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/*
 * Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package com.sun.javafx.css.converters;

import com.sun.javafx.css.Size;
import com.sun.javafx.css.StyleConverterImpl;
import javafx.css.ParsedValue;
import javafx.css.StyleConverter;
import javafx.scene.effect.BlurType;
import javafx.scene.effect.DropShadow;
import javafx.scene.effect.Effect;
import javafx.scene.effect.InnerShadow;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;

public class EffectConverter extends StyleConverterImpl {

    // lazy, thread-safe instatiation
    private static class Holder {
        static EffectConverter EFFECT_CONVERTER =
                new EffectConverter();
        static DropShadowConverter DROP_SHADOW_INSTANCE =
                new DropShadowConverter();
        static InnerShadowConverter INNER_SHADOW_INSTANCE =
                new InnerShadowConverter();
    }

    public static StyleConverter getInstance() {
        return Holder.EFFECT_CONVERTER;
    }
    
    @Override
    public Effect convert(ParsedValue value, Font font) {
        throw new IllegalArgumentException("Parsed value is not an Effect");
    }    

    protected EffectConverter() {
        super();
    }

    @Override
    public String toString() {
        return "EffectConverter";
    }

    public static final class DropShadowConverter extends EffectConverter {

        public static DropShadowConverter getInstance() {
            return Holder.DROP_SHADOW_INSTANCE;
        }

        private DropShadowConverter() {
            super();
        }

        // dropshadow(  ,  ,  ,  ,  ,  )
        //  = [      gaussian | one-pass-box | three-pass-box | two-pass-box ]
        //  The shadow Color.
        //  The radius of the shadow blur kernel. In the range
        //          [0.0 ... 127.0], typical value 10.
        //  he spread of the shadow. The spread is the portion of
        //          the radius where the contribution of the source material
        //          will be 100%. The remaining portion of the radius will
        //          have a contribution controlled by the blur kernel. A
        //          spread of 0.0 will result in a distribution of the shadow
        //          determined entirely by the blur algorithm. A spread of
        //          1.0 will result in a solid growth outward of the source
        //          material opacity to the limit of the radius with a very
        //          sharp cutoff to transparency at the radius. In the range
        //          [0.0 ... 1.0] a value of 0.0 is no spread.
        //  The shadow offset in the x direction, in pixels.
        //  The shadow offset in the y direction, in pixels.
        @Override
        public Effect convert(ParsedValue value, Font font) {
            final ParsedValue[] values = value.getValue();
            final BlurType blurType = (BlurType) values[0].convert(font);
            final Color color = (Color) values[1].convert(font);
            final Double radius = ((Size) values[2].convert(font)).pixels(font);
            final Double spread = ((Size) values[3].convert(font)).pixels(font);
            final Double offsetX = ((Size) values[4].convert(font)).pixels(font);
            final Double offsetY = ((Size) values[5].convert(font)).pixels(font);
            DropShadow dropShadow = new DropShadow();
            if (blurType != null) {
                dropShadow.setBlurType(blurType);
            }
            if (color != null) {
                dropShadow.setColor(color);
            }
            if (spread != null) {
                dropShadow.setSpread(spread);
            }
            if (radius != null) {
                dropShadow.setRadius(radius);
            }
            if (offsetX != null) {
                dropShadow.setOffsetX(offsetX);
            }
            if (offsetY != null) {
                dropShadow.setOffsetY(offsetY);
            }
            return dropShadow;
        }

        @Override
        public String toString() {
            return "DropShadowConverter";
        }
    }

    public static final class InnerShadowConverter extends EffectConverter {

        public static InnerShadowConverter getInstance() {
            return Holder.INNER_SHADOW_INSTANCE;
        }

        private InnerShadowConverter() {
            super();
        }

        // innershadow(  ,  ,  ,  ,  ,  )
        //  = [      gaussian | one-pass-box | three-pass-box | two-pass-box ]
        //  The shadow Color.
        //  The radius of the shadow blur kernel. In the range
        //          [0.0 ... 127.0], typical value 10.
        //  The choke of the shadow. The choke is the portion of the
        //          radius where the contribution of the source material will
        //          be 100%. The remaining portion of the radius will have a
        //          contribution controlled by the blur kernel. A choke of 0.0
        //          will result in a distribution of the shadow determined
        //          entirely by the blur algorithm. A choke of 1.0 will result
        //          in a solid growth inward of the shadow from the edges to
        //          the limit of the radius with a very sharp cutoff to
        //          transparency inside the radius. In the range [0.0 ... 1.0]
        //          a value of 0.0 is no spread.
        //  The shadow offset in the x direction, in pixels.
        //  The shadow offset in the y direction, in pixels.
        @Override
        public Effect convert(ParsedValue value, Font font) {
            final ParsedValue[] values = value.getValue();
            final BlurType blurType = (BlurType) values[0].convert(font);
            final Color color = (Color) values[1].convert(font);
            final Double radius = ((Size) values[2].convert(font)).pixels(font);
            final Double choke = ((Size) values[3].convert(font)).pixels(font);
            final Double offsetX = ((Size) values[4].convert(font)).pixels(font);
            final Double offsetY = ((Size) values[5].convert(font)).pixels(font);
            InnerShadow innerShadow = new InnerShadow();
            if (blurType != null) {
                innerShadow.setBlurType(blurType);
            }
            if (color != null) {
                innerShadow.setColor(color);
            }
            if (radius != null) {
                innerShadow.setRadius(radius);
            }
            if (choke != null) {
                innerShadow.setChoke(choke);
            }
            if (offsetX != null) {
                innerShadow.setOffsetX(offsetX);
            }
            if (offsetY != null) {
                innerShadow.setOffsetY(offsetY);
            }
            return innerShadow;
        }

        @Override
        public String toString() {
            return "InnerShadowConverter";
        }
    }

}





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