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This is a backport of OpenJFX 8 to run on Java 7.
The newest version!
/*
* Copyright (c) 2008, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.javafx.tk.quantum;
import com.sun.glass.events.WindowEvent;
import com.sun.glass.ui.Application;
import com.sun.glass.ui.Screen;
import com.sun.glass.ui.Window;
import com.sun.javafx.tk.FocusCause;
import java.security.AccessControlContext;
import java.security.AccessController;
import java.security.PrivilegedAction;
class GlassWindowEventHandler extends Window.EventHandler implements PrivilegedAction {
private final WindowStage stage;
private Window window;
private int type;
public GlassWindowEventHandler(WindowStage stage) {
this.stage = stage;
}
@Override
public Void run() {
if (stage == null || stage.stageListener == null) {
return null;
}
switch (type) {
case WindowEvent.MINIMIZE:
stage.stageListener.changedIconified(true);
break;
case WindowEvent.MAXIMIZE:
stage.stageListener.changedMaximized(true);
break;
case WindowEvent.RESTORE:
stage.stageListener.changedIconified(false);
stage.stageListener.changedMaximized(false);
break;
case WindowEvent.MOVE:
stage.stageListener.changedLocation(window.getX(), window.getY());
//We need to sync the new x,y for painting
if (!Application.GetApplication().hasWindowManager()) {
AbstractPainter.renderLock.lock();
try {
GlassScene scene = stage.getScene();
if (scene != null) {
scene.updateSceneState();
}
} finally {
AbstractPainter.renderLock.unlock();
}
}
break;
case WindowEvent.RESIZE:
stage.stageListener.changedSize(window.getWidth(), window.getHeight());
break;
case WindowEvent.FOCUS_GAINED:
WindowStage.addActiveWindow(stage);
stage.stageListener.changedFocused(true, FocusCause.ACTIVATED);
break;
case WindowEvent.FOCUS_LOST:
stage.stageListener.changedFocused(false, FocusCause.DEACTIVATED);
break;
case WindowEvent.FOCUS_UNGRAB:
stage.stageListener.focusUngrab();
break;
case WindowEvent.FOCUS_GAINED_FORWARD:
WindowStage.addActiveWindow(stage);
stage.stageListener.changedFocused(true, FocusCause.TRAVERSED_FORWARD);
break;
case WindowEvent.FOCUS_GAINED_BACKWARD:
WindowStage.addActiveWindow(stage);
stage.stageListener.changedFocused(true, FocusCause.TRAVERSED_BACKWARD);
break;
case WindowEvent.FOCUS_DISABLED:
stage.handleFocusDisabled();
break;
case WindowEvent.INIT_ACCESSIBILITY:
stage.stageListener.initAccessibleTKStageListener();
break;
case WindowEvent.DESTROY:
stage.setPlatformWindowClosed();
stage.stageListener.closed();
break;
case WindowEvent.CLOSE:
stage.stageListener.closing();
break;
default:
if (QuantumToolkit.verbose) {
System.err.println("GlassWindowEventHandler: unknown type: " + type);
}
break;
}
return null;
}
@Override
public void handleWindowEvent(final Window window, final long time, final int type) {
this.window = window;
this.type = type;
AccessControlContext acc = stage.getAccessControlContext();
AccessController.doPrivileged(this, acc);
}
@Override
public void handleScreenChangedEvent(Window window, long time, Screen oldScreen, Screen newScreen) {
GlassScene scene = stage.getScene();
if (scene != null) {
AbstractPainter.renderLock.lock();
try {
scene.entireSceneNeedsRepaint();
scene.updateSceneState();
} finally {
AbstractPainter.renderLock.unlock();
}
}
}
}