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/*
 * %W% %E%
 *
 * Copyright 2002 Sun Microsystems, Inc. All rights reserved.
 * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 */
/*****************************************************************************
 * Copyright (c) 2003 Sun Microsystems, Inc.  All Rights Reserved.
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * - Redistribution of source code must retain the above copyright notice,
 *   this list of conditions and the following disclaimer.
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 * - Redistribution in binary form must reproduce the above copyright notice,
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 * Neither the name Sun Microsystems, Inc. or the names of the contributors
 * may be used to endorse or promote products derived from this software
 * without specific prior written permission.
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 * This software is provided "AS IS," without a warranty of any kind.
 * ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
 * ANY IMPLIED WARRANT OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMEN, ARE HEREBY EXCLUDED.  SUN MICROSYSTEMS, INC. ("SUN") AND
 * ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS
 * A RESULT OF USING, MODIFYING OR DESTRIBUTING THIS SOFTWARE OR ITS 
 * DERIVATIVES.  IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST
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package net.java.games.input;

/**
 * A Keyboard is a type of controller consisting of a single controller,
 * they keypad, which contains several axes (the keys).  By default, all keys
 * are set to receive polling data.
 */
public abstract class Keyboard extends AbstractController {
    /**
     * Protected constructor.
     * Subclasses should initialize the array of axes to an array of keys.
     * @param name The name of the keyboard
     */
    protected Keyboard(String name, Component[] keys, Controller[] children, Rumbler[] rumblers) {
        super(name, keys, children, rumblers);
    }
    
    /**
     * Returns the type of the Controller.
     */
    public Type getType() {
        return Type.KEYBOARD;
    }

	public final boolean isKeyDown(Component.Identifier.Key key_id) {
		Component key = getComponent(key_id);
		if (key == null)
			return false;
		return key.getPollData() != 0;
	}
} // class Keyboard




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