plugins.windows.src.native.dx8.net_java_games_input_IDirectInputEffect.h Maven / Gradle / Ivy
/* DO NOT EDIT THIS FILE - it is machine generated */
#include
/* Header for class net_java_games_input_IDirectInputEffect */
#ifndef _Included_net_java_games_input_IDirectInputEffect
#define _Included_net_java_games_input_IDirectInputEffect
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: net_java_games_input_IDirectInputEffect
* Method: nRelease
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_net_java_games_input_IDirectInputEffect_nRelease
(JNIEnv *, jclass, jlong);
/*
* Class: net_java_games_input_IDirectInputEffect
* Method: nSetGain
* Signature: (JI)I
*/
JNIEXPORT jint JNICALL Java_net_java_games_input_IDirectInputEffect_nSetGain
(JNIEnv *, jclass, jlong, jint);
/*
* Class: net_java_games_input_IDirectInputEffect
* Method: nStart
* Signature: (JII)I
*/
JNIEXPORT jint JNICALL Java_net_java_games_input_IDirectInputEffect_nStart
(JNIEnv *, jclass, jlong, jint, jint);
/*
* Class: net_java_games_input_IDirectInputEffect
* Method: nStop
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_net_java_games_input_IDirectInputEffect_nStop
(JNIEnv *, jclass, jlong);
#ifdef __cplusplus
}
#endif
#endif