Many resources are needed to download a project. Please understand that we have to compensate our server costs. Thank you in advance. Project price only 1 $
You can buy this project and download/modify it how often you want.
/*
* Copyright (c) 2012, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package javafx.scene.layout;
import javafx.geometry.Insets;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.shape.StrokeType;
/**
* Defines the stroke to use on a Border for styling a Region. The
* stroke is a vector-based rendering that outlines the border area.
* It can be inset (or outset) from the Region's edge, and the values
* of the stroke are taken into account when computing the Region's
* insets (for defining the content area). The stroke visuals are
* not used when any BorderImages are in use.
*
* When applied to a Region with a defined shape, the border width
* and stroking information for the {@code top} is used, while the
* other attributes are ignored.
* @since JavaFX 8.0
*/
public class BorderStroke {
/**
* The default insets when "thin" is specified.
*/
public static final BorderWidths THIN = new BorderWidths(1);
/**
* The default insets when "medium" is specified
*/
public static final BorderWidths MEDIUM = new BorderWidths(3);
/**
* The default insets when "thick" is specified
*/
public static final BorderWidths THICK = new BorderWidths(5);
/**
* The default Insets to be used with a BorderStroke that does not
* otherwise define any.
*/
public static final BorderWidths DEFAULT_WIDTHS = THIN;
/**
* Defines the fill of top side of this border.
*
* @defaultValue black
*/
final Paint topStroke;
public final Paint getTopStroke() { return topStroke; }
// TODO: The spec says the default color is "currentColor", which appears to mean
// by default the color is "inherit". So we should file a JIRA on this so that
// we use inherit. But first I'd like a performance analysis.
/**
* Defines the fill of right side of this border. If {@code null} then the
* topFill is used.
*
* @defaultValue null = same as topFill
*/
final Paint rightStroke;
public final Paint getRightStroke() { return rightStroke; }
/**
* Defines the fill of bottom side of this border. If {@code null} then the
* topFill is used.
*
* @defaultValue null = same as topFill
*/
final Paint bottomStroke;
public final Paint getBottomStroke() { return bottomStroke; }
/**
* Defines the fill of left side of this border. If {@code null} then the
* rightFill is used.
*
* @defaultValue null = same sa rightFill
*/
final Paint leftStroke;
public final Paint getLeftStroke() { return leftStroke; }
/**
* Defines the style of top side of this border.
*
* @defaultValue none
*/
final BorderStrokeStyle topStyle;
public final BorderStrokeStyle getTopStyle() { return topStyle; }
/**
* Defines the style of right side of this border. If {@code null} then
* topStyle is used;
*
* @defaultValue null = same as topStyle
*/
final BorderStrokeStyle rightStyle;
public final BorderStrokeStyle getRightStyle() { return rightStyle; }
/**
* Defines the style of bottom side of this border. If {@code null} then
* topStyle is used; Use BorderStyle.NONE to set the border to
* have no border style.
*
* @defaultValue null = same as topStyle
*/
final BorderStrokeStyle bottomStyle;
public final BorderStrokeStyle getBottomStyle() { return bottomStyle; }
/**
* Defines the style of left side of this border. If {@code null} then
* rightStyle is used. Use BorderStyle.NONE to set the border to
* have no border style.
*
* @defaultValue null = same as rightStyle
*/
final BorderStrokeStyle leftStyle;
public final BorderStrokeStyle getLeftStyle() { return leftStyle; }
/**
* Defines the thickness of each side of the BorderStroke. This will never
* be null, and defaults to DEFAULT_WIDTHS.
*/
final BorderWidths widths;
public final BorderWidths getWidths() { return widths; }
/**
* Defines the insets of each side of the BorderStroke. This will never
* be null, and defaults to EMPTY.
*/
final Insets insets;
public final Insets getInsets() { return insets; }
// These two are used by Border to compute the insets and outsets of the border
final Insets innerEdge;
final Insets outerEdge;
public void solid(Region region) {
region.setStyle("-fx-background-color: lightgrey;" +
"-fx-border-style: solid;" +
"-fx-border-width: 5;" +
"-fx-border-color: red;");
}
/**
* Defines the radii for each corner of this BorderStroke. This will never
* be null, and defaults to CornerRadii.EMPTY.
* TODO I should change CornerRadii to be 4 properties, one for each corner,
* where each corner is a horizontal / vertical radius! I think that would
* be cleaner.
