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This contains the native files for the backport of OpenJFX 8 to run on Java 7.
The newest version!
/*
* Copyright (c) 2012, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
// texture containing gradient colors
param sampler colors;
// content.x = half pixel X offset
// content.y = Y coordinate of gradient row
// content.z = scale factor for fract
// content.w = scale factor for clamp
// scale factors for PAD = (0, 0.5)
// scale factors for REPEAT = (0.5, 0)
// scale factors for REFLECT = (1.0-halfpix, 0)
param float4 content;
/*
* To simplify the code and to make it easier to upload a number of
* uniform values at once, we pack a bunch of scalar (float) values
* into float3 values below. Here's how the values are related:
*
* precalc.x = focusX
* precalc.y = 1.0 - (focusX * focusX)
* precalc.z = 1.0 / precalc.z
*/
param float3 precalc;
float4 paint(float2 texCoord)
{
/*
* The following code is derived from Daniel Rice's whitepaper on
* radial gradient performance (attached to the bug report for 6521533).
* Refer to that document as well as the setup code in the Java-level
* setRadialGradientPaint() method for more details.
*/
float xfx = texCoord.x - precalc.x;
float dist = (precalc.x*xfx + sqrt(xfx*xfx + texCoord.y*texCoord.y*precalc.y))*precalc.z;
float2 fractvals = float2(fract(dist), clamp(dist, 0.0, 1.0));
float2 clrCoord = float2(content.x + dot(fractvals, content.zw), content.y);
return sample(colors, clrCoord);
}