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/*
* %W% %E%
*
* Copyright 2002 Sun Microsystems, Inc. All rights reserved.
* SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*/
/*****************************************************************************
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistribution of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materails provided with the distribution.
*
* Neither the name Sun Microsystems, Inc. or the names of the contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind.
* ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
* ANY IMPLIED WARRANT OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMEN, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND
* ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS
* A RESULT OF USING, MODIFYING OR DESTRIBUTING THIS SOFTWARE OR ITS
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*
* You acknowledge that this software is not designed or intended for us in
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*****************************************************************************/
package net.java.games.input;
/**
* An axis is a single button, slider, or dial, which has a single range. An
* axis can hold information for motion (linear or rotational), velocity,
* force, or acceleration.
*/
public interface Component {
/**
* Returns the identifier of the axis.
*/
public abstract Identifier getIdentifier();
/**
* Returns true if data returned from poll
* is relative to the last call, or false if data
* is absolute.
*/
public abstract boolean isRelative();
/**
* Returns whether or not the axis is analog, or false if it is digital.
*/
public abstract boolean isAnalog();
/**
* Returns the suggested dead zone for this axis. Dead zone is the
* amount polled data can vary before considered a significant change
* in value. An application can safely ignore changes less than this
* value in the positive or negative direction.
* @see #getPollData
*/
public abstract float getDeadZone();
/**
* Returns the data from the last time the control has been polled.
* If this axis is a button, the value returned will be either 0.0f or 1.0f.
* If this axis is normalized, the value returned will be between -1.0f and
* 1.0f.
* @see Controller#poll
*/
public abstract float getPollData();
/**
* Returns a human-readable name for this axis.
*/
public abstract String getName();
/**
* Identifiers for different Axes.
*/
public static class Identifier {
/**
* Name of axis type
*/
private final String name;
/**
* Protected constructor
*/
protected Identifier(String name) {
this.name = name;
}
/**
* Returns a non-localized string description of this axis type.
*/
public String getName() {
return name;
}
/**
* Returns a non-localized string description of this axis type.
*/
public String toString() {
return name;
}
public static class Axis extends Identifier {
/**
* @param name
*/
protected Axis(String name) {
super(name);
}
/**
* An axis for specifying vertical data.
*/
public static final Axis X = new Axis("x");
/**
* An axis for specifying horizontal data.
*/
public static final Axis Y = new Axis("y");
/**
* An axis for specifying third dimensional up/down
* data, or linear data in any direction that is
* neither horizontal nor vertical.
*/
public static final Axis Z = new Axis("z");
/**
* An axis for specifying left-right rotational data.
*/
public static final Axis RX = new Axis("rx");
/**
* An axis for specifying forward-back rotational data.
*/
public static final Axis RY = new Axis("ry");
/**
* An axis for specifying up-down rotational data
* (rudder control).
*/
public static final Axis RZ = new Axis("rz");
/**
* An axis for a slider or mouse wheel.
*/
public static final Axis SLIDER = new Axis("slider");
/**
* An axis for slider or mouse wheel acceleration data.
*/
public static final Axis SLIDER_ACCELERATION = new Axis("slider-acceleration");
/**
* An axis for slider force data.
*/
public static final Axis SLIDER_FORCE = new Axis("slider-force");
/**
* An axis for slider or mouse wheel velocity data.
*/
public static final Axis SLIDER_VELOCITY = new Axis("slider-velocity");
/**
* An axis for specifying vertical acceleration data.
*/
public static final Axis X_ACCELERATION = new Axis("x-acceleration");
/**
* An axis for specifying vertical force data.
*/
public static final Axis X_FORCE = new Axis("x-force");
/**
* An axis for specifying vertical velocity data.
*/
public static final Axis X_VELOCITY = new Axis("x-velocity");
/**
* An axis for specifying horizontal acceleration data.
*/
public static final Axis Y_ACCELERATION = new Axis("y-acceleration");
/**
* An axis for specifying horizontal force data.
*/
public static final Axis Y_FORCE = new Axis("y-force");
/**
* An axis for specifying horizontal velocity data.
*/
public static final Axis Y_VELOCITY = new Axis("y-velocity");
/**
* An axis for specifying third dimensional up/down acceleration data.