*/
private final CornerRadii radii;
public final CornerRadii getRadii() { return radii; }
private final boolean strokeUniform;
public final boolean isStrokeUniform() { return strokeUniform; }
/**
* A cached hash code
*/
private final int hash;
/**
* Creates a new BorderStroke.
*
* @param stroke The stroke to use for all sides. If null, we default to Color.BLACK.
* @param style The style to use for all sides. If null, we default to BorderStrokeStyle.NONE
* @param radii The radii to use. If null, we default to CornerRadii.EMPTY
* @param widths The widths to use. If null, we default to DEFAULT_WIDTHS
*/
public BorderStroke(Paint stroke, BorderStrokeStyle style, CornerRadii radii, BorderWidths widths) {
// TODO: Note that we default to THIN, not to MEDIUM as the CSS spec says. So it will be
// up to our CSS converter code to make sure the default is MEDIUM in that case.
this.leftStroke = this.topStroke = this.rightStroke = this.bottomStroke = stroke == null ? Color.BLACK : stroke;
this.topStyle = this.rightStyle = this.bottomStyle = this.leftStyle = style == null ? BorderStrokeStyle.NONE : style;
this.radii = radii == null ? CornerRadii.EMPTY : radii;
this.widths = widths == null ? DEFAULT_WIDTHS : widths;
this.insets = Insets.EMPTY;
// TODO: Our inside / outside should be 0 when stroke type is NONE in that dimension!
// In fact, we could adjust the widths in such a case so that when you ask for the
// widths, you get 0 instead of whatever was specified. See 4.3 of the CSS Spec.
StrokeType type = this.topStyle.getType();
double inside, outside;
if (type == StrokeType.OUTSIDE) {
outside = this.widths.getTop();
inside = 0;
} else if (type == StrokeType.CENTERED) {
final double width = this.getWidths().getTop();
outside = inside = width / 2.0;
} else if (type == StrokeType.INSIDE) {
outside = 0;
inside = this.widths.getTop();
} else {
throw new AssertionError("Unexpected Stroke Type");
}
// This constructor enforces that they are all uniform
strokeUniform = true;
// Since insets are empty, don't have to worry about it
innerEdge = new Insets(inside);
outerEdge = new Insets(outside);
this.hash = preComputeHash();
}
/**
* Creates a new BorderStroke.
*
* @param stroke The stroke to use for all sides. If null, we default to Color.BLACK.
* @param style The style to use for all sides. If null, we default to BorderStrokeStyle.NONE
* @param radii The radii to use. If null, we default to CornerRadii.EMPTY
* @param widths The widths to use. If null, we default to DEFAULT_WIDTHS
* @param insets The insets indicating where to draw the border relative to the region edges.
*/
public BorderStroke(Paint stroke, BorderStrokeStyle style, CornerRadii radii, BorderWidths widths, Insets insets) {
this(stroke, stroke, stroke, stroke, style, style, style, style, radii, widths, insets);
}
/**
* Create a new BorderStroke, specifying all construction parameters.
*
* @param topStroke The fill to use on the top. If null, defaults to BLACK.
* @param rightStroke The fill to use on the right. If null, defaults to the same value as topStroke
* @param bottomStroke The fill to use on the bottom. If null, defaults to the same value as bottomStroke
* @param leftStroke The fill to use on the left. If null, defaults to the same value as rightStroke
* @param topStyle The style to use on the top. If null, defaults to BorderStrokeStyle.NONE
* @param rightStyle The style to use on the right. If null, defaults to the same value as topStyle
* @param bottomStyle The style to use on the bottom. If null, defaults to the same value as topStyle
* @param leftStyle The style to use on the left. If null, defaults to the same value as rightStyle
* @param radii The radii. If null, we default to square corners by using CornerRadii.EMPTY
* @param widths The thickness of each side. If null, we default to DEFAULT_WIDTHS.
* @param insets The insets indicating where to draw the border relative to the region edges.
