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/*
 * Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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package com.sun.prism.impl;

import com.sun.javafx.geom.Quat4f;
import com.sun.javafx.geom.Vec2f;
import com.sun.javafx.geom.Vec3f;
import com.sun.prism.Mesh;
import java.util.Arrays;
import sun.util.logging.PlatformLogger;

/**
 * TODO: 3D - Need documentation
 */
public abstract class BaseMesh extends BaseGraphicsResource implements Mesh {

    private int nVerts;
    private int nTVerts;
    private int nFaces;
    private float[] pos;
    private float[] uv;
    private int[] faces;
    private int[] smoothing;
    private boolean allSameSmoothing;
    private boolean allHardEdges;
    
    //pos (3 floats), tex (2 floats) and norm (4 float)
    protected static final int VERTEX_SIZE = 9;

    // Data members container for a single face
    //    Vec3i pVerts;
    //    Vec3i tVerts;
    //    int  smGroup;
    public static enum FaceMembers {
        POINT0, TEXCOORD0, POINT1, TEXCOORD1, POINT2, TEXCOORD2, SMOOTHING_GROUP
    };
    public static final int FACE_MEMBERS_SIZE = 7;

    protected BaseMesh(Disposer.Record disposerRecord) {
        super(disposerRecord);
    }

    public abstract boolean buildNativeGeometry(float[] vertexBuffer, 
            int vertexBufferLength, int[] indexBufferInt, int indexBufferLength);

     public abstract boolean buildNativeGeometry(float[] vertexBuffer,
            int vertexBufferLength, short[] indexBufferShort, int indexBufferLength);

    @Override
    public boolean buildGeometry(float[] pos, float[] uv, int[] faces, int[] smoothing) {
        nVerts = pos.length / 3;
        nTVerts = uv.length / 2;
        nFaces = faces.length / 6;
        assert nVerts > 0 && nFaces > 0 && nTVerts > 0;
        this.pos = pos;
        this.uv = uv;
        this.faces = faces;
        this.smoothing = smoothing != null && smoothing.length >= nFaces ? smoothing : null;

        MeshTempState instance = MeshTempState.getInstance();
        // big pool for all possible vertices
        instance.pool = (instance.pool == null || instance.pool.length < nFaces * 3)
                ? new MeshVertex[nFaces * 3] : instance.pool;

        if (instance.indexBuffer == null || instance.indexBuffer.length < nFaces * 3) {
            instance.indexBuffer = new int[nFaces * 3];
        }

        if (instance.pVertex == null || instance.pVertex.length < nVerts) {
            instance.pVertex = new MeshVertex[nVerts];
        } else {
            Arrays.fill(instance.pVertex, 0, instance.pVertex.length, null);
        }

        // check if all hard edges or all smooth
        checkSmoothingGroup();

        // compute [N, T, B] for each face
        computeTBNormal(instance.pool, instance.pVertex, instance.indexBuffer);

        // process sm and weld points
        int nNewVerts = MeshVertex.processVertices(instance.pVertex, nVerts,
                allHardEdges, allSameSmoothing);

        if (instance.vertexBuffer == null
                || instance.vertexBuffer.length < nNewVerts * VERTEX_SIZE) {
            instance.vertexBuffer = new float[nNewVerts * VERTEX_SIZE];
        }
        buildVertexBuffer(instance.pVertex, instance.vertexBuffer);
        
        if (nNewVerts > 0x10000) {
            buildIndexBuffer(instance.pool, instance.indexBuffer, null);
            return buildNativeGeometry(instance.vertexBuffer,
                    nNewVerts * VERTEX_SIZE, instance.indexBuffer, nFaces * 3);
        } else {
            if (instance.indexBufferShort == null || instance.indexBufferShort.length < nFaces * 3) {
                instance.indexBufferShort = new short[nFaces * 3];
            }
            buildIndexBuffer(instance.pool, instance.indexBuffer, instance.indexBufferShort);
            return buildNativeGeometry(instance.vertexBuffer,
                    nNewVerts * VERTEX_SIZE, instance.indexBufferShort, nFaces * 3);
        }
    }

    private void computeTBNormal(MeshVertex[] pool, MeshVertex[] pVertex, int[] indexBuffer) {
        MeshTempState instance = MeshTempState.getInstance();
        
