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package com.sun.javafx.tk;

import javafx.scene.input.TransferMode;

/**
 * Listens for drop target events on a TKScene.
 * 
* The implementation of this interface uses the event objects' pointer position * to determine if any nodes in the scene graph are to be notified * of drag gesture events. *
* TODO: extend this interface to include dropActionChanged() notification */ public interface TKDropTargetListener { /** * Called during a drag gesture, when the mouse pointer enters * the operable part of the Scene. * * @return transfer mode chosen by potential target */ public TransferMode dragEnter(double x, double y, double screenX, double screenY, TransferMode transferMode); /** * Called during a drag gesture, while the mouse pointer is still * over (is moving over) the operable part of the Sceme. * * @return transfer mode chosen by potential target */ public TransferMode dragOver(double x, double y, double screenX, double screenY, TransferMode transferMode); /** * Called during a drag gesture, when the mouse pointer exits * the operable part of the Scene. */ public void dragExit(double x, double y, double screenX, double screenY); /** * Called when the drag gesture is being terminated with a drop on * the operable part Scene. *
* This method is responsible for undertaking * the transfer of the data associated with the * gesture. The dropTargetDropEvent * provides a means to obtain an * object that represents the data object(s) to * be transfered. *
* From this method, the implemenation needs to * allow {javafx.scene.transfer.DragEvent#accept()} or * {javafx.scene.transfer.DragEvent#reject()} to be called from a drop * target node in the scene graph. *
* Subsequent to {javafx.scene.transfer.DragEvent#accept()}, the target * node should retrieve the drag gesture's data via the * {javafx.scene.transfer.DragEvent#dragboard} *
* At the completion of a drop, the target node is required to call * {javafx.scene.transfer.DragEvent#dropComplete(boolean))}. *
* Note: The data transfer should be completed before the call to * {javafx.scene.transfer.DragEvent#dropComplete(boolean))}. * After that, the transfer of data can only succeed if the data transfer is * local (within the same VM hosting the running JavaFX code). *
* @return transfer mode chosen by target */ public TransferMode drop(double x, double y, double screenX, double screenY, TransferMode transferMode); }




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