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This is a backport of OpenJFX 8 to run on Java 7.
The newest version!
/*
* Copyright (c) 2009, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.scenario.effect.impl.state;
import com.sun.scenario.effect.Color4f;
/**
* The helper class for defining a 1 dimensional linear convolution shadow
* kernel for the gaussian Shadow shader. This class leverages the
* {@link GaussianBlurState} class for defining the kernel and simply stores
* additional {@code shadowColor} and {@code spread} properties for the
* associated support methods for the shadow version of the shader.
*/
public class GaussianShadowState extends GaussianBlurState {
private Color4f shadowColor;
private float spread;
@Override
void checkRadius(float radius) {
if (radius < 0f || radius > 127f) {
throw new IllegalArgumentException("Radius must be in the range [1,127]");
}
}
private int getPow2Scale(int pass) {
// Technically a radius of 127 would be scaled once down to a radius
// of 63.5 which generates a kernel of length 129, but we will be
// fudging it so that it only generates the central 127 values and
// the last value should be so close to 3*sigma to not be noticeable.
// This avoids a special "extra" scaling just for values > 126.
// So, we only ever scale at most once and then just short the kernel
// for those last couple of values.
return (getRadius(pass) > 63) ? -1 : 0;
}
@Override
public int getPow2ScaleX() {
return getPow2Scale(0);
}
@Override
public int getPow2ScaleY() {
return getPow2Scale(1);
}
@Override
public float getScaledRadius(int pass) {
float r = getRadius(pass);
int s = getPow2Scale(pass);
while (s < 0) {
r /= 2;
s++;
}
return r;
}
@Override
public int getScaledPad(int pass) {
float r = getScaledRadius(pass);
// A radius of 127 will be scaled back to 63.5 which technically
// requires a pad of 64 and a kernel size of 129, but we need to
// clip the kernel at 128 and thus the pad at 63.
return (r > 63.0f) ? 63 : (int) Math.ceil(r);
}
@Override
public int getScaledKernelSize(int pass) {
return getScaledPad(pass) * 2 + 1;
}
public Color4f getShadowColor() {
return shadowColor;
}
public void setShadowColor(Color4f shadowColor) {
if (shadowColor == null) {
throw new IllegalArgumentException("Color must be non-null");
}
this.shadowColor = shadowColor;
}
@Override
public float getSpread() {
return spread;
}
public void setSpread(float spread) {
if (spread < 0f || spread > 1f) {
throw new IllegalArgumentException("Spread must be in the range [0,1]");
}
this.spread = spread;
}
@Override
public boolean isNop() {
// The shadow operation is never a NOP since it replaces the colors
// if nothing else.
return false;
}
@Override
public boolean isNop(int pass) {
// Only the first pass of a shadow can be a NOP since the second
// pass always replaces the colors if nothing else.
return (pass == 0) && super.isNop(pass);
}
@Override
public boolean isShadow() {
return true;
}
@Override
public float[] getShadowColorComponents(int pass) {
return (pass == 0)
? BLACK_COMPONENTS
: shadowColor.getPremultipliedRGBComponents();
}
}