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/*
* Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
#import "GlassHostView.h"
@implementation GlassHostView : NSView
- (void)dealloc
{
[super dealloc];
}
- (BOOL)isOpaque
{
return NO;
}
- (BOOL)becomeFirstResponder
{
return NO;
}
- (BOOL)acceptsFirstResponder
{
return NO;
}
- (BOOL)canBecomeKeyView
{
return NO;
}
- (BOOL)postsBoundsChangedNotifications
{
return YES;
}
- (BOOL)postsFrameChangedNotifications
{
return NO;
}
- (BOOL)acceptsFirstMouse:(NSEvent *)theEvent
{
return NO;
}
- (BOOL)mouseDownCanMoveWindow
{
return NO;
}
- (void)addSubview:(NSView *)aView
{
[super addSubview:aView];
self->view = aView;
}
- (void)drawRect:(NSRect)rect
{
//NSLog(@"Sparkle: drawRect: [%@] %.2f,%.2f %.2fx%.2f,", self, rect.origin.x, rect.origin.y, rect.size.width, rect.size.height);
//NSLog(@"Sparkle: frame: [%@] %.2f,%.2f %.2fx%.2f,", self, [self frame].origin.x, [self frame].origin.y, [self frame].size.width, [self frame].size.height);
//NSLog(@"Sparkle: bounds: [%@] %.2f,%.2f %.2fx%.2f,", self, [self bounds].origin.x, [self bounds].origin.y, [self bounds].size.width, [self bounds].size.height);
//[[NSColor redColor] set];
//NSRectFill([self bounds]);
}
- (BOOL) isFlipped
{
return YES;
}
@end