*/
public static final Axis Z_ACCELERATION = new Axis("z-acceleration");
/**
* An axis for specifying third dimensional up/down force data.
*/
public static final Axis Z_FORCE = new Axis("z-force");
/**
* An axis for specifying third dimensional up/down velocity data.
*/
public static final Axis Z_VELOCITY = new Axis("z-velocity");
/**
* An axis for specifying left-right angular acceleration data.
*/
public static final Axis RX_ACCELERATION = new Axis("rx-acceleration");
/**
* An axis for specifying left-right angular force (torque) data.
*/
public static final Axis RX_FORCE = new Axis("rx-force");
/**
* An axis for specifying left-right angular velocity data.
*/
public static final Axis RX_VELOCITY = new Axis("rx-velocity");
/**
* An axis for specifying forward-back angular acceleration data.
*/
public static final Axis RY_ACCELERATION = new Axis("ry-acceleration");
/**
* An axis for specifying forward-back angular force (torque) data.
*/
public static final Axis RY_FORCE = new Axis("ry-force");
/**
* An axis for specifying forward-back angular velocity data.
*/
public static final Axis RY_VELOCITY = new Axis("ry-velocity");
/**
* An axis for specifying up-down angular acceleration data.
*/
public static final Axis RZ_ACCELERATION = new Axis("rz-acceleration");
/**
* An axis for specifying up-down angular force (torque) data.
*/
public static final Axis RZ_FORCE = new Axis("rz-force");
/**
* An axis for specifying up-down angular velocity data.
*/
public static final Axis RZ_VELOCITY = new Axis("rz-velocity");
/**
* An axis for a point-of-view control.
*/
public static final Axis POV = new Axis("pov");
/**
* An unknown axis.
*/
public static final Axis UNKNOWN = new Axis("unknown");
}
public static class Button extends Identifier {
public Button(String name) {
super(name);
}
/** First device button
*/
public static final Button _0 = new Button("0");
/** Second device button
*/
public static final Button _1 = new Button("1");
/** Thrid device button
*/
public static final Button _2 = new Button("2");
/** Fourth device button
*/
public static final Button _3 = new Button("3");
/** Fifth device button
*/
public static final Button _4 = new Button("4");
/** Sixth device button
*/
public static final Button _5 = new Button("5");
/** Seventh device button
*/
public static final Button _6 = new Button("6");
/** Eighth device button
*/
public static final Button _7 = new Button("7");
/** Ninth device button
*/
public static final Button _8 = new Button("8");
/** 10th device button
*/
public static final Button _9 = new Button("9");
public static final Button _10 = new Button("10");
public static final Button _11 = new Button("11");
public static final Button _12 = new Button("12");
public static final Button _13 = new Button("13");
public static final Button _14 = new Button("14");
public static final Button _15 = new Button("15");
public static final Button _16 = new Button("16");
public static final Button _17 = new Button("17");
public static final Button _18 = new Button("18");
public static final Button _19 = new Button("19");
public static final Button _20 = new Button("20");
public static final Button _21 = new Button("21");
public static final Button _22 = new Button("22");
public static final Button _23 = new Button("23");
public static final Button _24 = new Button("24");
public static final Button _25 = new Button("25");
public static final Button _26 = new Button("26");
public static final Button _27 = new Button("27");
public static final Button _28 = new Button("28");
public static final Button _29 = new Button("29");
public static final Button _30 = new Button("30");
public static final Button _31 = new Button("31");
/** Joystick trigger button
*/
public static final Button TRIGGER = new Button("Trigger");
/** Joystick thumb button
*/
public static final Button THUMB = new Button("Thumb");
/** Second joystick thumb button
*/
public static final Button THUMB2 = new Button("Thumb 2");
/** Joystick top button
*/
public static final Button TOP = new Button("Top");
/** Second joystick top button
*/
public static final Button TOP2 = new Button("Top 2");
/** The joystick button you play with with you little finger (Pinkie on *that* side
* of the pond :P)
*/
public static final Button PINKIE = new Button("Pinkie");
/** Joystick button on the base of the device
*/
public static final Button BASE = new Button("Base");
/** Second joystick button on the base of the device
*/
public static final Button BASE2 = new Button("Base 2");
/** Thrid joystick button on the base of the device
*/
public static final Button BASE3 = new Button("Base 3");
/** Fourth joystick button on the base of the device
*/
public static final Button BASE4 = new Button("Base 4");
/** Fifth joystick button on the base of the device
*/
public static final Button BASE5 = new Button("Base 5");
/** Sixth joystick button on the base of the device
*/
public static final Button BASE6 = new Button("Base 6");
/** erm, dunno, but it's in the defines so it might exist.
