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This is a backport of OpenJFX 8 to run on Java 7.
The newest version!
/*
* Copyright (c) 2009, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.scenario.effect;
/**
* An implementation supertype for both Gaussian and Box filter based
* shadows to facilitate their conditional usage inside the various
* composite shadow effects like DropShadow and InnerShadow.
*
* The radius, width and height parameters all refer to the corresponding
* dimension that a "Gaussian" blur filter would use - other shadow
* implementations will have to use whatever parameters produce a
* similar effect.
* The width and height parameters should relate to the radius parameter
* by the equation {@code w,h = 2 * r + 1} and if the width and height are
* set to something different then the radius parameter will be an average
* of the corresponding individual dimensional radius values.
*/
public abstract class AbstractShadow extends CoreEffect {
public AbstractShadow(Effect input) {
super(input);
}
public enum ShadowMode {
ONE_PASS_BOX,
TWO_PASS_BOX,
THREE_PASS_BOX,
GAUSSIAN,
}
public abstract ShadowMode getMode();
public abstract AbstractShadow implFor(ShadowMode m);
public abstract float getGaussianRadius();
public abstract void setGaussianRadius(float r);
public abstract float getGaussianWidth();
public abstract void setGaussianWidth(float w);
public abstract float getGaussianHeight();
public abstract void setGaussianHeight(float h);
public abstract float getSpread();
public abstract void setSpread(float spread);
public abstract Color4f getColor();
public abstract void setColor(Color4f c);
public abstract Effect getInput();
public abstract void setInput(Effect input);
}