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/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** NOTE:  The Original Code (as defined below) has been licensed to Sun
** Microsystems, Inc. ("Sun") under the SGI Free Software License B
** (Version 1.1), shown above ("SGI License").   Pursuant to Section
** 3.2(3) of the SGI License, Sun is distributing the Covered Code to
** you under an alternative license ("Alternative License").  This
** Alternative License includes all of the provisions of the SGI License
** except that Section 2.2 and 11 are omitted.  Any differences between
** the Alternative License and the SGI License are offered solely by Sun
** and not by SGI.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
** Author: Eric Veach, July 1994
** Java Port: Pepijn Van Eeckhoudt, July 2003
** Java Port: Nathan Parker Burg, August 2003
*/
package com.sun.prism.util.tess;

/**
 * TessellatorCallback interface provides methods that the user will
 * override to define the callbacks for a tessellation object.
 *
 * @author Eric Veach, July 1994
 * @author Java Port: Pepijn Van Eeckhoudt, July 2003
 * @author Java Port: Nathan Parker Burg, August 2003
 */
public interface TessellatorCallback {
  /**
   * The begin callback method is invoked like
   * {@link com.sun.prism.opengl.GL#glBegin glBegin} to indicate the start of a
   * (triangle) primitive. The method takes a single argument of type int. If
   * the GLU_TESS_BOUNDARY_ONLY property is set to GL_FALSE, then
   * the argument is set to either GL_TRIANGLE_FAN,
   * GL_TRIANGLE_STRIP, or GL_TRIANGLES. If the
   * GLU_TESS_BOUNDARY_ONLY property is set to GL_TRUE, then the
   * argument will be set to GL_LINE_LOOP.
   *
   * @param type
   *        Specifics the type of begin/end pair being defined.  The following
   *        values are valid:  GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP,
   *        GL_TRIANGLES or GL_LINE_LOOP.
   *
   * @see GLU#gluTessCallback           gluTessCallback
   * @see #end     end
   * @see #begin   begin
   */
  public void begin(int type);

  /**
   * The same as the {@link #begin begin} callback method except that
   * it takes an additional reference argument. This reference is
   * identical to the opaque reference provided when {@link
   * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called.
   *
   * @param type
   *        Specifics the type of begin/end pair being defined.  The following
   *        values are valid:  GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP,
   *        GL_TRIANGLES or GL_LINE_LOOP.
   * @param polygonData
   *        Specifics a reference to user-defined data.
   *
   * @see GLU#gluTessCallback           gluTessCallback
   * @see #endData endData
   * @see #begin   begin
   */
  public void beginData(int type, Object polygonData);


  /**
   * The edgeFlag callback method is similar to
   * {@link com.sun.prism.opengl.GL#glEdgeFlag glEdgeFlag}. The method takes
   * a single boolean boundaryEdge that indicates which edges lie on the
   * polygon boundary. If the boundaryEdge is GL_TRUE, then each vertex
   * that follows begins an edge that lies on the polygon boundary, that is,
   * an edge that separates an interior region from an exterior one. If the
   * boundaryEdge is GL_FALSE, then each vertex that follows begins an
   * edge that lies in the polygon interior. The edge flag callback (if
   * defined) is invoked before the first vertex callback.

* * Since triangle fans and triangle strips do not support edge flags, the * begin callback is not called with GL_TRIANGLE_FAN or * GL_TRIANGLE_STRIP if a non-null edge flag callback is provided. * (If the callback is initialized to null, there is no impact on * performance). Instead, the fans and strips are converted to independent * triangles. * * @param boundaryEdge * Specifics which edges lie on the polygon boundary. * * @see GLU#gluTessCallback gluTessCallback * @see #edgeFlagData edgeFlagData */ public void edgeFlag(boolean boundaryEdge); /** * The same as the {@link #edgeFlag edgeFlage} callback method * except that it takes an additional reference argument. This * reference is identical to the opaque reference provided when * {@link GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. * * @param boundaryEdge * Specifics which edges lie on the polygon boundary. * @param polygonData * Specifics a reference to user-defined data. * * @see GLU#gluTessCallback gluTessCallback * @see #edgeFlag edgeFlag */ public void edgeFlagData(boolean boundaryEdge, Object polygonData); /** * The vertex callback method is invoked between the {@link * #begin begin} and {@link #end end} callback methods. It is * similar to {@link com.sun.prism.opengl.GL#glVertex3f glVertex3f}, * and it defines the vertices of the triangles created by the * tessellation process. The method takes a reference as its only * argument. This reference is identical to the opaque reference * provided by the user when the vertex was described (see {@link * GLU#gluTessVertex gluTessVertex}). * * @param vertexData * Specifics a reference to the vertices of the triangles created * by the tessellation process. * * @see GLU#gluTessCallback gluTessCallback * @see #vertexData vertexData */ public void vertex(Object vertexData); /** * The same as the {@link #vertex vertex} callback method except * that it takes an additional reference argument. This reference is * identical to the opaque reference provided when {@link * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. * * @param vertexData * Specifics a reference to the vertices of the triangles created * by the tessellation process. * @param polygonData * Specifics a reference to user-defined data. * * @see GLU#gluTessCallback gluTessCallback * @see #vertex vertex */ public void vertexData(Object vertexData, Object polygonData); /** * The end callback serves the same purpose as * {@link com.sun.prism.opengl.GL#glEnd glEnd}. It indicates the end of a * primitive and it takes no arguments. * * @see GLU#gluTessCallback gluTessCallback * @see #begin begin * @see #endData endData */ public void end(); /** * The same as the {@link #end end} callback method except that it * takes an additional reference argument. This reference is * identical to the opaque reference provided when {@link * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. * * @param polygonData * Specifics a reference to user-defined data. * * @see GLU#gluTessCallback gluTessCallback * @see #beginData beginData * @see #end end */ public void endData(Object polygonData); /** * The combine callback method is called to create a new vertex when * the tessellation detects an intersection, or wishes to merge features. The * method takes four arguments: an array of three elements each of type * double, an array of four references, an array of four elements each of * type float, and a reference to a reference.