*/
public static final Button DEAD = new Button("Dead");
/** 'A' button on a gamepad
*/
public static final Button A = new Button("A");
/** 'B' button on a gamepad
*/
public static final Button B = new Button("B");
/** 'C' button on a gamepad
*/
public static final Button C = new Button("C");
/** 'X' button on a gamepad
*/
public static final Button X = new Button("X");
/** 'Y' button on a gamepad
*/
public static final Button Y = new Button("Y");
/** 'Z' button on a gamepad
*/
public static final Button Z = new Button("Z");
/** Left thumb button on a gamepad
*/
public static final Button LEFT_THUMB = new Button("Left Thumb");
/** Right thumb button on a gamepad
*/
public static final Button RIGHT_THUMB = new Button("Right Thumb");
/** Second left thumb button on a gamepad
*/
public static final Button LEFT_THUMB2 = new Button("Left Thumb 2");
/** Second right thumb button on a gamepad
*/
public static final Button RIGHT_THUMB2 = new Button("Right Thumb 2");
/** 'Select' button on a gamepad
*/
public static final Button SELECT = new Button("Select");
/** 'Start' button on a gamepad
*/
public static final Button START = new Button("Start");
/** 'Mode' button on a gamepad
*/
public static final Button MODE = new Button("Mode");
/** Another left thumb button on a gamepad (how many thumbs do you have??)
*/
public static final Button LEFT_THUMB3 = new Button("Left Thumb 3");
/** Another right thumb button on a gamepad
*/
public static final Button RIGHT_THUMB3 = new Button("Right Thumb 3");
/** Digitiser pen tool button
*/
public static final Button TOOL_PEN = new Button("Pen");
/** Digitiser rubber (eraser) tool button
*/
public static final Button TOOL_RUBBER = new Button("Rubber");
/** Digitiser brush tool button
*/
public static final Button TOOL_BRUSH = new Button("Brush");
/** Digitiser pencil tool button
*/
public static final Button TOOL_PENCIL = new Button("Pencil");
/** Digitiser airbrush tool button
*/
public static final Button TOOL_AIRBRUSH = new Button("Airbrush");
/** Digitiser finger tool button
*/
public static final Button TOOL_FINGER = new Button("Finger");
/** Digitiser mouse tool button
*/
public static final Button TOOL_MOUSE = new Button("Mouse");
/** Digitiser lens tool button
*/
public static final Button TOOL_LENS = new Button("Lens");
/** Digitiser touch button
*/
public static final Button TOUCH = new Button("Touch");
/** Digitiser stylus button
*/
public static final Button STYLUS = new Button("Stylus");
/** Second digitiser stylus button
*/
public static final Button STYLUS2 = new Button("Stylus 2");
/**
* An unknown button
*/
public static final Button UNKNOWN = new Button("Unknown");
/**
* Returns the back mouse button.
*/
public static final Button BACK = new Button("Back");
/**
* Returns the extra mouse button.
*/
public static final Button EXTRA = new Button("Extra");
/**
* Returns the forward mouse button.
*/
public static final Button FORWARD = new Button("Forward");
/**
* The primary or leftmost mouse button.
*/
public static final Button LEFT = new Button("Left");
/**
* Returns the middle mouse button, not present if the mouse has fewer than three buttons.
*/
public static final Button MIDDLE = new Button("Middle");
/**
* The secondary or rightmost mouse button, not present if the mouse is a single-button mouse.
*/
public static final Button RIGHT = new Button("Right");
/**
* Returns the side mouse button.
