TimingTarget) */ public static TimingTrigger addTrigger(Animator source, Animator target, TimingTriggerEvent event, boolean autoReverse) { TimingTrigger trigger = new TimingTrigger(target, event, autoReverse); source.addTarget(trigger); return trigger; } /** * Creates a non-auto-reversing TimingTrigger, which should be added * to an Animator which will generate the events sent to the * trigger. */ public TimingTrigger(Animator animator, TimingTriggerEvent event) { this(animator, event, false); } /** * Creates a TimingTrigger, which should be added * to an Animator which will generate the events sent to the * trigger. */ public TimingTrigger(Animator animator, TimingTriggerEvent event, boolean autoReverse) { super(animator, event, autoReverse); } // // TimingTarget implementation methods // /** * Implementation of TimingTarget method; this method does nothing * in this implementation since the events of TimingTrigger are limited * to START, STOP, and REPEAT */ public void timingEvent(float fraction) {} /** * Called by Animator when starting. Sends the TimingTriggerEvent.START * event to the Trigger. */ public void begin() { fire(TimingTriggerEvent.START); } /** * Called by Animator when ending. Sends the TimingTriggerEvent.STOP * event to the Trigger. */ public void end() { fire(TimingTriggerEvent.STOP); } /** * Called by Animator when repeating. Sends the TimingTriggerEvent.REPEAT * event to the Trigger. */ public void repeat() { fire(TimingTriggerEvent.REPEAT); } }




© 2015 - 2025 Weber Informatics LLC | Privacy Policy