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This contains the native files for the backport of OpenJFX 8 to run on Java 7.
The newest version!
/*
* Copyright (c) 2012, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
#include
#include
#include
#include
#include
#include
#include
#include
#include "../PrismES2Defs.h"
#include "eglUtils.h"
#include "eglfb/wrapped_egl.h"
#ifdef EGL_X11_FB_CONTAINER
#include "X11/Xlib.h"
#endif
void *get_dlsym(void *handle, const char *symbol, int warn) {
void *ret = dlsym(handle, symbol);
if (!ret && warn) {
fprintf(stderr, "ERROR: could not find symbol for %s\n", symbol);
}
return ret;
}
#define GET_DLSYM(handle,symbol) get_dlsym(handle,symbol,1);
EGLSurface sharedWindowSurface = NULL;
#ifdef ANDROID_NDK
EGLNativeWindowType currentNativeWindow = NULL;
#endif
#ifdef EGL_X11_FB_CONTAINER
EGLSurface dummySurface = NULL;
#endif
EGLSurface getDummyWindowSurface(EGLDisplay dpy, EGLConfig cfg) {
#ifdef EGL_X11_FB_CONTAINER
if (dummySurface == NULL) {
Display *display;
Window window;
display = XOpenDisplay(0);
if (display == NULL) {
fprintf(stderr, "XOpenDisplay failed\n");
return 0;
}
window = XCreateWindow(display,
RootWindow(display, DefaultScreen(display)),
0, 0, 1, 1, 0,
CopyFromParent, InputOutput, CopyFromParent, 0,
(XSetWindowAttributes *) 0);
XSync(display, False);
dummySurface = eglCreateWindowSurface(dpy, cfg, window, NULL);
XSync(display, False);
}
return dummySurface;
#else
return getSharedWindowSurface(dpy, cfg, NULL);
#endif
}
EGLSurface getSharedWindowSurface(EGLDisplay dpy,
EGLConfig cfg,
void *nativeWindow) {
if (sharedWindowSurface == NULL) {
EGLNativeWindowType window;
#if EGL_X11_FB_CONTAINER
window = (EGLNativeWindowType)nativeWindow;
#else
if (nativeWindow == NULL) {
window = getNativeWindowType();
}
#endif
sharedWindowSurface = eglCreateWindowSurface(dpy, cfg, window, NULL);
if (sharedWindowSurface == EGL_NO_SURFACE) {
fprintf(stderr, "eglCreateWindowSurface failed! eglGetError %d\n", eglGetError());
return 0;
}
#ifdef ANDROID_NDK
currentNativeWindow = window;
#endif
return sharedWindowSurface;
}
#ifdef ANDROID_NDK
EGLNativeWindowType wnd = getNativeWindowType();
if (currentNativeWindow != wnd) {
sharedWindowSurface = eglCreateWindowSurface(dpy, cfg, wnd, NULL);
if (sharedWindowSurface == EGL_NO_SURFACE) {
fprintf(stderr, "Recreating eglSurface: eglCreateWindowSurface failed! eglGetError %d\n", eglGetError());
return 0;
}
currentNativeWindow = wnd;
}
#endif
return sharedWindowSurface;
}
void setEGLAttrs(jint *attrs, int *eglAttrs) {
int index = 0;
eglAttrs[index++] = EGL_SURFACE_TYPE;
if (attrs[ONSCREEN] != 0) {
eglAttrs[index++] = (EGL_WINDOW_BIT);
} else {
eglAttrs[index++] = EGL_PBUFFER_BIT;
}
// NOTE: EGL_TRANSPARENT_TYPE ?
if (attrs[RED_SIZE] == 5 && attrs[GREEN_SIZE] == 6
&& attrs[BLUE_SIZE] == 5 && attrs[ALPHA_SIZE] == 0) {
// Optimization for Raspberry Pi model B. Even though the result
// of setting EGL_BUFFER_SIZE to 16 should be the same as setting
// component sizes separately, we get less per-frame overhead if we
// only set EGL_BUFFER_SIZE.