*/
public static final Button SIDE = new Button("Side");
/**
* Extra, unnamed, buttons
*/
public static final Button EXTRA_1 = new Button("Extra 1");
public static final Button EXTRA_2 = new Button("Extra 2");
public static final Button EXTRA_3 = new Button("Extra 3");
public static final Button EXTRA_4 = new Button("Extra 4");
public static final Button EXTRA_5 = new Button("Extra 5");
public static final Button EXTRA_6 = new Button("Extra 6");
public static final Button EXTRA_7 = new Button("Extra 7");
public static final Button EXTRA_8 = new Button("Extra 8");
public static final Button EXTRA_9 = new Button("Extra 9");
public static final Button EXTRA_10 = new Button("Extra 10");
public static final Button EXTRA_11 = new Button("Extra 11");
public static final Button EXTRA_12 = new Button("Extra 12");
public static final Button EXTRA_13 = new Button("Extra 13");
public static final Button EXTRA_14 = new Button("Extra 14");
public static final Button EXTRA_15 = new Button("Extra 15");
public static final Button EXTRA_16 = new Button("Extra 16");
public static final Button EXTRA_17 = new Button("Extra 17");
public static final Button EXTRA_18 = new Button("Extra 18");
public static final Button EXTRA_19 = new Button("Extra 19");
public static final Button EXTRA_20 = new Button("Extra 20");
public static final Button EXTRA_21 = new Button("Extra 21");
public static final Button EXTRA_22 = new Button("Extra 22");
public static final Button EXTRA_23 = new Button("Extra 23");
public static final Button EXTRA_24 = new Button("Extra 24");
public static final Button EXTRA_25 = new Button("Extra 25");
public static final Button EXTRA_26 = new Button("Extra 26");
public static final Button EXTRA_27 = new Button("Extra 27");
public static final Button EXTRA_28 = new Button("Extra 28");
public static final Button EXTRA_29 = new Button("Extra 29");
public static final Button EXTRA_30 = new Button("Extra 30");
public static final Button EXTRA_31 = new Button("Extra 31");
public static final Button EXTRA_32 = new Button("Extra 32");
public static final Button EXTRA_33 = new Button("Extra 33");
public static final Button EXTRA_34 = new Button("Extra 34");
public static final Button EXTRA_35 = new Button("Extra 35");
public static final Button EXTRA_36 = new Button("Extra 36");
public static final Button EXTRA_37 = new Button("Extra 37");
public static final Button EXTRA_38 = new Button("Extra 38");
public static final Button EXTRA_39 = new Button("Extra 39");
public static final Button EXTRA_40 = new Button("Extra 40");
}
/**
* KeyIDs for standard PC (LATIN-1) keyboards
*/
public static class Key extends Identifier {
/**
* Protected constructor
*/
protected Key(String name) {
super(name);
}
/**
* Standard keyboard (LATIN-1) keys
* UNIX X11 keysym values are listed to the right
*/
public static final Key VOID = new Key("Void"); // MS 0x00 UNIX 0xFFFFFF
public static final Key ESCAPE = new Key("Escape"); // MS 0x01 UNIX 0xFF1B
public static final Key _1 = new Key("1"); // MS 0x02 UNIX 0x031 EXCLAM 0x021
public static final Key _2 = new Key("2"); // MS 0x03 UNIX 0x032 AT 0x040
public static final Key _3 = new Key("3"); // MS 0x04 UNIX 0x033 NUMBERSIGN 0x023
public static final Key _4 = new Key("4"); // MS 0x05 UNIX 0x034 DOLLAR 0x024
public static final Key _5 = new Key("5"); // MS 0x06 UNIX 0x035 PERCENT 0x025
