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/*
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*
* Copyright 2002 Sun Microsystems, Inc. All rights reserved.
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package net.java.games.input;
/**
* A Keyboard is a type of controller consisting of a single controller,
* they keypad, which contains several axes (the keys). By default, all keys
* are set to receive polling data.
*/
public abstract class Keyboard extends AbstractController {
/**
* Protected constructor.
* Subclasses should initialize the array of axes to an array of keys.
* @param name The name of the keyboard
*/
protected Keyboard(String name, Component[] keys, Controller[] children, Rumbler[] rumblers) {
super(name, keys, children, rumblers);
}
/**
* Returns the type of the Controller.
*/
public Type getType() {
return Type.KEYBOARD;
}
public final boolean isKeyDown(Component.Identifier.Key key_id) {
Component key = getComponent(key_id);
if (key == null)
return false;
return key.getPollData() != 0;
}
} // class Keyboard