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This contains the native files for the backport of OpenJFX 8 to run on Java 7.
The newest version!
/*
* Copyright (c) 2008, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
import com.sun.scenario.effect.compiler.JSLC;
import com.sun.scenario.effect.compiler.JSLC.JSLCInfo;
import com.sun.scenario.effect.light.Light;
import java.io.File;
/**
* This class is only used at build time to generate EffectPeer
* implementations from PhongLighting.jsl, and shouldn't be included in the
* resulting runtime jar file.
*/
public class CompilePhong {
// light position is constant for distant lights
private static final String declPosConst =
"param float3 normalizedLightPosition;";
private static final String funcPosConst =
"float3 Lxyz = normalizedLightPosition;";
// light position depends on fragment location for point/spot lights
private static final String declPosVar =
"param float surfaceScale;\n" +
"param float3 lightPosition;";
private static final String funcPosVar =
"float bumpA = sample(bumpImg, pos0).a;\n" +
"float3 tmp = float3(pixcoord.x, pixcoord.y, surfaceScale*bumpA);\n" +
"float3 Lxyz = normalize(lightPosition - tmp);";
// light color is constant for distant/point lights
private static final String declRgbConst = "";
private static final String funcRgbConst =
"float3 Lrgb = lightColor;";
// light color depends on fragment location for spot lights
private static final String declRgbVar =
"param float3 normalizedLightDirection;\n" +
"param float lightSpecularExponent;";
private static final String funcRgbVar =
"float LdotS = dot(Lxyz, normalizedLightDirection);\n" +
"LdotS = min(LdotS, 0.0);\n" +
"float3 Lrgb = lightColor * pow(-LdotS, lightSpecularExponent);";
public static void main(String[] args) throws Exception {
JSLCInfo jslcinfo = new JSLCInfo("PhongLighting");
jslcinfo.shaderName = "PhongLighting";
int index = jslcinfo.parseArgs(args);
if (index != args.length - 1) {
jslcinfo.usage(System.err);
}
String arg = args[index];
if (!arg.equals(jslcinfo.shaderName)) {
jslcinfo.error("Unrecognized argument: "+arg);
}
File baseFile = jslcinfo.getJSLFile();
String base = CompileJSL.readFile(baseFile);
long basetime = baseFile.lastModified();
for (Light.Type type : Light.Type.values()) {
String posDecl, posFunc, rgbFunc, rgbDecl;
switch (type) {
case DISTANT:
posDecl = declPosConst;
posFunc = funcPosConst;
rgbDecl = declRgbConst;
rgbFunc = funcRgbConst;
break;
case POINT:
posDecl = declPosVar;
posFunc = funcPosVar;
rgbDecl = declRgbConst;
rgbFunc = funcRgbConst;
break;
case SPOT:
posDecl = declPosVar;
posFunc = funcPosVar;
rgbDecl = declRgbVar;
rgbFunc = funcRgbVar;
break;
default:
throw new InternalError();
}
String decls = posDecl + "\n" + rgbDecl;
String funcs = posFunc + "\n" + rgbFunc;
String source = String.format(base, decls, funcs);
jslcinfo.peerName = jslcinfo.shaderName + "_" + type.name();
JSLC.compile(jslcinfo, source, basetime);
}
}
}