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package javafx.scene.layout;

import com.sun.javafx.scene.layout.region.BorderImageSlices;
import javafx.geometry.Insets;
import javafx.scene.image.Image;

/**
 * Defines properties describing how to render an image as the border of
 * some Region. A BorderImage must have an Image specified (it cannot be
 * null). The {@code repeatX} and {@code repeatY} properties define how the
 * image is to be repeated in each direction. The {@code slices} property
 * defines how to slice up the image such that it can be stretched across
 * the Region, while the {@code widths} defines the area on the Region to
 * fill with the border image. Finally, the {@code outsets} define the distance
 * outward from the edge of the border over which the border extends. The
 * outsets of the BorderImage contribute to the outsets of the Border, which
 * in turn contribute to the bounds of the Region.
 * 

* Because the BorderImage is immutable, it can safely be used in any * cache, and can safely be reused among multiple Regions. *

* When applied to a Region with a defined shape, a BorderImage is not drawn. * TODO Should the insets still be applied? * @since JavaFX 8.0 */ public class BorderImage { /** * The image to be used. This will never be null. If this * image fails to load, then the entire BorderImage will * be skipped at rendering time and will not contribute to * any bounds or other computations. */ final Image image; public final Image getImage() { return image; } /** * Indicates in what manner (if at all) the border image * is to be repeated along the x-axis of the region. If not specified, * the default value is STRETCH. */ final BorderRepeat repeatX; public final BorderRepeat getRepeatX() { return repeatX; } /** * Indicates in what manner (if at all) the border image * is to be repeated along the y-axis of the region. If not specified, * the default value is STRETCH. */ final BorderRepeat repeatY; public final BorderRepeat getRepeatY() { return repeatY; } /** * The widths of the border on each side. These can be defined * as either to be absolute widths or percentages of the size of * the Region, {@see BorderWidths} for more details. If null, * this will default to being 1 pixel wide. */ final BorderWidths widths; public final BorderWidths getWidths() { return widths; } /** * Defines the slices of the image. JavaFX uses a 4-slice scheme where * the slices each divide up an image into 9 patches. The top-left patch * defines the top-left corner of the border. The top patch defines the top * border and the image making up this patch is stretched horizontally * (or whatever is defined for repeatX) to fill all the required space. The * top-right patch goes in the top-right corner, and the right patch is * stretched vertically (or whatever is defined for repeatY) to fill all the * required space. And so on. The center patch is stretched (or whatever is * defined for repeatX, repeatY) in each dimension. By default the center is * omitted (ie: not drawn), although a BorderImageSlices value of {@code true} * for the {@code filled} property will cause the center to be drawn. A * default value for this property will result in BorderImageSlices.DEFAULT, which * is a border-image-slice of 100% * @see border-image-slice */ final BorderWidths slices; public final BorderWidths getSlices() { return slices; } /** * Specifies whether or not the center patch (as defined by the left, right, top, and bottom slices) * should be drawn. */ final boolean filled; public final boolean isFilled() { return filled; } /** * The insets of the BorderImage define where the border should be positioned * relative to the edge of the Region. This value will never be null. */ final Insets insets; public final Insets getInsets() { return insets; } // These two are used by Border to compute the insets and outsets of the border final Insets innerEdge; final Insets outerEdge; /** * A cached hash code for faster secondary usage. It is expected * that BorderImage will be pulled from a cache in many cases. */ private final int hash; /** * Creates a new BorderImage. The image must be specified or a NullPointerException will * be thrown. * * @param image The image to use. This must not be null. * @param widths The widths of the border in each dimension. A null value results in Insets.EMPTY. * @param insets The insets at which to place the border relative to the region. * A null value results in Insets.EMPTY. * @param slices The slices for the image. If null, defaults to BorderImageSlices.DEFAULT * @param repeatX The repeat value for the border image in the x direction. If null, defaults to STRETCH. * @param repeatY The repeat value for the border image in the y direction. If null, defaults to the same * value as repeatX. */ public BorderImage( Image image, BorderWidths widths, Insets insets, BorderWidths slices, boolean filled, BorderRepeat repeatX, BorderRepeat repeatY) { if (image == null) throw new NullPointerException("Image cannot be null"); this.image = image; this.widths = widths == null ? BorderWidths.DEFAULT : widths; this.insets = insets == null ? Insets.EMPTY : insets; this.slices = slices == null ? BorderImageSlices.DEFAULT.widths : slices; this.filled = filled; this.repeatX = repeatX == null ? BorderRepeat.STRETCH : repeatX; this.repeatY = repeatY == null ? this.repeatX : repeatY; // Compute the inner & outer edge. The outer edge is insets.top, // while the inner edge is insets.top + widths.top outerEdge = new Insets( Math.max(0, -this.insets.getTop()), Math.max(0, -this.insets.getRight()), Math.max(0, -this.insets.getBottom()), Math.max(0, -this.insets.getLeft())); innerEdge = new Insets( this.insets.getTop() + this.widths.getTop(), this.insets.getRight() + this.widths.getRight(), this.insets.getBottom() + this.widths.getBottom(), this.insets.getLeft() + this.widths.getLeft()); // Pre-compute the hash code. NOTE: all variables are prefixed with "this" so that we // do not accidentally compute the hash based on the constructor arguments rather than // based on the fields themselves! int result = this.image.hashCode(); result = 31 * result + this.widths.hashCode(); result = 31 * result + this.slices.hashCode(); result = 31 * result + this.repeatX.hashCode(); result = 31 * result + this.repeatY.hashCode(); result = 31 * result + (this.filled ? 1 : 0); hash = result; } /** * @inheritDoc */ @Override public boolean equals(Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; BorderImage that = (BorderImage) o; if (this.hash != that.hash) return false; if (filled != that.filled) return false; if (!image.equals(that.image)) return false; if (repeatX != that.repeatX) return false; if (repeatY != that.repeatY) return false; if (!slices.equals(that.slices)) return false; if (!widths.equals(that.widths)) return false; return true; } /** * @inheritDoc */ @Override public int hashCode() { return hash; } }





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