public static final Key _6 = new Key("6"); // MS 0x07 UNIX 0x036 CIRCUMFLEX 0x05e
public static final Key _7 = new Key("7"); // MS 0x08 UNIX 0x037 AMPERSAND 0x026
public static final Key _8 = new Key("8"); // MS 0x09 UNIX 0x038 ASTERISK 0x02a
public static final Key _9 = new Key("9"); // MS 0x0A UNIX 0x039 PARENLEFT 0x028
public static final Key _0 = new Key("0"); // MS 0x0B UNIX 0x030 PARENRIGHT 0x029
public static final Key MINUS = new Key("-"); // MS 0x0C UNIX 0x02d UNDERSCORE 0x05f
public static final Key EQUALS = new Key("="); // MS 0x0D UNIX 0x03d PLUS 0x02b
public static final Key BACK = new Key("Back"); // MS 0x0E UNIX 0xFF08
public static final Key TAB = new Key("Tab"); // MS 0x0F UNIX 0xFF09
public static final Key Q = new Key("Q"); // MS 0x10 UNIX 0x071 UPPER 0x051
public static final Key W = new Key("W"); // MS 0x11 UNIX 0x077 UPPER 0x057
public static final Key E = new Key("E"); // MS 0x12 UNIX 0x065 UPPER 0x045
public static final Key R = new Key("R"); // MS 0x13 UNIX 0x072 UPPER 0x052
public static final Key T = new Key("T"); // MS 0x14 UNIX 0x074 UPPER 0x054
public static final Key Y = new Key("Y"); // MS 0x15 UNIX 0x079 UPPER 0x059
public static final Key U = new Key("U"); // MS 0x16 UNIX 0x075 UPPER 0x055
public static final Key I = new Key("I"); // MS 0x17 UNIX 0x069 UPPER 0x049
public static final Key O = new Key("O"); // MS 0x18 UNIX 0x06F UPPER 0x04F
public static final Key P = new Key("P"); // MS 0x19 UNIX 0x070 UPPER 0x050
public static final Key LBRACKET = new Key("["); // MS 0x1A UNIX 0x05b BRACE 0x07b
public static final Key RBRACKET = new Key("]"); // MS 0x1B UNIX 0x05d BRACE 0x07d
public static final Key RETURN = new Key("Return"); // MS 0x1C UNIX 0xFF0D
public static final Key LCONTROL = new Key("Left Control"); // MS 0x1D UNIX 0xFFE3
public static final Key A = new Key("A"); // MS 0x1E UNIX 0x061 UPPER 0x041
public static final Key S = new Key("S"); // MS 0x1F UNIX 0x073 UPPER 0x053
public static final Key D = new Key("D"); // MS 0x20 UNIX 0x064 UPPER 0x044
public static final Key F = new Key("F"); // MS 0x21 UNIX 0x066 UPPER 0x046
public static final Key G = new Key("G"); // MS 0x22 UNIX 0x067 UPPER 0x047
public static final Key H = new Key("H"); // MS 0x23 UNIX 0x068 UPPER 0x048
public static final Key J = new Key("J"); // MS 0x24 UNIX 0x06A UPPER 0x04A
public static final Key K = new Key("K"); // MS 0x25 UNIX 0x06B UPPER 0x04B
public static final Key L = new Key("L"); // MS 0x26 UNIX 0x06C UPPER 0x04C
public static final Key SEMICOLON = new Key(";"); // MS 0x27 UNIX 0x03b COLON 0x03a
public static final Key APOSTROPHE = new Key("'"); // MS 0x28 UNIX 0x027 QUOTEDBL 0x022
public static final Key GRAVE = new Key("~"); // MS 0x29 UNIX 0x060 TILDE 0x07e
public static final Key LSHIFT = new Key("Left Shift"); // MS 0x2A UNIX 0xFFE1
public static final Key BACKSLASH = new Key("\\"); // MS 0x2B UNIX 0x05c BAR 0x07c
public static final Key Z = new Key("Z"); // MS 0x2C UNIX 0x07A UPPER 0x05A
public static final Key X = new Key("X"); // MS 0x2D UNIX 0x078 UPPER 0x058
public static final Key C = new Key("C"); // MS 0x2E UNIX 0x063 UPPER 0x043
public static final Key V = new Key("V"); // MS 0x2F UNIX 0x076 UPPER 0x056
public static final Key B = new Key("B"); // MS 0x30 UNIX 0x062 UPPER 0x042
public static final Key N = new Key("N"); // MS 0x31 UNIX 0x06E UPPER 0x04E
public static final Key M = new Key("M"); // MS 0x32 UNIX 0x06D UPPER 0x04D