eglAttrs[index++] = EGL_BUFFER_SIZE;
eglAttrs[index++] = 16;
} else {
eglAttrs[index++] = EGL_RED_SIZE;
eglAttrs[index++] = attrs[RED_SIZE];
eglAttrs[index++] = EGL_GREEN_SIZE;
eglAttrs[index++] = attrs[GREEN_SIZE];
eglAttrs[index++] = EGL_BLUE_SIZE;
eglAttrs[index++] = attrs[BLUE_SIZE];
eglAttrs[index++] = EGL_ALPHA_SIZE;
eglAttrs[index++] = attrs[ALPHA_SIZE];
}
eglAttrs[index++] = EGL_DEPTH_SIZE;
eglAttrs[index++] = attrs[DEPTH_SIZE];
eglAttrs[index++] = EGL_RENDERABLE_TYPE;
eglAttrs[index++] = EGL_OPENGL_ES2_BIT;
eglAttrs[index] = EGL_NONE;
}
ContextInfo *eglContextFromConfig(EGLDisplay *dpy, EGLConfig config) {
EGLSurface surface = getDummyWindowSurface(dpy, config);
EGLint contextAttrs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
EGLContext context = eglCreateContext(dpy, config, NULL, contextAttrs);
if (context == EGL_NO_CONTEXT) {
fprintf(stderr, "eglCreateContext() failed - %d\n", eglGetError());
return 0;
}
if (!eglMakeCurrent(dpy, surface, surface, context)) {
fprintf(stderr, "eglMakeCurrent failed - %d\n", eglGetError());
return 0;
}
ContextInfo *ctxInfo = NULL;
/* Note: We are only storing the string information of a driver.
Assuming a system with a single or homogeneous GPUs. For the case
of heterogeneous GPUs system the string information will need to move to
GLContext class. */
/* allocate the structure */
ctxInfo = (ContextInfo *) malloc(sizeof(ContextInfo));
if (ctxInfo == NULL) {
fprintf(stderr, "nInitialize: Failed in malloc\n");
return 0;
}
/* initialize the structure */
initializeCtxInfo(ctxInfo);
const char *glVersion = (char *)glGetString(GL_VERSION);
const char *glVendor = (char *)glGetString(GL_VENDOR);
const char *glRenderer = (char *)glGetString(GL_RENDERER);
// Make a copy, at least one platform does not preserve the string beyond the call.
const char *glExtensions = strdup((char *)glGetString(GL_EXTENSIONS));
const char *eglExtensions = strdup((char *)eglQueryString(dpy, EGL_EXTENSIONS));
/* find out the version, major and minor version number */
char *tmpVersionStr = strdup(glVersion);
int versionNumbers[2];
extractVersionInfo(tmpVersionStr, versionNumbers);
free(tmpVersionStr);
ctxInfo->versionStr = strdup(glVersion);
ctxInfo->vendorStr = strdup(glVendor);
ctxInfo->rendererStr = strdup(glRenderer);
ctxInfo->glExtensionStr = strdup(glExtensions);
ctxInfo->glxExtensionStr = strdup(eglExtensions);
ctxInfo->versionNumbers[0] = versionNumbers[0];
ctxInfo->versionNumbers[1] = versionNumbers[1];
ctxInfo->display = getNativeDisplayType();
ctxInfo->context = context;
ctxInfo->egldisplay = dpy;
// cleanup
free(glExtensions);
free(eglExtensions);
// from the wrapped_egl.c
void *handle = libglesv2;
/* set function pointers */
ctxInfo->glActiveTexture = (PFNGLACTIVETEXTUREPROC)
GET_DLSYM(handle, "glActiveTexture");
ctxInfo->glAttachShader = (PFNGLATTACHSHADERPROC)
GET_DLSYM(handle, "glAttachShader");
ctxInfo->glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)
GET_DLSYM(handle, "glBindAttribLocation");
ctxInfo->glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)
GET_DLSYM(handle, "glBindFramebuffer");
