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/*
 * Copyright (c) 2008, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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package com.sun.scenario.effect;

import com.sun.javafx.geom.Point2D;
import com.sun.javafx.geom.BaseBounds;
import com.sun.javafx.geom.transform.BaseTransform;

/**
 * A high-level effect that renders a shadow inside the edges of the
 * given content with the specified color, radius, and offset.
 */
public class InnerShadow extends DelegateEffect {

    private final InvertMask invert;
    private AbstractShadow shadow;
    private final Blend blend;

    /**
     * Constructs a new {@code InnerShadow} effect, with the default
     * blur radius (10.0), x offset (0.0), and y offset (0.0), using the
     * default input for source data.
     * This is a shorthand equivalent to:
     * 
     *     new InnerShadow(DefaultInput, DefaultInput)
     * 
*/ public InnerShadow() { this(DefaultInput, DefaultInput); } /** * Constructs a new {@code InnerShadow} effect, with the default * blur radius (10.0), x offset (0.0), and y offset (0.0). * This is a shorthand equivalent to: *
     *     new InnerShadow(input, input);
     * 
* * @param input the single input {@code Effect} */ public InnerShadow(Effect input) { this(input, input); } /** * Constructs a new {@code InnerShadow} effect, with the default * blur radius (10.0), x offset (0.0), and y offset (0.0). *

* This constructor is intended for advanced developers only. Most * developers will only ever need to use the default constructor. *

* The {@code shadowSourceInput} is used to create the background shadow, * and the {@code contentInput} is used to render the content over that * shadow. * * @param shadowSourceInput the input {@code Effect} used to create * the background shadow * @param contentInput the input {@code Effect} used to render the content * over the shadow */ public InnerShadow(Effect shadowSourceInput, Effect contentInput) { super(shadowSourceInput, contentInput); // // (ssInput) // | // Invert // | // (cInput) Shadow // | | // Blend // | // this.invert = new InvertMask(10, shadowSourceInput); this.shadow = new GaussianShadow(10f, Color4f.BLACK, invert); this.blend = new Blend(Blend.Mode.SRC_ATOP, contentInput, shadow); } public AbstractShadow.ShadowMode getShadowMode() { return shadow.getMode(); } public void setShadowMode(AbstractShadow.ShadowMode mode) { AbstractShadow.ShadowMode old = shadow.getMode(); AbstractShadow s = shadow.implFor(mode); if (s != shadow) { blend.setTopInput(s); } this.shadow = s; } protected Effect getDelegate() { return blend; } @Override public BaseBounds getBounds(BaseTransform transform, Effect defaultInput) { Effect input = getDefaultedInput(getContentInput(), defaultInput); return input.getBounds(transform, defaultInput); } /** * Returns the shadow source input for this {@code Effect}. * * @return the shadow source input for this {@code Effect} */ public final Effect getShadowSourceInput() { return invert.getInput(); } /** * Sets the shadow source input for this {@code Effect} to a specific * {@code Effect} or to the default input if {@code input} is * {@code null}. * * @param shadowSourceInput the shadow source input for this {@code Effect} */ public void setShadowSourceInput(Effect shadowSourceInput) { invert.setInput(shadowSourceInput); } /** * Returns the content input for this {@code Effect}. * * @return the content input for this {@code Effect} */ public final Effect getContentInput() { return blend.getBottomInput(); } /** * Sets the content input for this {@code Effect} to a specific * {@code Effect} or to the default input if {@code input} is * {@code null}. * * @param contentInput the content input for this {@code Effect} */ public void setContentInput(Effect contentInput) { blend.setBottomInput(contentInput); } /** * Returns the radius of the Gaussian kernel. * * @return the radius of the Gaussian kernel */ public float getRadius() { return shadow.getGaussianRadius(); } /** * Sets the radius of the shadow blur kernel. *

