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This contains the native files for the backport of OpenJFX 8 to run on Java 7.
The newest version!
/*
* Copyright (c) 2010, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
#import
#import "GlassViewController.h"
#import "GlassApplication.h"
#import "GlassWindow.h"
// Class responsible for user interface rotation and sending notifications to FX when such
// change happens.
@implementation GlassViewController
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
GlassApplication * app = (GlassApplication*)[[UIApplication sharedApplication] delegate];
[app GlassApplicationDidChangeScreenParameters];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return [self supportsOrientation:interfaceOrientation];
}
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
orient = [self interfaceOrientation];
}
-(void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
if ((orient < 3 && toInterfaceOrientation > 2) ||
(orient > 2 && toInterfaceOrientation < 3)) {
for(GlassWindow * gw in [self.view subviews]) {
if (gw->owner == nil) {//we have found primary stage
[UIView beginAnimations:@"View Flip" context:nil];
[UIView setAnimationDuration:duration];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
gw.bounds = CGRectMake(0.0, 0.0, gw.bounds.size.height, gw.bounds.size.width);
gw.center = CGPointMake(gw.center.y, gw.center.x);
[UIView commitAnimations];
break;
}
}
}
}
// Returns YES for supported UIInterfaceOrientation. No otherwise. Supported values needs to
// be enumerated in applications info .plist file.
- (BOOL) supportsOrientation:(UIInterfaceOrientation)interfaceOrientation
{
NSBundle * mainBundle = [NSBundle mainBundle];
NSDictionary * dict = [mainBundle infoDictionary];
NSArray * values = (NSArray *)[dict valueForKey:@"UISupportedInterfaceOrientations"];
NSString * sInterfaceOrientation = nil;
switch (interfaceOrientation) {
case UIInterfaceOrientationPortrait:
sInterfaceOrientation = @"UIInterfaceOrientationPortrait";
break;
case UIInterfaceOrientationPortraitUpsideDown:
sInterfaceOrientation = @"UIInterfaceOrientationPortraitUpsideDown";
break;
case UIInterfaceOrientationLandscapeLeft:
sInterfaceOrientation = @"UIInterfaceOrientationLandscapeLeft";
break;
case UIInterfaceOrientationLandscapeRight:
sInterfaceOrientation = @"UIInterfaceOrientationLandscapeRight";
break;
}
if (values != nil) {
for (NSString * value in values) {
if ([value isEqualToString:sInterfaceOrientation] == YES) {
return YES;
}
}
}
return NO;
}
@end