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package javafx.concurrent;

import javafx.beans.property.ReadOnlyBooleanProperty;
import javafx.beans.property.ReadOnlyDoubleProperty;
import javafx.beans.property.ReadOnlyObjectProperty;
import javafx.beans.property.ReadOnlyStringProperty;

/**
 * 

* A Worker is an object which performs some work in one or more background * threads, and who's state is observable and available to JavaFX applications * and is usable from the main JavaFX Application thread. This interface is * primarily implemented by both {@link Task} and {@link Service}, providing * a common API among both classes which makes it easier for libraries and * frameworks to provide workers which work well when developing user interfaces. *

*

* A Worker may or may not be reusable depending on the implementation. A * {@link Task}, for example, is not reusable while a {@link Service} is. *

*

* A Worker has a well defined life cycle. Every Worker begins in the * {@link State#READY} state. When the Worker has been scheduled for work * (for example, when a Service's {@link javafx.concurrent.Service#start()} * method is called), it is transitioned to {@link State#SCHEDULED}. Even * Workers which are not technically scheduled, but started immediately * (such as with {@link javafx.concurrent.Task#run()}) will transition through * the {@link State#SCHEDULED} on its way to the {@link State#RUNNING} state. *

*

* When the Worker is actually performing its work, the state will have been * transitioned to {@link State#RUNNING}. If the Worker completes normally, * it will end in the {@link State#SUCCEEDED} state, and the result of the * Worker will be set as the value property. If however an Exception * occurs during the execution of the Worker, then the state will be set to * {@link State#FAILED} and the exception property will be set * to the Exception which occurred. *

*

* At any time prior to the conclusion of the Worker (that is, if the state * is not already {@link State#SUCCEEDED} or {@link State#FAILED}) the developer * may invoke the {@link javafx.concurrent.Worker#cancel()} method. If called, the * Worker will cease execution (if possible, including use of Thread.interrupt) * and the state changed to {@link State#CANCELLED}. *

*

* The only valid beginning state for a Worker is {@link State#READY}, and the * valid ending states are {@link State#CANCELLED}, {@link State#SUCCEEDED}, * and {@link State#FAILED}. The running property is set to * true when the state is either {@link State#SCHEDULED} or {@link State#RUNNING}. *

*

* The Worker's progress can be monitored via three different properties, * totalWork, workDone, and progress. * These properties are set by the actual implementation of the Worker * interface, but can be observed by anybody. The workDone is * a number between -1 (meaning indeterminate progress) and * totalWork, inclusive. When workDone == totalWork * the progress will be 100% (or 1). totalWork * will be a number between -1 and Long.MAX_VALUE, inclusive. The progress * will be either -1 (meaning indeterminate), or a value between 0 and 1, inclusive, * representing 0% through 100%. *

*

* A Worker which is in the {@link State#READY} or {@link State#SCHEDULED} states * will always have workDone and progress set to -1. * A Worker which is in the {@link State#SUCCEEDED} state will always have * workDone == totalWork and progress == 1. In any * other state, the values for these properties may be any value in their * respective valid ranges. *

* @since JavaFX 2.0 */ public interface Worker { /** *

* The state of a Worker. The state transitions in a Worker are very well defined. * All Workers begin in the READY state. In some circumstances, a Worker might * be scheduled for execution before it is actually executed. In such cases, * it is sometimes useful to know when the Worker has been SCHEDULED separately * from when it is RUNNING. However even in cases where the Worker is executed * immediately, the Worker will temporarily enter the SCHEDULED state before * entering the RUNNING state. That is, the transition is always from * READY to SCHEDULED to RUNNING (unless of course the Worker in cancelled). *

*

* A Worker which runs but is never cancelled can only end up in one of two * states, either SUCCEEDED or FAILED. It only enters FAILED if an exception * was thrown during the execution of the Worker. A Worker may be cancelled when * READY, SCHEDULED, or RUNNING, in which case the final status will be CANCELLED. * When a Worker is cancelled in one of these circumstances it will transition * immediately to the CANCELLED state. *

*

* A reusable Worker will transition from CANCELLED, SUCCEEDED or FAILED back to * READY. From that point the normal state transitions are again followed. *

