native-glass.win.FullScreenWindow.h Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of openjfx-78-backport-native Show documentation
Show all versions of openjfx-78-backport-native Show documentation
This contains the native files for the backport of OpenJFX 8 to run on Java 7.
The newest version!
/*
* Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
#ifndef _FULLSCREEN_WINDOW_
#define _FULLSCREEN_WINDOW_
#include "BaseWnd.h"
#include "ViewContainer.h"
class BackgroundWindow;
class GlassView;
class FullScreenWindow : public BaseWnd, public ViewContainer {
public:
FullScreenWindow();
virtual ~FullScreenWindow();
HWND Create();
void Close();
virtual BOOL EnterFullScreenMode(GlassView * view, BOOL animate, BOOL keepRatio);
virtual void ExitFullScreenMode(BOOL animate);
static void ClientRectInScreen(HWND hwnd, RECT * rect);
static void CalculateBounds(HWND hwnd, RECT * screenRect,
RECT * contentRect, BOOL keepRatio, const RECT & viewRect);
protected:
virtual LRESULT WindowProc(UINT msg, WPARAM wParam, LPARAM lParam);
virtual LPCTSTR GetWindowClassNameSuffix();
virtual void HandleViewTimerEvent(HWND hwnd, UINT_PTR timerID); // override ViewContainer
void HandleSizeEvent();
private:
HWND m_oldViewParent; // view's parent window
RECT m_viewRect;
RECT m_windowRect;
UINT m_animationStage;
BackgroundWindow *m_bgWindow;
void AttachView(GlassView * view, BOOL keepRatio);// attaches content view
void DetachView(); // detaches content view
void ShowWindow(BOOL animate);
void HideWindow();
void InitWindowRect(BOOL keepRatio);
void StartAnimation(BOOL enter);
void StopAnimation(BOOL enter);
BOOL IsAnimationInProcess();
void UpdateAnimationRect();
};
// Transparent background window to implement fade-in/fade-out effect.
// Note that full screen window can't be made transparent, otherwise,
// view would be made transparent also.
class BackgroundWindow : public BaseWnd {
public:
BackgroundWindow();
virtual ~BackgroundWindow();
HWND Create();
void Close();
void ShowWindow(BOOL animate);
void HideWindow();
void UpdateAnimationOpacity(int animationStage);
void SetWindowRect(RECT * rect);
protected:
virtual LRESULT WindowProc(UINT msg, WPARAM wParam, LPARAM lParam);
virtual LPCTSTR GetWindowClassNameSuffix();
private:
RECT m_rect;
};
#endif