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/*
 * Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
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// see ShaderConstants.h cpp header

static const int MAX_BONES = 70;

#ifndef Skin
    #define Skin 0
#endif

static const int isSkinned = Skin;

struct Light {
    float4 pos;
    float4 color;
};

// camera
float4x4    mViewProj   : register (c0);
float4      gCameraPos  : register(c4);


float4      gReserved5[5] : register(c5);

// lighting
Light       sLights[5]   : register(c10);
float4      gAmbinet         : register (c20);
float4      gAmbinetData[10] : register (c20);

// world
float4x3    mWorld                : register (c30);
float4x3    mBones[MAX_BONES]     : register (c30);

float4      gReserved240[16] : register(c240);




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