native-prism-d3d.D3DLight.cc Maven / Gradle / Ivy
/*
* Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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*/
#include
#include "D3DLight.h"
#include "D3DContext.h"
using std::cout;
using std::endl;
// Destructor definition
D3DLight::~D3DLight() {
}
D3DLight::D3DLight() {
color[0] = 0;
color[1] = 0;
color[2] = 0;
position[0] = 0;
position[1] = 0;
position[2] = 0;
w = 0;
}
void D3DLight::setColor(float r, float g, float b) {
color[0] = r;
color[1] = g;
color[2] = b;
}
void D3DLight::setPosition(float x, float y, float z) {
position[0] = x;
position[1] = y;
position[2] = z;
}