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This is a backport of OpenJFX 8 to run on Java 7.
The newest version!
/*
* Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.prism.d3d;
import com.sun.prism.Image;
import com.sun.prism.PhongMaterial;
import com.sun.prism.Texture;
import com.sun.prism.TextureMap;
import com.sun.prism.impl.BaseGraphicsResource;
import com.sun.prism.impl.Disposer;
import sun.util.logging.PlatformLogger;
/**
* TODO: 3D - Need documentation
*/
class D3DPhongMaterial extends BaseGraphicsResource implements PhongMaterial {
static int count = 0;
private final D3DContext context;
private final long nativeHandle;
private TextureMap maps[] = new TextureMap[MAX_MAP_TYPE];
private D3DPhongMaterial(D3DContext context, long nativeHandle,
Disposer.Record disposerRecord) {
super(disposerRecord);
this.context = context;
this.nativeHandle = nativeHandle;
count++;
}
static D3DPhongMaterial create(D3DContext context) {
long nativeHandle = context.createD3DPhongMaterial();
return new D3DPhongMaterial(context, nativeHandle, new D3DPhongMaterialDisposerRecord(context, nativeHandle));
}
long getNativeHandle() {
return nativeHandle;
}
public void setSolidColor(float r, float g, float b, float a) {
context.setSolidColor(nativeHandle, r, g, b, a);
}
public void setTextureMap(TextureMap map) {
maps[map.getType().ordinal()] = map;
}
private Texture setupTexture(TextureMap map) {
boolean isSpecularAlpha = false;
boolean isBumpAlpha = false;
Image image = map.getImage();
Texture texture = (image == null) ? null
: context.getResourceFactory().getCachedTexture(image, Texture.WrapMode.CLAMP_TO_EDGE);
switch (map.getType()) {
case SPECULAR:
isSpecularAlpha = texture == null ? false : !texture.getPixelFormat().isOpaque();
break;
case BUMP:
isBumpAlpha = texture == null ? false : !texture.getPixelFormat().isOpaque();
break;
case DIFFUSE:
break;
case SELF_ILLUM:
break;
default:
// NOP
}
long hTexture = (texture != null) ? ((D3DTexture) texture).getNativeTextureObject() : 0;
context.setMap(nativeHandle, map.getType().ordinal(),
hTexture, isSpecularAlpha, isBumpAlpha);
return texture;
}
public void lockTextureMaps() {
for (int i = 0; i < MAX_MAP_TYPE; i++) {
Texture texture = maps[i].getTexture();
if (!maps[i].isDirty() && texture != null) {
texture.lock();
if (!texture.isSurfaceLost()) {
continue;
}
}
texture = setupTexture(maps[i]);
maps[i].setTexture(texture);
maps[i].setDirty(false);
if (maps[i].getImage() != null && texture == null) {
String logname = PhongMaterial.class.getName();
PlatformLogger.getLogger(logname).warning(
"Warning: Low on texture resources. Cannot create texture.");
}
}
}
public void unlockTextureMaps() {
for (int i = 0; i < MAX_MAP_TYPE; i++) {
Texture texture = maps[i].getTexture();
if (texture != null) {
texture.unlock();
}
}
}
@Override
public void dispose() {
disposerRecord.dispose();
count--;
}
public int getCount() {
return count;
}
static class D3DPhongMaterialDisposerRecord implements Disposer.Record {
private final D3DContext context;
private long nativeHandle;
D3DPhongMaterialDisposerRecord(D3DContext context, long nativeHandle) {
this.context = context;
this.nativeHandle = nativeHandle;
}
void traceDispose() {
}
public void dispose() {
if (nativeHandle != 0L) {
traceDispose();
context.releaseD3DPhongMaterial(nativeHandle);
nativeHandle = 0L;
}
}
}
}