     *       Min:   0.0
     *       Max: 127.0
     *   Default:  10.0
     *  Identity:   0.0
     * 
* * @param radius the radius of the shadow blur kernel * @throws IllegalArgumentException if {@code radius} is outside the * allowable range */ public void setRadius(float radius) { float old = shadow.getGaussianRadius(); invert.setPad((int)Math.ceil(radius)); shadow.setGaussianRadius(radius); } public float getGaussianRadius() { return shadow.getGaussianRadius(); } public float getGaussianWidth() { return shadow.getGaussianWidth(); } public float getGaussianHeight() { return shadow.getGaussianHeight(); } public void setGaussianRadius(float r) { setRadius(r); } public void setGaussianWidth(float w) { float old = shadow.getGaussianWidth(); float maxr = (Math.max(w, shadow.getGaussianHeight()) - 1.0f) / 2.0f; invert.setPad((int) Math.ceil(maxr)); shadow.setGaussianWidth(w); } public void setGaussianHeight(float h) { float old = shadow.getGaussianHeight(); float maxr = (Math.max(shadow.getGaussianWidth(), h) - 1.0f) / 2.0f; invert.setPad((int) Math.ceil(maxr)); shadow.setGaussianHeight(h); } /** * Gets the choke of the shadow effect. * * @return the choke of the shadow effect */ public float getChoke() { return shadow.getSpread(); } /** * Sets the choke of the shadow effect. * The choke is the portion of the radius where the contribution of * the source material will be 100%. * The remaining portion of the radius will have a contribution * controlled by the Gaussian kernel. * A choke of {@code 0.0} will result in a pure Gaussian distribution * of the shadow. * A choke of {@code 1.0} will result in a solid growth inward of the * shadow from the edges to the limit of the radius with a very sharp * cutoff to transparency inside the radius. *
     *       Min: 0.0
     *       Max: 1.0
     *   Default: 0.0
     *  Identity: 0.0
     * 
* * @param choke the choke of the shadow effect * @throws IllegalArgumentException if {@code choke} is outside the * allowable range */ public void setChoke(float choke) { float old = shadow.getSpread(); shadow.setSpread(choke); } /** * Returns the shadow color. * * @return the shadow color */ public Color4f getColor() { return shadow.getColor(); } /** * Sets the shadow color. *
     *       Min: n/a
     *       Max: n/a
     *   Default: Color4f.BLACK
     *  Identity: n/a
     * 
* * @param color the shadow color * @throws IllegalArgumentException if {@code color} is null */ public void setColor(Color4f color) { Color4f old = shadow.getColor(); shadow.setColor(color); } /** * Returns the offset in the x direction, in pixels. * * @return the offset in the x direction, in pixels. */ public int getOffsetX() { return invert.getOffsetX(); } /** * Sets the offset in the x direction, in pixels. *
     *       Min: Integer.MIN_VALUE
     *       Max: Integer.MAX_VALUE
     *   Default: 0
     *  Identity: 0
     * 
* * @param xoff the offset in the x direction, in pixels */ public void setOffsetX(int xoff) { int old = invert.getOffsetX(); invert.setOffsetX(xoff); } /** * Returns the offset in the x direction, in pixels. * * @return the offset in the x direction, in pixels. */ public int getOffsetY() { return invert.getOffsetY(); } /** * Sets the offset in the y direction, in pixels. *
     *       Min: Integer.MIN_VALUE
     *       Max: Integer.MAX_VALUE
     *   Default: 0
     *  Identity: 0
     * 
* * @param yoff the offset in the y direction, in pixels */ public void setOffsetY(int yoff) { int old = invert.getOffsetY(); invert.setOffsetY(yoff); } @Override public Point2D transform(Point2D p, Effect defaultInput) { return getDefaultedInput(1, defaultInput).transform(p, defaultInput); } @Override public Point2D untransform(Point2D p, Effect defaultInput) { return getDefaultedInput(1, defaultInput).untransform(p, defaultInput); } }




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