* @since JavaFX 2.0 */ public enum State { /** * Indicates that the Worker has not yet been executed and is ready * to be executed, or that it has been reinitialized. This is the * default initial state of the Worker. */ READY, /** * Indicates that the Worker has been scheduled for execution, but * that it is not currently running. This might be because the * Worker is waiting for a thread in a thread pool to become * available before it can start running. */ SCHEDULED, /** * Indicates that this Worker is running. This is set just immediately * prior to the Worker actually doing its first bit of work. */ RUNNING, /** * Indicates that this Worker has completed successfully, and that there * is a valid result ready to be read from the value property. */ SUCCEEDED, /** * Indicates that this Worker has been cancelled via the {@link #cancel()} * method. */ CANCELLED, /** * Indicates that this Worker has failed, usually due to some unexpected * condition having occurred. The exception can be retrieved from the * exception property. */ FAILED } /** * Specifies the current state of this Worker. The initial value is State.READY. * A Task may be restarted, in which case it will progress from one of these * end states (SUCCEEDED, CANCELLED, or FAILED) back to READY and then * immediately to SCHEDULED and RUNNING. These state transitions may occur * immediately one after the other, but will always occur in the prescribed order. * * @return The current state of this Worker */ public State getState(); /** * Gets the ReadOnlyObjectProperty representing the current state. * * @return The property representing the state */ public ReadOnlyObjectProperty stateProperty(); /** * Specifies the value, or result, of this Worker. This is set upon entering * the SUCCEEDED state, and cleared (set to null) if the Worker is reinitialized * (that is, if the Worker is a reusable Worker and is reset or restarted). * * @return the current value of this Worker */ public V getValue(); /** * Gets the ReadOnlyObjectProperty representing the value. * * @return The property representing the current value */ public ReadOnlyObjectProperty valueProperty(); /** * Indicates the exception which occurred while the Worker was running, if any. * If this property value is {@code null}, there is no known exception, even if * the status is FAILED. If this property is not {@code null}, it will most * likely contain an exception that describes the cause of failure. * * @return the exception, if one occurred */ public Throwable getException(); /** * Gets the ReadOnlyObjectProperty representing any exception which occurred. * * @return the property representing the exception */ public ReadOnlyObjectProperty exceptionProperty(); /** * Indicates the current amount of work that has been completed. Zero or a * positive value indicate progress toward completion. This variables value * may or may not change from its default value depending on the specific * Worker implementation. A value of -1 means that the current amount of work * done cannot be determined (ie: it is indeterminate). The value of * this property is always less than or equal to totalWork. * * @see #totalWorkProperty * @see #progressProperty * @return the amount of work done */ public double getWorkDone(); /** * Gets the ReadOnlyDoubleProperty representing the current progress. * * @return The property representing the amount of work done */ public ReadOnlyDoubleProperty workDoneProperty(); /** * Indicates a maximum value for the {@link #workDoneProperty} property. The * totalWork will either be -1 (indicating that the amount of work * to do is indeterminate), or it will be a non-zero value less than or * equal to Double.MAX_VALUE. * * @see #workDoneProperty * @see #progressProperty * @return the total work to be done */ public double getTotalWork(); /** * Gets the ReadOnlyDoubleProperty representing the maximum amount of work * that needs to be done. These "work units" have meaning to the Worker * implementation, such as the number of bytes that need to be downloaded * or the number of images to process or some other such metric. * * @return the property representing the total work to be done */ public ReadOnlyDoubleProperty totalWorkProperty(); /** * Indicates the current progress of this Worker in terms of percent complete. * A value between zero and one indicates progress toward completion. A value * of -1 means that the current progress cannot be determined (that is, it is * indeterminate). This property may or may not change from its default value * of -1 depending on the specific Worker implementation. * * @see #workDoneProperty * @see #totalWorkProperty * @return the current progress */ public double getProgress(); /** * Gets the ReadOnlyDoubleProperty representing the progress. * * @return the property representing the progress */ public ReadOnlyDoubleProperty progressProperty(); /** * True if the state is either SCHEDULED or RUNNING. When binding a Worker to a * {@link javafx.scene.control.ProgressIndicator}, you will typically bind the visibility * of the ProgressIndicator to the Worker's running property, and the progress of the * ProgressIndicator to the Worker's progress property. * * @return true if this Worker is running */ public boolean isRunning(); /** * Gets the ReadOnlyBooleanProperty representing whether the Worker is running. * * @return the property representing whether the worker is running */ public ReadOnlyBooleanProperty runningProperty(); /** * Gets a message associated with the current state of this Worker. This may * be something such as "Processing image 1 of 3", for example. * * @return the current message */ public String getMessage(); /** * Gets the ReadOnlyStringProperty representing the message. * * @return a property representing the current message */ public ReadOnlyStringProperty messageProperty(); /** * An optional title that should be associated with this Worker. * This may be something such as "Modifying Images". * * @return the current title */ public String getTitle(); /** * Gets the ReadOnlyStringProperty representing the title. * * @return the property representing the current title */ public ReadOnlyStringProperty titleProperty(); /** * Terminates execution of this Worker. Calling this method will either * remove this Worker from the execution queue or stop execution. * * @return returns true if the cancel was successful */ public boolean cancel(); }




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