native-prism-d3d.D3DMesh.h Maven / Gradle / Ivy
/*
* Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
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* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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* 2 along with this work; if not, write to the Free Software Foundation,
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#ifndef D3DMESH_H
#define D3DMESH_H
#include
#include
#include
#include "D3DContext.h"
// See MeshVbIb.h
#define PRIMITIVE_VERTEX_SIZE sizeof(PRISM_VERTEX_3D)
class D3DMesh {
public:
D3DMesh(D3DContext *pCtx);
virtual ~D3DMesh();
boolean buildBuffers(float *vertexBuffer, UINT vertexBufferSize,
USHORT *indexBuffer, UINT indexBufferSize);
boolean buildBuffers(float *vertexBuffer, UINT vertexBufferSize,
UINT *indexBuffer, UINT indexBufferSize);
DWORD getVertexFVF();
IDirect3DIndexBuffer9 *getIndexBuffer();
IDirect3DVertexBuffer9 *getVertexBuffer();
UINT getNumVertices();
UINT getNumIndices();
private:
D3DContext *context;
IDirect3DIndexBuffer9 *indexBuffer;
IDirect3DVertexBuffer9 *vertexBuffer;
DWORD fvf;
UINT numVertices;
UINT numIndices;
void releaseIndexBuffer();
void releaseVertexBuffer();
};
#endif /* D3DMESH_H */