* * The vertex is defined as a linear combination of up to four existing * vertices, stored in data. The coefficients of the linear combination * are given by weight; these weights always add up to 1. All vertex * pointers are valid even when some of the weights are 0. coords gives * the location of the new vertex.

* * The user must allocate another vertex, interpolate parameters using * data and weight, and return the new vertex pointer in * outData. This handle is supplied during rendering callbacks. The * user is responsible for freeing the memory some time after * {@link GLU#gluTessEndPolygon gluTessEndPolygon} is * called.

* * For example, if the polygon lies in an arbitrary plane in 3-space, and a * color is associated with each vertex, the GLU_TESS_COMBINE * callback might look like this: * *

   *         void myCombine(double[] coords, Object[] data,
   *                        float[] weight, Object[] outData)
   *         {
   *            MyVertex newVertex = new MyVertex();
   *
   *            newVertex.x = coords[0];
   *            newVertex.y = coords[1];
   *            newVertex.z = coords[2];
   *            newVertex.r = weight[0]*data[0].r +
   *                          weight[1]*data[1].r +
   *                          weight[2]*data[2].r +
   *                          weight[3]*data[3].r;
   *            newVertex.g = weight[0]*data[0].g +
   *                          weight[1]*data[1].g +
   *                          weight[2]*data[2].g +
   *                          weight[3]*data[3].g;
   *            newVertex.b = weight[0]*data[0].b +
   *                          weight[1]*data[1].b +
   *                          weight[2]*data[2].b +
   *                          weight[3]*data[3].b;
   *            newVertex.a = weight[0]*data[0].a +
   *                          weight[1]*data[1].a +
   *                          weight[2]*data[2].a +
   *                          weight[3]*data[3].a;
   *            outData = newVertex;
   *         }
* * @param coords * Specifics the location of the new vertex. * @param data * Specifics the vertices used to create the new vertex. * @param weight * Specifics the weights used to create the new vertex. * @param outData * Reference user the put the coodinates of the new vertex. * * @see GLU#gluTessCallback gluTessCallback * @see #combineData combineData */ public void combine(double[] coords, Object[] data, float[] weight, Object[] outData); /** * The same as the {@link #combine combine} callback method except * that it takes an additional reference argument. This reference is * identical to the opaque reference provided when {@link * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. * * @param coords * Specifics the location of the new vertex. * @param data * Specifics the vertices used to create the new vertex. * @param weight * Specifics the weights used to create the new vertex. * @param outData * Reference user the put the coodinates of the new vertex. * @param polygonData * Specifics a reference to user-defined data. * * @see GLU#gluTessCallback gluTessCallback * @see #combine combine */ public void combineData(double[] coords, Object[] data, float[] weight, Object[] outData, Object polygonData); /** * The error callback method is called when an error is encountered. * The one argument is of type int; it indicates the specific error that * occurred and will be set to one of GLU_TESS_MISSING_BEGIN_POLYGON, * GLU_TESS_MISSING_END_POLYGON, GLU_TESS_MISSING_BEGIN_CONTOUR, * GLU_TESS_MISSING_END_CONTOUR, GLU_TESS_COORD_TOO_LARGE, * GLU_TESS_NEED_COMBINE_CALLBACK or GLU_OUT_OF_MEMORY. * Character strings describing these errors can be retrieved with the * {@link GLU#gluErrorString gluErrorString} call.

* * The GLU library will recover from the first four errors by inserting the * missing call(s). GLU_TESS_COORD_TOO_LARGE indicates that some * vertex coordinate exceeded the predefined constant * GLU_TESS_MAX_COORD in absolute value, and that the value has been * clamped. (Coordinate values must be small enough so that two can be * multiplied together without overflow.) * GLU_TESS_NEED_COMBINE_CALLBACK indicates that the tessellation * detected an intersection between two edges in the input data, and the * GLU_TESS_COMBINE or GLU_TESS_COMBINE_DATA callback was not * provided. No output is generated. GLU_OUT_OF_MEMORY indicates that * there is not enough memory so no output is generated. * * @param errnum * Specifics the error number code. * * @see GLU#gluTessCallback gluTessCallback * @see #errorData errorData */ public void error(int errnum); /** * The same as the {@link #error error} callback method except that * it takes an additional reference argument. This reference is * identical to the opaque reference provided when {@link * GLU#gluTessBeginPolygon gluTessBeginPolygon} was called. * * @param errnum * Specifics the error number code. * @param polygonData * Specifics a reference to user-defined data. * * @see GLU#gluTessCallback gluTessCallback * @see #error error */ public void errorData(int errnum, Object polygonData); //void mesh(com.sun.prism.opengl.impl.tessellator.GLUmesh mesh); }





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