ctxInfo->glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)
GET_DLSYM(handle, "glBindRenderbuffer");
ctxInfo->glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)
GET_DLSYM(handle, "glCheckFramebufferStatus");
ctxInfo->glCreateProgram = (PFNGLCREATEPROGRAMPROC)
GET_DLSYM(handle, "glCreateProgram");
ctxInfo->glCreateShader = (PFNGLCREATESHADERPROC)
GET_DLSYM(handle, "glCreateShader");
ctxInfo->glCompileShader = (PFNGLCOMPILESHADERPROC)
GET_DLSYM(handle, "glCompileShader");
ctxInfo->glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)
GET_DLSYM(handle, "glDeleteBuffers");
ctxInfo->glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)
GET_DLSYM(handle, "glDeleteFramebuffers");
ctxInfo->glDeleteProgram = (PFNGLDELETEPROGRAMPROC)
GET_DLSYM(handle, "glDeleteProgram");
ctxInfo->glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)
GET_DLSYM(handle, "glDeleteRenderbuffers");
ctxInfo->glDeleteShader = (PFNGLDELETESHADERPROC)
GET_DLSYM(handle, "glDeleteShader");
ctxInfo->glDetachShader = (PFNGLDETACHSHADERPROC)
GET_DLSYM(handle, "glDetachShader");
ctxInfo->glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)
GET_DLSYM(handle, "glDisableVertexAttribArray");
ctxInfo->glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)
GET_DLSYM(handle, "glEnableVertexAttribArray");
ctxInfo->glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)
GET_DLSYM(handle, "glFramebufferRenderbuffer");
ctxInfo->glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)
GET_DLSYM(handle, "glFramebufferTexture2D");
ctxInfo->glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)
GET_DLSYM(handle, "glGenFramebuffers");
ctxInfo->glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)
GET_DLSYM(handle, "glGenRenderbuffers");
ctxInfo->glGetProgramiv = (PFNGLGETPROGRAMIVPROC)
GET_DLSYM(handle, "glGetProgramiv");
ctxInfo->glGetShaderiv = (PFNGLGETSHADERIVPROC)
GET_DLSYM(handle, "glGetShaderiv");
ctxInfo->glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)
GET_DLSYM(handle, "glGetUniformLocation");
ctxInfo->glLinkProgram = (PFNGLLINKPROGRAMPROC)
GET_DLSYM(handle, "glLinkProgram");
ctxInfo->glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)
GET_DLSYM(handle, "glRenderbufferStorage");
ctxInfo->glShaderSource = (PFNGLSHADERSOURCEPROC)
GET_DLSYM(handle, "glShaderSource");
ctxInfo->glUniform1f = (PFNGLUNIFORM1FPROC)
GET_DLSYM(handle, "glUniform1f");
ctxInfo->glUniform2f = (PFNGLUNIFORM2FPROC)
GET_DLSYM(handle, "glUniform2f");
ctxInfo->glUniform3f = (PFNGLUNIFORM3FPROC)
GET_DLSYM(handle, "glUniform3f");
ctxInfo->glUniform4f = (PFNGLUNIFORM4FPROC)
GET_DLSYM(handle, "glUniform4f");
ctxInfo->glUniform4fv = (PFNGLUNIFORM4FVPROC)
GET_DLSYM(handle, "glUniform4fv");
ctxInfo->glUniform1i = (PFNGLUNIFORM1IPROC)
GET_DLSYM(handle, "glUniform1i");
ctxInfo->glUniform2i = (PFNGLUNIFORM2IPROC)
GET_DLSYM(handle, "glUniform2i");
ctxInfo->glUniform3i = (PFNGLUNIFORM3IPROC)
GET_DLSYM(handle, "glUniform3i");
ctxInfo->glUniform4i = (PFNGLUNIFORM4IPROC)
GET_DLSYM(handle, "glUniform4i");
ctxInfo->glUniform4iv = (PFNGLUNIFORM4IVPROC)
GET_DLSYM(handle, "glUniform4iv");