        // tmp variables
        int[] smFace = instance.smFace;
        int[] triVerts = instance.triVerts;
        Vec3f[] triPoints = instance.triPoints;
        Vec2f[] triTexCoords = instance.triTexCoords;
        Vec3f[] n = instance.norm;
        

        for (int f = 0, nDeadFaces = 0, poolIndex = 0; f < nFaces; f++) {
            int index = f * 3;

            smFace = getFace(f, smFace); // copy from mesh to tmp smFace

            // Get tex. point. index
            triVerts[0] = smFace[BaseMesh.FaceMembers.POINT0.ordinal()];
            triVerts[1] = smFace[BaseMesh.FaceMembers.POINT1.ordinal()];
            triVerts[2] = smFace[BaseMesh.FaceMembers.POINT2.ordinal()];
            
            if (MeshUtil.isDeadFace(triVerts)) {
                nDeadFaces++;
                String logname = BaseMesh.class.getName();
                PlatformLogger.getLogger(logname).warning("Dead face ["
                        + triVerts[0] + ", " + triVerts[1] + ", " + triVerts[2]
                        + "] @ face group " + f + "; nEmptyFaces = " + nDeadFaces);
                indexBuffer[index] = MeshVertex.IDX_UNDEFINED;
                continue;
            }

            for (int i = 0; i < 3; i++) {
                triPoints[i] = getVertex(triVerts[i], triPoints[i]);
            }

            // Get tex. coord. index
            triVerts[0] = smFace[BaseMesh.FaceMembers.TEXCOORD0.ordinal()];
            triVerts[1] = smFace[BaseMesh.FaceMembers.TEXCOORD1.ordinal()];
            triVerts[2] = smFace[BaseMesh.FaceMembers.TEXCOORD2.ordinal()];

            for (int i = 0; i < 3; i++) {
                triTexCoords[i] = getTVertex(triVerts[i], triTexCoords[i]);
            }

            MeshUtil.computeTBNNormalized(triPoints[0], triPoints[1], triPoints[2],
                                          triTexCoords[0], triTexCoords[1], triTexCoords[2],
                                          n);

            for (int j = 0; j < 3; ++j) {
                pool[poolIndex] = (pool[poolIndex] == null) ? new MeshVertex() : pool[poolIndex];

                for (int i = 0; i < 3; ++i) {
                    pool[poolIndex].norm[i].set(n[i]);
                }
                pool[poolIndex].smGroup = smFace[BaseMesh.FaceMembers.SMOOTHING_GROUP.ordinal()];
                pool[poolIndex].fIdx = f;
                pool[poolIndex].tVert = triVerts[j];
                pool[poolIndex].index = MeshVertex.IDX_UNDEFINED;
                int ii = j == 0 ? BaseMesh.FaceMembers.POINT0.ordinal()
                        : j == 1 ? BaseMesh.FaceMembers.POINT1.ordinal()
                        : BaseMesh.FaceMembers.POINT2.ordinal();
                int pIdx = smFace[ii];
                pool[poolIndex].pVert = pIdx;
                indexBuffer[index + j] = pIdx;
                pool[poolIndex].next = pVertex[pIdx];
                pVertex[pIdx] = pool[poolIndex];
                poolIndex++;
            }
        }
    }

    private void buildVSQuat(Vec3f[] tm, Quat4f quat) {
        Vec3f v = MeshTempState.getInstance().vec3f1;
        v.cross(tm[1], tm[2]);
        float d = tm[0].dot(v);
        if (d < 0) {
            tm[2].mul(-1);
        }

