native-prism-d3d.D3DPhongShaderGen.cc Maven / Gradle / Ivy
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This contains the native files for the backport of OpenJFX 8 to run on Java 7.
The newest version!
/*
* Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
#include "D3DPhongShader.h"
#define shader(name) ShaderFunction name() { static
#define endshader(trgt,ver) return ShaderFunction(g_##trgt##ver##_main); }
// See Makefile for shader names
shader(vsMtl1_Obj)
#include "hlsl/Mtl1VS_Obj.h"
endshader(vs, 20)
shader(psMtl1)
#include "hlsl/Mtl1PS.h"
endshader(ps, 20)
shader(psMtl1_i)
#include "hlsl/Mtl1PS_i.h"
endshader(ps, 20)
shader(psMtl1_s1n)
#include "hlsl/Mtl1PS_s1n.h"
endshader(ps, 20)
shader(psMtl1_s2n)
#include "hlsl/Mtl1PS_s2n.h"
endshader(ps, 20)
shader(psMtl1_s3n)
#include "hlsl/Mtl1PS_s3n.h"
endshader(ps, 20)
shader(psMtl1_s1a)
#include "hlsl/Mtl1PS_s1a.h"
endshader(ps, 20)
shader(psMtl1_s2a)
#include "hlsl/Mtl1PS_s2a.h"
endshader(ps, 20)
shader(psMtl1_s3a)
#include "hlsl/Mtl1PS_s3a.h"
endshader(ps, 20)
shader(psMtl1_s1s)
#include "hlsl/Mtl1PS_s1s.h"
endshader(ps, 20)
shader(psMtl1_s2s)
#include "hlsl/Mtl1PS_s2s.h"
endshader(ps, 20)
shader(psMtl1_s3s)
#include "hlsl/Mtl1PS_s3s.h"
endshader(ps, 20)
shader(psMtl1_b1n)
#include "hlsl/Mtl1PS_b1n.h"
endshader(ps, 20)
shader(psMtl1_b2n)
#include "hlsl/Mtl1PS_b2n.h"
endshader(ps, 20)
shader(psMtl1_b3n)
#include "hlsl/Mtl1PS_b3n.h"
endshader(ps, 20)
shader(psMtl1_b1a)
#include "hlsl/Mtl1PS_b1a.h"
endshader(ps, 20)
shader(psMtl1_b2a)
#include "hlsl/Mtl1PS_b2a.h"
endshader(ps, 20)
shader(psMtl1_b3a)
#include "hlsl/Mtl1PS_b3a.h"
endshader(ps, 20)
shader(psMtl1_b1s)
#include "hlsl/Mtl1PS_b1s.h"
endshader(ps, 20)
shader(psMtl1_b2s)
#include "hlsl/Mtl1PS_b2s.h"
endshader(ps, 20)
shader(psMtl1_b3s)
#include "hlsl/Mtl1PS_b3s.h"
endshader(ps, 20)
shader(psMtl1_s1ni)
#include "hlsl/Mtl1PS_s1ni.h"
endshader(ps, 20)
shader(psMtl1_s2ni)
#include "hlsl/Mtl1PS_s2ni.h"
endshader(ps, 20)
shader(psMtl1_s3ni)
#include "hlsl/Mtl1PS_s3ni.h"
endshader(ps, 20)
shader(psMtl1_s1ai)
#include "hlsl/Mtl1PS_s1ai.h"
endshader(ps, 20)
shader(psMtl1_s2ai)
#include "hlsl/Mtl1PS_s2ai.h"
endshader(ps, 20)
shader(psMtl1_s3ai)
#include "hlsl/Mtl1PS_s3ai.h"
endshader(ps, 20)
shader(psMtl1_s1si)
#include "hlsl/Mtl1PS_s1si.h"
endshader(ps, 20)
shader(psMtl1_s2si)
#include "hlsl/Mtl1PS_s2si.h"
endshader(ps, 20)
shader(psMtl1_s3si)
#include "hlsl/Mtl1PS_s3si.h"
endshader(ps, 20)
shader(psMtl1_b1ni)
#include "hlsl/Mtl1PS_b1ni.h"
endshader(ps, 20)
shader(psMtl1_b2ni)
#include "hlsl/Mtl1PS_b2ni.h"
endshader(ps, 20)
shader(psMtl1_b3ni)
#include "hlsl/Mtl1PS_b3ni.h"
endshader(ps, 20)
shader(psMtl1_b1ai)
#include "hlsl/Mtl1PS_b1ai.h"
endshader(ps, 20)
shader(psMtl1_b2ai)
#include "hlsl/Mtl1PS_b2ai.h"
endshader(ps, 20)
shader(psMtl1_b3ai)
#include "hlsl/Mtl1PS_b3ai.h"
endshader(ps, 20)
shader(psMtl1_b1si)
#include "hlsl/Mtl1PS_b1si.h"
endshader(ps, 20)
shader(psMtl1_b2si)
#include "hlsl/Mtl1PS_b2si.h"
endshader(ps, 20)
shader(psMtl1_b3si)
#include "hlsl/Mtl1PS_b3si.h"
endshader(ps, 20)