ctxInfo->glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)
GET_DLSYM(handle, "glUniformMatrix4fv");
ctxInfo->glUseProgram = (PFNGLUSEPROGRAMPROC)
GET_DLSYM(handle, "glUseProgram");
ctxInfo->glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)
GET_DLSYM(handle, "glValidateProgram");
ctxInfo->glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)
GET_DLSYM(handle, "glVertexAttribPointer");
ctxInfo->glGenBuffers = (PFNGLGENBUFFERSPROC)
GET_DLSYM(handle, "glGenBuffers");
ctxInfo->glBindBuffer = (PFNGLBINDBUFFERPROC)
GET_DLSYM(handle, "glBindBuffer");
ctxInfo->glBufferData = (PFNGLBUFFERDATAPROC)
GET_DLSYM(handle, "glBufferData");
ctxInfo->glBufferSubData = (PFNGLBUFFERSUBDATAPROC)
GET_DLSYM(handle, "glBufferSubData");
ctxInfo->glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)
GET_DLSYM(handle, "glGetShaderInfoLog");
initState(ctxInfo);
/* Releasing native resources */
eglMakeCurrent(ctxInfo->egldisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
//eglDestroySurface(ctxInfo->egldisplay, surface);
return ctxInfo;
}
//#ifdef DEBUG
const char *eglErrorMsg(int err) {
const char *ret;
if (err == EGL_SUCCESS) {
ret = "The last function succeeded without error.";
} else if (err == EGL_NOT_INITIALIZED) {
ret = "EGL is not initialized, or could not be initialized, for the specified EGL display connection.";
} else if (err == EGL_BAD_ACCESS) {
ret = "EGL cannot access a requested resource (for example a context is bound in another thread).";
} else if (err == EGL_BAD_ALLOC) {
ret = "EGL failed to allocate resources for the requested operation.";
} else if (err == EGL_BAD_ATTRIBUTE) {
ret = "An unrecognized attribute or attribute value was passed in the attribute list.";
} else if (err == EGL_BAD_CONTEXT) {
ret = "An EGLContext argument does not name a valid EGL rendering context.";
} else if (err == EGL_BAD_CONFIG) {
ret = "An EGLConfig argument does not name a valid EGL frame buffer configuration.";
} else if (err == EGL_BAD_CURRENT_SURFACE) {
ret = "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid.";
} else if (err == EGL_BAD_DISPLAY) {
ret = "An EGLDisplay argument does not name a valid EGL display connection.";
} else if (err == EGL_BAD_SURFACE) {
ret = "An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering.";
} else if (err == EGL_BAD_MATCH) {
ret = "Arguments are inconsistent (for example, a valid context requires buffers not supplied by a valid surface).";
} else if (err == EGL_BAD_PARAMETER) {
ret = "One or more argument values are invalid.";
} else if (err == EGL_BAD_NATIVE_PIXMAP) {
ret = "A NativePixmapType argument does not refer to a valid native pixmap.";
} else if (err == EGL_BAD_NATIVE_WINDOW) {
ret = "A NativeWindowType argument does not refer to a valid native window.";
} else {
ret = "Unknown EGL error";
}
return ret;
}
char *printErrorExit(char *message) {
EGLint err = eglGetError();
char buffer[80];
char *ret;
if (err == EGL_SUCCESS) {
ret = "The last function succeeded without error.";
} else if (err == EGL_NOT_INITIALIZED) {
ret = "EGL is not initialized, or could not be initialized, for the specified EGL display connection.";
