native-prism-d3d.D3DPhongMaterial.h Maven / Gradle / Ivy
/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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* particular file as subject to the "Classpath" exception as provided
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
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#ifndef D3DPHONGMATERIAL_H
#define D3DPHONGMATERIAL_H
#include
#include
#include
#include "D3DContext.h"
// See MaterialPhong.h, MaterialPhongShaders.h
#define DIFFUSE 0
#define SPECULAR 1
#define BUMP 2
#define SELFILLUMINATION 3
class D3DPhongMaterial {
public:
D3DPhongMaterial(D3DContext *pCtx);
virtual ~D3DPhongMaterial();
void setSolidColor(float r, float g, float b, float a);
float *getSolidColor();
void setMap(int mapID, IDirect3DBaseTexture9 *texMap, bool isSA, bool isBA);
bool isBumpMap();
bool isSpecularMap();
bool isSelfIllumMap();
bool isSpecularAlpha();
IDirect3DBaseTexture9 * getMap(int type);
private:
D3DContext *context;
float diffuseColor[4];
IDirect3DBaseTexture9 *map[4];
bool specularAlpha, bumpAlpha;
};
#endif /* D3DPHONGMATERIAL_H */