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/*
 * Copyright (c) 2009, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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package com.sun.prism.d3d;

import com.sun.prism.impl.VertexBuffer;

class D3DVertexBuffer extends VertexBuffer {

    private final long contextHandle;

    D3DVertexBuffer(long context, int maxQuads) {
        super(maxQuads);
        this.contextHandle = context;
    }

    @Override
    protected void drawQuads(int numVertices) {
        int res = nDrawIndexedQuads(contextHandle, coordArray, colorArray, numVertices);
        D3DContext.validate(res);
    }

    @Override
    protected void drawTriangles(int numTriangles, float fData[], byte cData[]) {
        nDrawTriangleList(contextHandle, fData, cData, numTriangles);
    }

    private static native int nDrawIndexedQuads(long pCtx,
            float coords[], byte colors[], int numVertices);

    private static native int nDrawTriangleList(long pCtx,
            float coords[], byte colors[], int numTriangles);

}




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