} else if (err == EGL_BAD_ACCESS) {
ret = "EGL cannot access a requested resource (for example a context is bound in another thread).";
} else if (err == EGL_BAD_ALLOC) {
ret = "EGL failed to allocate resources for the requested operation.";
} else if (err == EGL_BAD_ATTRIBUTE) {
ret = "An unrecognized attribute or attribute value was passed in the attribute list.";
} else if (err == EGL_BAD_CONTEXT) {
ret = "An EGLContext argument does not name a valid EGL rendering context.";
} else if (err == EGL_BAD_CONFIG) {
ret = "An EGLConfig argument does not name a valid EGL frame buffer configuration.";
} else if (err == EGL_BAD_CURRENT_SURFACE) {
ret = "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid.";
} else if (err == EGL_BAD_DISPLAY) {
ret = "An EGLDisplay argument does not name a valid EGL display connection.";
} else if (err == EGL_BAD_SURFACE) {
ret = "An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering.";
} else if (err == EGL_BAD_MATCH) {
ret = "Arguments are inconsistent (for example, a valid context requires buffers not supplied by a valid surface).";
} else if (err == EGL_BAD_PARAMETER) {
ret = "One or more argument values are invalid.";
} else if (err == EGL_BAD_NATIVE_PIXMAP) {
ret = "A NativePixmapType argument does not refer to a valid native pixmap.";
} else if (err == EGL_BAD_NATIVE_WINDOW) {
ret = "A NativeWindowType argument does not refer to a valid native window.";
} else {
sprintf(buffer, "unknown error code 0x%0x", err);
ret = buffer;
}
if (message) {
printf("%s\n", message);
}
printf("EGL ERROR: %s\n", ret);
exit(1);
}
int printConfigAttrs(EGLint *config) {
int cnt = 0;
while ((*config != EGL_NONE) && (cnt < 25)) {
EGLint arg = *config++;
EGLint val = *config++;
cnt++;
printf(" ");
switch (arg) {
case EGL_SURFACE_TYPE:
if (val == (EGL_PBUFFER_BIT | EGL_WINDOW_BIT)) {
printf("EGL_SURFACE_TYPE, EGL_PBUFFER_BIT | EGL_WINDOW_BIT,\n");
} else if (val == (EGL_WINDOW_BIT)) {
printf("EGL_SURFACE_TYPE: EGL_WINDOW_BIT,\n");
} else if (val == (EGL_PBUFFER_BIT)) {
printf("EGL_SURFACE_TYPE: EGL_PBUFFER_BIT,\n");
} else {
printf("EGL_SURFACE_TYPE, %d,\n", val);
}
break;
case EGL_BUFFER_SIZE:
printf("EGL_BUFFER_SIZE, %d,\n", val);
break;
case EGL_SAMPLE_BUFFERS:
printf("EGL_SAMPLE_BUFFERS, %d,\n", val);
break;
case EGL_SAMPLES:
printf("EGL_SAMPLES, %d,\n", val);
break;
case EGL_DEPTH_SIZE:
printf("EGL_DEPTH_SIZE, %d,\n", val);
break;
case EGL_RED_SIZE:
printf("EGL_RED_SIZE, %d,\n", val);
break;
case EGL_GREEN_SIZE:
printf("EGL_GREEN_SIZE, %d,\n", val);
break;
case EGL_BLUE_SIZE:
printf("EGL_BLUE_SIZE, %d,\n", val);
break;
case EGL_ALPHA_SIZE:
printf("EGL_ALPHA_SIZE, %d,\n", val);
break;
case EGL_LEVEL:
printf("EGL_LEVEL, %d,\n", val);
break;
case EGL_NATIVE_RENDERABLE:
printf("EGL_NATIVE_RENDERABLE, %d,\n", val);
break;
case EGL_STENCIL_SIZE:
printf("EGL_STENCIL_SIZE, %d,\n", val);
break;
case EGL_TRANSPARENT_TYPE:
if (val == EGL_TRANSPARENT_RGB) {
printf("EGL_TRANSPARENT_TYPE, EGL_TRANSPARENT_RGB,\n");
} else if (val == EGL_NONE) {
printf("EGL_TRANSPARENT_TYPE, EGL_NONE,\n");
} else {
printf("EGL_TRANSPARENT_TYPE, bad val %d\n", val);
