native-prism-d3d.D3DMeshView.h Maven / Gradle / Ivy
/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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* particular file as subject to the "Classpath" exception as provided
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* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
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#ifndef D3DMESHVIEW_H
#define D3DMESHVIEW_H
#include
#include
#include
#include "D3DContext.h"
#include "D3DLight.h"
#include "D3DMesh.h"
#include "D3DPhongMaterial.h"
class D3DMeshView {
public:
D3DMeshView(D3DContext *pCtx, D3DMesh *pMesh);
virtual ~D3DMeshView();
void setCullingMode(int cMode);
void setMaterial(D3DPhongMaterial *pMaterial);
void setWireframe(bool wf);
void setAmbientLight(float r, float g, float b);
void setPointLight(int index, float x, float y, float z,
float r, float g, float b, float w);
void sortLights();
void render();
private:
D3DContext *context;
D3DMesh *mesh;
D3DPhongMaterial *material;
D3DLight lights[3];
int lightsOrder[3];
float ambientLightColor[3];
int numLights;
bool lightsDirty;
int cullMode;
bool wireframe;
};
#endif /* D3DMESHVIEW_H */