native-prism-d3d.D3DPhongMaterial.cc Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of openjfx-78-backport-native Show documentation
Show all versions of openjfx-78-backport-native Show documentation
This contains the native files for the backport of OpenJFX 8 to run on Java 7.
The newest version!
/*
* Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
#include
#include "D3DPhongMaterial.h"
using std::cout;
using std::cerr;
using std::endl;
// Destructor definition
D3DPhongMaterial::~D3DPhongMaterial() {
context = NULL;
// The freeing of texture native resources is handled by its Java layer.
map[DIFFUSE] = NULL;
map[SPECULAR] = NULL;
map[BUMP] = NULL;
map[SELFILLUMINATION] = NULL;
}
D3DPhongMaterial::D3DPhongMaterial(D3DContext *ctx) {
context = ctx;
diffuseColor[0] = 0;
diffuseColor[1] = 0;
diffuseColor[2] = 0;
diffuseColor[3] = 0;
map[DIFFUSE] = NULL;
map[SPECULAR] = NULL;
map[BUMP] = NULL;
map[SELFILLUMINATION] = NULL;
specularAlpha = false;
bumpAlpha = false;
}
void D3DPhongMaterial::setSolidColor(float r, float g, float b, float a) {
diffuseColor[0] = r;
diffuseColor[1] = g;
diffuseColor[2] = b;
diffuseColor[3] = a;
}
float * D3DPhongMaterial::getSolidColor() {
return diffuseColor;
}
bool D3DPhongMaterial::isBumpMap() {
return map[BUMP] ? true : false;
}
bool D3DPhongMaterial::isSpecularMap() {
return map[SPECULAR] ? true : false;
}
bool D3DPhongMaterial::isSelfIllumMap() {
return map[SELFILLUMINATION] ? true : false;
}
bool D3DPhongMaterial::isSpecularAlpha() {
return specularAlpha;
}
IDirect3DBaseTexture9 * D3DPhongMaterial::getMap(int type) {
// Within the range of DIFFUSE, SPECULAR, BUMP, SELFILLUMINATION
if (type >= 0 && type <= 3) {
return map[type];
}
cerr << "D3DPhongMaterial::getMap -- type is out of range - type = " << type << endl;
return NULL;
}
void D3DPhongMaterial::setMap(int mapID, IDirect3DBaseTexture9 *texMap,
bool isSA, bool isBA) {
map[mapID] = texMap;
specularAlpha = isSA;
bumpAlpha = isBA;
}