        MeshUtil.buildQuat(tm, quat);
        assert (quat.w >= 0);

        if (d < 0) {
            if (quat.w == 0) {
                quat.w = MeshUtil.MAGIC_SMALL;
            }
            quat.scale(-1);
        }
    }

    private void buildVertexBuffer(MeshVertex[] pVerts, float[] vertexBuffer) {
        Quat4f quat = MeshTempState.getInstance().quat;
        int idLast = 0;

        for (int i = 0, index = 0; i < nVerts; ++i) {
            MeshVertex v = pVerts[i];
            for (; v != null; v = v.next) {
                if (v.index == idLast) {
                    int ind = v.pVert * 3;
                    vertexBuffer[index++] = pos[ind];
                    vertexBuffer[index++] = pos[ind + 1];
                    vertexBuffer[index++] = pos[ind + 2];
                    ind = v.tVert * 2;
                    vertexBuffer[index++] = uv[ind];
                    vertexBuffer[index++] = uv[ind + 1];
                    buildVSQuat(v.norm, quat);
                    vertexBuffer[index++] = quat.x;
                    vertexBuffer[index++] = quat.y;
                    vertexBuffer[index++] = quat.z;
                    vertexBuffer[index++] = quat.w;
                    idLast++;
                }
            }
        }
    }

    private void buildIndexBuffer(MeshVertex[] pool, int[] indexBuffer, short[] indexBufferShort) {
        for (int i = 0; i < nFaces; ++i) {
            int index = i * 3;
            if (indexBuffer[index] != MeshVertex.IDX_UNDEFINED) {
                for (int j = 0; j < 3; ++j) {
                    assert (pool[index].fIdx == i);
                    if (indexBufferShort != null) {
                        indexBufferShort[index + j] = (short) pool[index + j].index;
                    } else {
                        indexBuffer[index + j] = pool[index + j].index;
                    }
                    pool[index + j].next = null; // release reference
                }
            } else {
                for (int j = 0; j < 3; ++j) {
                    if (indexBufferShort != null) {
                        indexBufferShort[index + j] = 0;
                    } else {
                        indexBuffer[index + j] = 0;
                    }
                }
            }
        }
    }
    
    public int getNumVerts() {
        return nVerts;
    }

    public int getNumTVerts() {
        return nTVerts;
    }

    public int getNumFaces() {
        return nFaces;
    }

    public Vec3f getVertex(int pIdx, Vec3f vertex) {
        if (vertex == null) {
            vertex = new Vec3f();
        }
        int index = pIdx * 3;
        vertex.set(pos[index], pos[index + 1], pos[index + 2]);
        return vertex;
    }

    public Vec2f getTVertex(int tIdx, Vec2f texCoord) {
        if (texCoord == null) {
            texCoord = new Vec2f();
        }
        int index = tIdx * 2;
        texCoord.set(uv[index], uv[index + 1]);
        return texCoord;
    }

    private void checkSmoothingGroup() {
        if (smoothing == null || smoothing.length == 0) { // all smooth
            allSameSmoothing = true;
            allHardEdges = false;
            return;
        }

        for (int i = 0; i + 1 < smoothing.length; i++) {
            if (smoothing[i] != smoothing[i + 1]) {
                // various SmGroup
                allSameSmoothing = false;
                allHardEdges = false;
                return;
            }
        }

        if (smoothing[0] == 0) { // all hard edges
            allSameSmoothing = false;
            allHardEdges = true;
        } else { // all belongs to one group == all smooth
            allSameSmoothing = true;
            allHardEdges = false;
        }
    }

    public int[] getFace(int fIdx, int[] face) {
        int index = fIdx * 6;
        if ((face == null) || (face.length < FACE_MEMBERS_SIZE)) {
            face = new int[FACE_MEMBERS_SIZE];
        }
        if (faces[index] < nVerts
                && faces[index + 2] < nVerts
                && faces[index + 4] < nVerts
                && faces[index + 1] < nTVerts
                && faces[index + 3] < nTVerts
                && faces[index + 5] < nTVerts) {
            // Note: Order matter, [0, 5] == FaceMembers' points and texcoords
            for (int i = 0; i < 6; i++) {
                face[i] = faces[index + i];
            }
            // Note: Order matter, 6 == FaceMembers.SMOOTHING_GROUP.ordinal()
            // There is a total of 32 smoothing groups.
            // Assign to 1st smoothing group if smoothing is null.
            face[6] = smoothing != null ? smoothing[fIdx] : 1;
        } else {
            // Note: Order matter, [0, 5] == FaceMembers' points and texcoords
            for (int i = 0; i < 6; i++) {
                face[i] = 0;
            }
            // Note: Order matter, 6 == FaceMembers.SMOOTHING_GROUP.ordinal()
            face[6] = 1;
        }
        return face;
    }
}




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