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/*
 * Copyright (c) 2012, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
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package javafx.scene.layout;

import javafx.scene.image.Image;

/**
 * Defines properties describing how to render an image as the background to
 * some {@link Region}. A BackgroundImage must have an Image specified (it cannot be
 * null). The {@link #getRepeatX() repeatX} and {@link #getRepeatY() repeatY}
 * properties define how the image is to be repeated in each direction. The
 * {@link #getPosition() position} property defines how to position the image on the
 * Region while the {@link #getSize() size} property defines the size of the image
 * on the Region. For example, the {@code size} might be defined with
 * {@link javafx.scene.layout.BackgroundSize#isCover() cover = true}, meaning the image
 * should be stretched to cover the entire rendering surface of the Region.
 * 

* Because the BackgroundImage is immutable, it can safely be used in any * cache, and can safely be reused among multiple Regions. * @since JavaFX 8.0 */ public final class BackgroundImage { // TODO we need to attach a listener to the Image such that when the image loads // we cause the Region to repaint (probably the Region itself needs to handle this). /** * The image to be used. This will never be null. If this * image fails to load, then the entire BackgroundImage will * be skipped at rendering time. */ final Image image; public final Image getImage() { return image; } /** * Indicates in what manner (if at all) the background image * is to be repeated along the x-axis of the region. This * will never be null. */ final BackgroundRepeat repeatX; public final BackgroundRepeat getRepeatX() { return repeatX; } /** * Indicates in what manner (if at all) the background image * is to be repeated along the y-axis of the region. This will * never be null. */ final BackgroundRepeat repeatY; public final BackgroundRepeat getRepeatY() { return repeatY; } /** * The position of this BackgroundImage relative to the Region. Note that any * position outside the background area of the region will be clipped. */ final BackgroundPosition position; public final BackgroundPosition getPosition() { return position; } /** * The size of this image relative to the Region. */ final BackgroundSize size; public final BackgroundSize getSize() { return size; } /** * A cached hash code for faster secondary usage. It is expected * that BackgroundImage will be pulled from a cache in many cases. */ private final int hash; /** * Creates a new BackgroundImage. The {@code image} must be specified. * * @param image The image to use. This cannot be null. * @param repeatX The BackgroundRepeat for the x axis. If null, this value defaults to REPEAT. * @param repeatY The BackgroundRepeat for the y axis. If null, this value defaults to REPEAT. * @param position The BackgroundPosition to use. If null, defaults to BackgroundPosition.DEFAULT. * @param size The BackgroundSize. If null, defaults to BackgroundSize.DEFAULT. */ public BackgroundImage( Image image, BackgroundRepeat repeatX, BackgroundRepeat repeatY, BackgroundPosition position, BackgroundSize size) { if (image == null) throw new NullPointerException("Image cannot be null"); this.image = image; // As per the CSS 3 Spec (section 3.4): default to REPEAT this.repeatX = repeatX == null ? BackgroundRepeat.REPEAT : repeatX; this.repeatY = repeatY == null ? BackgroundRepeat.REPEAT : repeatY; this.position = position == null ? BackgroundPosition.DEFAULT : position; this.size = size == null ? BackgroundSize.DEFAULT : size; // Pre-compute the hash code. NOTE: all variables are prefixed with "this" so that we // do not accidentally compute the hash based on the constructor arguments rather than // based on the fields themselves! int result = this.image.hashCode(); result = 31 * result + this.repeatX.hashCode(); result = 31 * result + this.repeatY.hashCode(); result = 31 * result + this.position.hashCode(); result = 31 * result + this.size.hashCode(); hash = result; } /** * @inheritDoc */ @Override public boolean equals(Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; BackgroundImage that = (BackgroundImage) o; // Because the hash is cached, this can be very fast if (hash != that.hash) return false; if (!image.equals(that.image)) return false; if (!position.equals(that.position)) return false; if (repeatX != that.repeatX) return false; if (repeatY != that.repeatY) return false; if (!size.equals(that.size)) return false; return true; } /** * @inheritDoc */ @Override public int hashCode() { return hash; } }





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