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This is a backport of OpenJFX 8 to run on Java 7.
The newest version!
/*
* Copyright (c) 2010, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.prism.j2d;
import com.sun.glass.ui.Screen;
import com.sun.prism.MediaFrame;
import com.sun.prism.Mesh;
import com.sun.prism.MeshView;
import com.sun.prism.PhongMaterial;
import com.sun.prism.PixelFormat;
import com.sun.prism.Presentable;
import com.sun.prism.PresentableState;
import com.sun.prism.RTTexture;
import com.sun.prism.Texture;
import com.sun.prism.Texture.Usage;
import com.sun.prism.Texture.WrapMode;
import com.sun.prism.impl.BaseResourceFactory;
import com.sun.prism.impl.ManagedResource;
import com.sun.prism.impl.TextureResourcePool;
import com.sun.prism.impl.VertexBuffer;
import com.sun.prism.impl.shape.BasicShapeRep;
import com.sun.prism.shape.ShapeRep;
class J2DResourceFactory extends BaseResourceFactory
{
private Screen screen;
J2DResourceFactory(Screen screen) {
this.screen = screen;
}
public TextureResourcePool getTextureResourcePool() {
return J2DTexturePool.instance;
}
Screen getScreen() {
return screen;
}
private static ShapeRep theRep = new BasicShapeRep();
public ShapeRep createArcRep(boolean needs3D) {
return theRep;
}
public ShapeRep createEllipseRep(boolean needs3D) {
return theRep;
}
public ShapeRep createRoundRectRep(boolean needs3D) {
return theRep;
}
public ShapeRep createPathRep(boolean needs3D) {
return theRep;
}
public Presentable createPresentable(PresentableState pState) {
return J2DPresentable.create(pState, this);
}
public int getRTTWidth(int w, WrapMode wrapMode) {
return w;
}
public int getRTTHeight(int h, WrapMode wrapMode) {
return h;
}
public RTTexture createRTTexture(int width, int height, WrapMode wrapMode) {
J2DTexturePool pool = J2DTexturePool.instance;
long size = pool.estimateRTTextureSize(width, height, false);
if (!pool.prepareForAllocation(size)) {
return null;
}
return new J2DRTTexture(width, height, this);
}
public Texture createTexture(PixelFormat formatHint,
Usage usageHint, WrapMode wrapMode,
int w, int h)
{
return J2DTexture.create(formatHint, wrapMode, w, h);
}
public Texture createTexture(MediaFrame vdb) {
Texture tex;
vdb.holdFrame();
if (vdb.getPixelFormat() != PixelFormat.INT_ARGB_PRE) {
MediaFrame newFrame = vdb.convertToFormat(PixelFormat.INT_ARGB_PRE);
vdb.releaseFrame();
vdb = newFrame;
if (null == vdb) {
// FIXME: error condition?
return null;
}
}
tex = J2DTexture.create(vdb.getPixelFormat(), WrapMode.CLAMP_TO_EDGE,
vdb.getWidth(), vdb.getHeight());
vdb.releaseFrame();
return tex;
}
public int getMaximumTextureSize() {
return Integer.MAX_VALUE;
}
public boolean isFormatSupported(PixelFormat format) {
switch (format) {
case BYTE_RGB:
case BYTE_GRAY:
case INT_ARGB_PRE:
case BYTE_BGRA_PRE:
return true;
case BYTE_ALPHA:
case BYTE_APPLE_422:
case MULTI_YCbCr_420:
case FLOAT_XYZW:
default:
return false;
}
}
public VertexBuffer createVertexBuffer(int maxQuads) {
// This is only used by ES1 and ES2 - it should perhaps be
// moved to an ES-specific subclass of ResourceFactory?
throw new UnsupportedOperationException("Not supported yet.");
}
public void dispose() {
}
public PhongMaterial createPhongMaterial() {
throw new UnsupportedOperationException("Not supported yet.");
}
public MeshView createMeshView(Mesh mesh) {
throw new UnsupportedOperationException("Not supported yet.");
}
public Mesh createMesh() {
throw new UnsupportedOperationException("Not supported yet.");
}
}