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This is a backport of OpenJFX 8 to run on Java 7.
The newest version!
/*
* Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.prism.d3d;
class D3DFrameStats {
public int numTrianglesDrawn;
public int numDrawCalls;
public int numBufferLocks;
public int numTextureLocks;
public int numTextureTransferBytes;
public int numSetTexture;
public int numSetPixelShader;
public int numRenderTargetSwitch;
static int divr(int x, int d) {
return (x + d / 2) / d;
}
public String toDebugString(int nFrames) {
return "D3D Statistics per last " + nFrames + " frame(s) :\n"
+ "\tnumTrianglesDrawn=" + divr(numTrianglesDrawn, nFrames)
+ ", numDrawCalls=" + divr(numDrawCalls, nFrames)
+ ", numBufferLocks=" + divr(numBufferLocks, nFrames)
+ "\n\tnumTextureLocks=" + divr(numTextureLocks, nFrames)
+ ", numTextureTransferKBytes=" + divr(numTextureTransferBytes / 1024, nFrames)
+ "\n\tnumRenderTargetSwitch=" + divr(numRenderTargetSwitch, nFrames)
+ ", numSetTexture=" + divr(numSetTexture, nFrames)
+ ", numSetPixelShader=" + divr(numSetPixelShader, nFrames);
}
};