public static final Key COMMA = new Key(","); // MS 0x33 UNIX 0x02c LESS 0x03c
public static final Key PERIOD = new Key("."); // MS 0x34 UNIX 0x02e GREATER 0x03e
public static final Key SLASH = new Key("/"); // MS 0x35 UNIX 0x02f QUESTION 0x03f
public static final Key RSHIFT = new Key("Right Shift"); // MS 0x36 UNIX 0xFFE2
public static final Key MULTIPLY = new Key("Multiply"); // MS 0x37 UNIX 0xFFAA
public static final Key LALT = new Key("Left Alt"); // MS 0x38 UNIX 0xFFE9
public static final Key SPACE = new Key(" "); // MS 0x39 UNIX 0x020
public static final Key CAPITAL = new Key("Caps Lock"); // MS 0x3A UNIX 0xFFE5 SHIFTLOCK 0xFFE6
public static final Key F1 = new Key("F1"); // MS 0x3B UNIX 0xFFBE
public static final Key F2 = new Key("F2"); // MS 0x3C UNIX 0xFFBF
public static final Key F3 = new Key("F3"); // MS 0x3D UNIX 0xFFC0
public static final Key F4 = new Key("F4"); // MS 0x3E UNIX 0xFFC1
public static final Key F5 = new Key("F5"); // MS 0x3F UNIX 0xFFC2
public static final Key F6 = new Key("F6"); // MS 0x40 UNIX 0xFFC3
public static final Key F7 = new Key("F7"); // MS 0x41 UNIX 0xFFC4
public static final Key F8 = new Key("F8"); // MS 0x42 UNIX 0xFFC5
public static final Key F9 = new Key("F9"); // MS 0x43 UNIX 0xFFC6
public static final Key F10 = new Key("F10"); // MS 0x44 UNIX 0xFFC7
public static final Key NUMLOCK = new Key("Num Lock"); // MS 0x45 UNIX 0xFF7F
public static final Key SCROLL = new Key("Scroll Lock"); // MS 0x46 UNIX 0xFF14
public static final Key NUMPAD7 = new Key("Num 7"); // MS 0x47 UNIX 0xFFB7 HOME 0xFF95
public static final Key NUMPAD8 = new Key("Num 8"); // MS 0x48 UNIX 0xFFB8 UP 0xFF97
public static final Key NUMPAD9 = new Key("Num 9"); // MS 0x49 UNIX 0xFFB9 PRIOR 0xFF9A
public static final Key SUBTRACT = new Key("Num -"); // MS 0x4A UNIX 0xFFAD
public static final Key NUMPAD4 = new Key("Num 4"); // MS 0x4B UNIX 0xFFB4 LEFT 0xFF96
public static final Key NUMPAD5 = new Key("Num 5"); // MS 0x4C UNIX 0xFFB5
public static final Key NUMPAD6 = new Key("Num 6"); // MS 0x4D UNIX 0xFFB6 RIGHT 0xFF98
public static final Key ADD = new Key("Num +"); // MS 0x4E UNIX 0xFFAB
public static final Key NUMPAD1 = new Key("Num 1"); // MS 0x4F UNIX 0xFFB1 END 0xFF9C
public static final Key NUMPAD2 = new Key("Num 2"); // MS 0x50 UNIX 0xFFB2 DOWN 0xFF99
public static final Key NUMPAD3 = new Key("Num 3"); // MS 0x51 UNIX 0xFFB3 NEXT 0xFF9B
public static final Key NUMPAD0 = new Key("Num 0"); // MS 0x52 UNIX 0xFFB0 INSERT 0xFF9E
public static final Key DECIMAL = new Key("Num ."); // MS 0x53 UNIX 0xFFAE DELETE 0xFF9F
public static final Key F11 = new Key("F11"); // MS 0x57 UNIX 0xFFC8
public static final Key F12 = new Key("F12"); // MS 0x58 UNIX 0xFFC9
public static final Key F13 = new Key("F13"); // MS 0x64 UNIX 0xFFCA
public static final Key F14 = new Key("F14"); // MS 0x65 UNIX 0xFFCB
public static final Key F15 = new Key("F15"); // MS 0x66 UNIX 0xFFCC
public static final Key KANA = new Key("Kana"); // MS 0x70 UNIX 0xFF2D
public static final Key CONVERT = new Key("Convert"); // MS 0x79 Japanese keyboard
public static final Key NOCONVERT = new Key("Noconvert"); // MS 0x7B Japanese keyboard
public static final Key YEN = new Key("Yen"); // MS 0x7D UNIX 0x0a5
public static final Key NUMPADEQUAL = new Key("Num ="); // MS 0x8D UNIX 0xFFBD
public static final Key CIRCUMFLEX = new Key("Circumflex"); // MS 0x90 Japanese keyboard