}
break;
case EGL_TRANSPARENT_RED_VALUE:
printf("EGL_TRANSPARENT_RED_VALUE, %d,\n", val);
break;
case EGL_TRANSPARENT_GREEN_VALUE:
printf("EGL_TRANSPARENT_GREEN_VALUE, %d,\n", val);
break;
case EGL_TRANSPARENT_BLUE_VALUE:
printf("EGL_TRANSPARENT_BLUE_VALUE, %d,\n", val);
break;
case EGL_NATIVE_VISUAL_TYPE:
printf("EGL_NATIVE_VISUAL_TYPE, %d,\n", val);
break;
case EGL_RENDERABLE_TYPE:
printf("EGL_RENDERABLE_TYPE, %s,\n", val == EGL_OPENGL_ES2_BIT ? "EGL_OPENGL_ES2_BIT," : "EGL_OPENGL_ES_BIT");
break;
default:
printf("UNRECOGNIZED, %d, %d\n", arg, val);
}
}
if (*config == EGL_NONE) {
printf(" EGL_NONE\n");
} else {
printf(" *** ERROR exceeded arg limit *** \n");
}
return 1;
}
int printConfig(EGLDisplay display, EGLConfig config) {
int id;
eglGetConfigAttrib(display, config, EGL_CONFIG_ID, &id);
int red, green, blue, alpha, depth;
eglGetConfigAttrib(display, config, EGL_RED_SIZE, &red);
eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &green);
eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &blue);
eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &alpha);
eglGetConfigAttrib(display, config, EGL_BUFFER_SIZE, &depth);
int pwidth, phgt, psize;
pwidth = phgt = psize = 0;
eglGetConfigAttrib(display, config, EGL_MAX_PBUFFER_WIDTH, &pwidth);
eglGetConfigAttrib(display, config, EGL_MAX_PBUFFER_HEIGHT, &phgt);
eglGetConfigAttrib(display, config, EGL_MAX_PBUFFER_PIXELS, &psize);
int sbuffers, samples;
eglGetConfigAttrib(display, config, EGL_SAMPLE_BUFFERS, &sbuffers);
eglGetConfigAttrib(display, config, EGL_SAMPLES, &samples);
int stencil;
eglGetConfigAttrib(display, config, EGL_STENCIL_SIZE, &stencil);
int surface;
eglGetConfigAttrib(display, config, EGL_SURFACE_TYPE, &surface);
int transparent;
eglGetConfigAttrib(display, config, EGL_TRANSPARENT_TYPE, &transparent);
int caveat;
eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &caveat);
char *strcaveat = "Normal";
if (caveat == EGL_SLOW_CONFIG) {
strcaveat = "Slow";
} else if (caveat == EGL_NON_CONFORMANT_CONFIG) {
strcaveat = "NonConf";
}
// humm, not documented as a supported element, but there all the same ?
int rtype = -1;
if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &rtype)) {
printf("failed to get EGL_RENDERABLE_TYPE\n");
}
char rstr[5];
char *rstrptr = rstr;
if ((rtype & EGL_OPENGL_ES_BIT) == EGL_OPENGL_ES_BIT) {
*(rstrptr++) = '1';
}
if ((rtype & EGL_OPENGL_ES2_BIT) == EGL_OPENGL_ES2_BIT) {
*(rstrptr++) = '2';
}
if ((rtype & EGL_OPENVG_BIT) == EGL_OPENVG_BIT) {
*(rstrptr++) = 'V';
}
if ((rtype & EGL_OPENGL_BIT) == EGL_OPENGL_BIT) {
*(rstrptr++) = 'G';
}
*rstrptr = 0;
printf(" %02d: %d%d%d%d %02d %04dx%04d %d %d,%d %d %s%s%s %s %s %s\n", id,
red, green, blue, alpha, depth,
pwidth, phgt, psize,
sbuffers, samples,
stencil,
((surface & EGL_WINDOW_BIT) == EGL_WINDOW_BIT) ? "W" : "_",
((surface & EGL_PBUFFER_BIT) == EGL_PBUFFER_BIT) ? "P" : "_",
((surface & EGL_PIXMAP_BIT) == EGL_PIXMAP_BIT) ? "X" : "_",
(transparent == EGL_TRANSPARENT_RGB) ? "Trans" : "Opaqe",
strcaveat,
rstr
);
return 1;
}
//#endif // DEBUG
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