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This is a backport of OpenJFX 8 to run on Java 7.
The newest version!
/*
* Copyright (c) 2009, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.scenario.effect.impl.state;
import com.sun.scenario.effect.Color4f;
import com.sun.scenario.effect.Effect.AccelType;
import com.sun.scenario.effect.FilterContext;
import com.sun.scenario.effect.impl.EffectPeer;
import com.sun.scenario.effect.impl.Renderer;
/**
* The helper class for defining a 1 dimensional linear convolution shadow
* kernel for the LinearConvolveShadow Shader. This class leverages the
* {@link BoxBlurState} class for defining the kernel and simply stores
* additional {@code shadowColor} and {@code spread} properties for the
* associated support methods for the shadow version of the shader.
*/
public class BoxShadowState extends BoxBlurState {
private Color4f shadowColor;
private float spread;
public Color4f getShadowColor() {
return shadowColor;
}
public void setShadowColor(Color4f shadowColor) {
if (shadowColor == null) {
throw new IllegalArgumentException("Color must be non-null");
}
this.shadowColor = shadowColor;
}
@Override
public float getSpread() {
return spread;
}
public void setSpread(float spread) {
if (spread < 0f || spread > 1f) {
throw new IllegalArgumentException("Spread must be in the range [0,1]");
}
this.spread = spread;
}
@Override
public boolean isNop() {
// The shadow operation is never a NOP since it replaces the colors
// if nothing else.
return false;
}
@Override
public boolean isNop(int pass) {
// Only the first pass of a shadow can be a NOP since the second
// pass always replaces the colors if nothing else.
return (pass == 0) && super.isNop(pass);
}
@Override
public boolean isShadow() {
return true;
}
@Override
public float[] getShadowColorComponents(int pass) {
return (pass == 0)
? BLACK_COMPONENTS
: shadowColor.getPremultipliedRGBComponents();
}
@Override
public EffectPeer getPeer(Renderer r, FilterContext fctx, int pass) {
int ksize = getScaledKernelSize(pass);
if (pass == 0 && ksize <= 1) {
// The result of ksize being too <= 1 is a NOP
// so we return null here to skip the corresponding
// filter pass.
// Note that we can only skip the first pass, the
// second pass is always required to convert the
// colors of the source into the desired shadow color.
return null;
}
int psize = getPeerSize(ksize);
AccelType actype = r.getAccelType();
String name;
switch (actype) {
case NONE:
case SIMD:
if (spread == 0.0f) {
name = "BoxShadow";
break;
}
/* FALLS THROUGH */
default:
name = "LinearConvolveShadow";
break;
}
EffectPeer peer = r.getPeerInstance(fctx, name, psize);
return peer;
}
}