native-glass.mac.GlassLayer3D.h Maven / Gradle / Ivy
/*
* Copyright (c) 2012, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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* 2 along with this work; if not, write to the Free Software Foundation,
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#import
#import
#import "GlassOffscreen.h"
@interface GlassLayer3D : CAOpenGLLayer
{
mach_port_t _serverPort;
CALayer *_remoteLayer;
uint32_t _remoteLayerID;
CGLContextObj _ctx;
CGLPixelFormatObj _format;
GlassOffscreen *_offscreen;
BOOL isHiDPIAware;
}
- (id)initWithSharedContext:(CGLContextObj)ctx withHiDPIAware:(BOOL)HiDPIAware;
- (uint32_t)getRemoteLayerIdForServer:(NSString*)serverName;
- (void)hostRemoteLayerId:(uint32_t)layerId;
- (GlassOffscreen*)getOffscreen;
- (void)hostOffscreen:(GlassOffscreen*)offscreen;
- (void)notifyScaleFactorChanged:(CGFloat)scale;
@end