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This contains the native files for the backport of OpenJFX 8 to run on Java 7.
The newest version!
/*
* Copyright (c) 2008, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
import com.sun.scenario.effect.compiler.JSLC;
import com.sun.scenario.effect.compiler.JSLC.JSLCInfo;
import java.io.File;
/**
* This class is only used at build time to generate EffectPeer
* implementations from Gaussian-based JSL files, and shouldn't be included
* in the resulting runtime jar file.
*/
public class CompileGaussian {
/*
* The basic idea here is to create a few different versions of the
* Gaussian-based hardware effect peers, based on the kernel size.
* The first one handles kernel sizes up to 10, the next one up to 20,
* and so on. This is better than unrolling a single version, since the
* generated shader would be very inefficient for smaller kernel sizes.
*/
private static void compileGaussian(JSLCInfo jslcinfo)
throws Exception
{
int outTypes = jslcinfo.outTypes;
File baseFile = jslcinfo.getJSLFile();
String base = CompileJSL.readFile(baseFile);
long basetime = baseFile.lastModified();
// output one hardware shader for each unrolled size
jslcinfo.outTypes = (outTypes & JSLC.OUT_HW_SHADERS);
for (int i = 10; i <= 120; i += 10) {
String source = String.format(base, i);
jslcinfo.peerName = jslcinfo.shaderName + "_" + i;
JSLC.compile(jslcinfo, source, basetime);
}
jslcinfo.peerName = jslcinfo.shaderName + "_130";
JSLC.compile(jslcinfo, String.format(base, 127), basetime);
// output a single hardware peer class (can be instantiated for
// each of the shaders generated above)
jslcinfo.outTypes = (outTypes & JSLC.OUT_HW_PEERS);
jslcinfo.peerName = null;
String genericbase = String.format(base, 0);
JSLC.compile(jslcinfo, genericbase, basetime);
// output a single version of the software peer (there's
// no loop unrolling in this case)
jslcinfo.outTypes = (outTypes & JSLC.OUT_SW_PEERS);
JSLC.compile(jslcinfo, genericbase, basetime);
}
public static void main(String[] args) throws Exception {
JSLCInfo jslcinfo = new JSLCInfo("");
int index = jslcinfo.parseArgs(args);
if (index == args.length) {
jslcinfo.error("Missing shader type");
}
String arg = args[index];
if (arg.equals("GaussianBlur") ||
arg.equals("MotionBlur") ||
arg.equals("Shadow"))
{
if (index < args.length - 1) {
jslcinfo.error("Extra arguments");
}
jslcinfo.shaderName = arg;
compileGaussian(jslcinfo);
} else {
jslcinfo.error("Unrecognized argument: "+arg);
}
}
}