*/
public BorderStroke(
Paint topStroke, Paint rightStroke, Paint bottomStroke, Paint leftStroke,
BorderStrokeStyle topStyle, BorderStrokeStyle rightStyle,
BorderStrokeStyle bottomStyle, BorderStrokeStyle leftStyle,
CornerRadii radii, BorderWidths widths, Insets insets)
{
this.topStroke = topStroke == null ? Color.BLACK : topStroke;
this.rightStroke = rightStroke == null ? this.topStroke : rightStroke;
this.bottomStroke = bottomStroke == null ? this.topStroke : bottomStroke;
this.leftStroke = leftStroke == null ? this.rightStroke : leftStroke;
this.topStyle = topStyle == null ? BorderStrokeStyle.NONE : topStyle;
this.rightStyle = rightStyle == null ? this.topStyle : rightStyle;
this.bottomStyle = bottomStyle == null ? this.topStyle : bottomStyle;
this.leftStyle = leftStyle == null ? this.rightStyle : leftStyle;
this.radii = radii == null ? CornerRadii.EMPTY : radii;
this.widths = widths == null ? DEFAULT_WIDTHS : widths;
this.insets = insets == null ? Insets.EMPTY : insets;
final boolean colorsSame =
this.leftStroke.equals(this.topStroke) &&
this.leftStroke.equals(this.rightStroke) &&
this.leftStroke.equals(this.bottomStroke);
final boolean widthsSame =
this.widths.left == this.widths.top &&
this.widths.left == this.widths.right &&
this.widths.left == this.widths.bottom;
final boolean stylesSame =
this.leftStyle.equals(this.topStyle) &&
this.leftStyle.equals(this.rightStyle) &&
this.leftStyle.equals(this.bottomStyle);
strokeUniform = colorsSame && widthsSame && stylesSame;
// TODO these calculations are not accurate if we are stroking a shape. In such cases, we
// need to account for the mitre limit
innerEdge = new Insets(
this.insets.getTop() + computeInside(this.topStyle.getType(), this.widths.getTop()),
this.insets.getRight() + computeInside(this.rightStyle.getType(), this.widths.getRight()),
this.insets.getBottom() + computeInside(this.bottomStyle.getType(), this.widths.getBottom()),
this.insets.getLeft() + computeInside(this.leftStyle.getType(), this.widths.getLeft())
);
outerEdge = new Insets(
Math.max(0, computeOutside(this.topStyle.getType(), this.widths.getTop()) - this.insets.getTop()),
Math.max(0, computeOutside(this.rightStyle.getType(), this.widths.getRight()) - this.insets.getRight()),
Math.max(0, computeOutside(this.bottomStyle.getType(), this.widths.getBottom())- this.insets.getBottom()),
Math.max(0, computeOutside(this.leftStyle.getType(), this.widths.getLeft()) - this.insets.getLeft())
);
this.hash = preComputeHash();
}
private int preComputeHash() {
int result;
result = topStroke.hashCode();
result = 31 * result + rightStroke.hashCode();
result = 31 * result + bottomStroke.hashCode();
result = 31 * result + leftStroke.hashCode();
result = 31 * result + topStyle.hashCode();
result = 31 * result + rightStyle.hashCode();
result = 31 * result + bottomStyle.hashCode();
result = 31 * result + leftStyle.hashCode();
result = 31 * result + widths.hashCode();
result = 31 * result + radii.hashCode();
result = 31 * result + insets.hashCode();
return result;
}
private double computeInside(StrokeType type, double width) {
if (type == StrokeType.OUTSIDE) {
return 0;
} else if (type == StrokeType.CENTERED) {
return width / 2.0;
} else if (type == StrokeType.INSIDE) {
return width;
} else {
throw new AssertionError("Unexpected Stroke Type");
}
}
private double computeOutside(StrokeType type, double width) {
if (type == StrokeType.OUTSIDE) {
return width;
} else if (type == StrokeType.CENTERED) {
return width / 2.0;
} else if (type == StrokeType.INSIDE) {
return 0;
} else {
throw new AssertionError("Unexpected Stroke Type");
}
}
/**
* @inheritDoc
*/
@Override public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
BorderStroke that = (BorderStroke) o;
if (this.hash != that.hash) return false;
if (!bottomStroke.equals(that.bottomStroke)) return false;
if (!bottomStyle.equals(that.bottomStyle)) return false;
if (!leftStroke.equals(that.leftStroke)) return false;
if (!leftStyle.equals(that.leftStyle)) return false;
if (!radii.equals(that.radii)) return false;
if (!rightStroke.equals(that.rightStroke)) return false;
if (!rightStyle.equals(that.rightStyle)) return false;
if (!topStroke.equals(that.topStroke)) return false;
if (!topStyle.equals(that.topStyle)) return false;
if (!widths.equals(that.widths)) return false;
if (!insets.equals(that.insets)) return false;
return true;
}
/**
* @inheritDoc
*/
@Override public int hashCode() {
return hash;
}
}