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This contains the native files for the backport of OpenJFX 8 to run on Java 7.
The newest version!
/*
* Copyright (c) 2012, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
#import "GlassOffscreen.h"
#import "GlassFrameBufferObject.h"
//#import "GlassPBuffer.h"
//#define VERBOSE
#ifndef VERBOSE
#define LOG(MSG, ...)
#else
#define LOG(MSG, ...) GLASS_LOG(MSG, ## __VA_ARGS__);
#endif
@implementation GlassOffscreen
- (id)initWithContext:(CGLContextObj)ctx
{
self = [super init];
if (self != nil)
{
self->_lock = [[NSRecursiveLock alloc] init];
self->_ctx = CGLRetainContext(ctx);
self->_backgroundR = 1.0f;
self->_backgroundG = 1.0f;
self->_backgroundB = 1.0f;
self->_backgroundA = 1.0f;
self->_ctxToRestore = CGLGetCurrentContext();
{
CGLSetCurrentContext(self->_ctx);
self->_offscreen = [[GlassFrameBufferObject alloc] init];
if (self->_offscreen == nil)
{
// TODO: implement PBuffer if needed
//self->_offscreen = [[GlassPBuffer alloc] init];
}
}
CGLSetCurrentContext(self->_ctxToRestore);
self->_ctxToRestore = NULL;
}
return self;
}
- (CGLContextObj)getContext;
{
return self->_ctx;
}
- (void)dealloc
{
[self->_lock release];
self->_lock = nil;
CGLReleaseContext(self->_ctx);
self->_ctx = NULL;
[super dealloc];
}
- (void)setBackgroundColor:(NSColor*)color
{
self->_backgroundR = (GLfloat)[color redComponent];
self->_backgroundG = (GLfloat)[color greenComponent];
self->_backgroundB = (GLfloat)[color blueComponent];
self->_backgroundA = (GLfloat)[color alphaComponent];
}
- (void)lock
{
[self->_lock lock];
}
- (void)unlock;
{
[self->_lock unlock];
}
- (GLuint)width
{
return [self->_offscreen width];
}
- (GLuint)height
{
return [self->_offscreen height];
}
- (void)bindForWidth:(GLuint)width andHeight:(GLuint)height
{
[self lock];
{
self->_ctxToRestore = CGLGetCurrentContext();
{
CGLSetCurrentContext(self->_ctx);
[self->_offscreen bindForWidth:width andHeight:height];
self->_dirty = GL_TRUE;
}
}
// will be unlocked later by [GlassOffscreen unbind]
}
- (void)unbind
{
// already locked earlier by [GlassOffscreen bindForWidth:andHeight];
{
assert(CGLGetCurrentContext() == self->_ctx);
{
self->_dirty = GL_TRUE;
[self->_offscreen unbind];
}
CGLSetCurrentContext(self->_ctxToRestore);
self->_ctxToRestore = NULL;
}
[self unlock];
}
- (void)blit
{
[self lock];
{
[self blitForWidth:[self->_offscreen width] andHeight:[self->_offscreen height]];
}
[self unlock];
}
- (GLuint)texture
{
return [self->_offscreen texture];
}
- (void)blitForWidth:(GLuint)width andHeight:(GLuint)height
{
[self lock];
{
#if 1
glClearColor(self->_backgroundR, self->_backgroundG, self->_backgroundB, self->_backgroundA);
glClear(GL_COLOR_BUFFER_BIT);
#else
// for debugging, change clear color every 0.5 seconds
static int counterFps = 0;
static int counterColor = 0;
counterFps++;
if ((counterFps%(60/2)) == 0)
{
counterColor++;
}
switch (counterColor%3)
{
case 0:
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
break;
case 1:
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
break;
case 2:
glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
break;
}
glClear(GL_COLOR_BUFFER_BIT);
#endif
[self->_offscreen blitForWidth:width andHeight:height];
self->_dirty = GL_FALSE;
}
[self unlock];
}
- (GLboolean)isDirty
{
return self->_dirty;
}
@end