public static final Key AT = new Key("At"); // MS 0x91 UNIX 0x040
public static final Key COLON = new Key("Colon"); // MS 0x92 UNIX 0x03a
public static final Key UNDERLINE = new Key("Underline"); // MS 0x93 NEC PC98
public static final Key KANJI = new Key("Kanji"); // MS 0x94 UNIX 0xFF21
public static final Key STOP = new Key("Stop"); // MS 0x95 UNIX 0xFF69
public static final Key AX = new Key("Ax"); // MS 0x96 Japan AX
public static final Key UNLABELED = new Key("Unlabeled"); // MS 0x97 J3100
public static final Key NUMPADENTER = new Key("Num Enter"); // MS 0x9C UNIX 0xFF8D
public static final Key RCONTROL = new Key("Right Control"); // MS 0x9D UNIX 0xFFE4
public static final Key NUMPADCOMMA = new Key("Num ,"); // MS 0xB3 UNIX 0xFFAC
public static final Key DIVIDE = new Key("Num /"); // MS 0xB5 UNIX 0xFFAF
public static final Key SYSRQ = new Key("SysRq"); // MS 0xB7 UNIX 0xFF15 PRINT 0xFF61
public static final Key RALT = new Key("Right Alt"); // MS 0xB8 UNIX 0xFFEA
public static final Key PAUSE = new Key("Pause"); // MS 0xC5 UNIX 0xFF13 BREAK 0xFF6B
public static final Key HOME = new Key("Home"); // MS 0xC7 UNIX 0xFF50
public static final Key UP = new Key("Up"); // MS 0xC8 UNIX 0xFF52
public static final Key PAGEUP = new Key("Pg Up"); // MS 0xC9 UNIX 0xFF55
public static final Key LEFT = new Key("Left"); // MS 0xCB UNIX 0xFF51
public static final Key RIGHT = new Key("Right"); // MS 0xCD UNIX 0xFF53
public static final Key END = new Key("End"); // MS 0xCF UNIX 0xFF57
public static final Key DOWN = new Key("Down"); // MS 0xD0 UNIX 0xFF54
public static final Key PAGEDOWN = new Key("Pg Down"); // MS 0xD1 UNIX 0xFF56
public static final Key INSERT = new Key("Insert"); // MS 0xD2 UNIX 0xFF63
public static final Key DELETE = new Key("Delete"); // MS 0xD3 UNIX 0xFFFF
public static final Key LWIN = new Key("Left Windows"); // MS 0xDB UNIX META 0xFFE7 SUPER 0xFFEB HYPER 0xFFED
public static final Key RWIN = new Key("Right Windows"); // MS 0xDC UNIX META 0xFFE8 SUPER 0xFFEC HYPER 0xFFEE
public static final Key APPS = new Key("Apps"); // MS 0xDD UNIX 0xFF67
public static final Key POWER = new Key("Power"); // MS 0xDE Sun 0x1005FF76 SHIFT 0x1005FF7D
public static final Key SLEEP = new Key("Sleep"); // MS 0xDF No UNIX keysym
public static final Key UNKNOWN = new Key("Unknown");
} // class StandardKeyboard.KeyID
} // class Axis.Identifier
/**
* POV enum for different positions.
*/
public static class POV {
/**
* Standard value for center HAT position
*/
public static final float OFF = 0.0f;
/**
* Synonmous with OFF
*/
public static final float CENTER = OFF;
/**
* Standard value for up-left HAT position
*/
public static final float UP_LEFT = 0.125f;
/**
* Standard value for up HAT position
*/
public static final float UP = 0.25f;
/**
* Standard value for up-right HAT position
*/
public static final float UP_RIGHT = 0.375f;
/**
* Standard value for right HAT position
*/
public static final float RIGHT = 0.50f;
/**
* Standard value for down-right HAT position
*/
public static final float DOWN_RIGHT = 0.625f;
/**
* Standard value for down HAT position
*/
public static final float DOWN = 0.75f;
/**
* Standard value for down-left HAT position
*/
public static final float DOWN_LEFT = 0.875f;
/**
* Standard value for left HAT position
*/
public static final float LEFT = 1.0f;
} // class Axis.POV
} // interface Axis