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/*
* Copyright (c) 2002-2007 Sun Microsystems, Inc. All rights reserved.
*
* The Sun Project JXTA(TM) Software License
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. The end-user documentation included with the redistribution, if any, must
* include the following acknowledgment: "This product includes software
* developed by Sun Microsystems, Inc. for JXTA(TM) technology."
* Alternately, this acknowledgment may appear in the software itself, if
* and wherever such third-party acknowledgments normally appear.
*
* 4. The names "Sun", "Sun Microsystems, Inc.", "JXTA" and "Project JXTA" must
* not be used to endorse or promote products derived from this software
* without prior written permission. For written permission, please contact
* Project JXTA at http://www.jxta.org.
*
* 5. Products derived from this software may not be called "JXTA", nor may
* "JXTA" appear in their name, without prior written permission of Sun.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL SUN
* MICROSYSTEMS OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* JXTA is a registered trademark of Sun Microsystems, Inc. in the United
* States and other countries.
*
* Please see the license information page at :
* for instructions on use of
* the license in source files.
*
* ====================================================================
*
* This software consists of voluntary contributions made by many individuals
* on behalf of Project JXTA. For more information on Project JXTA, please see
* http://www.jxta.org.
*
* This license is based on the BSD license adopted by the Apache Foundation.
*/
package net.jxta.impl.util;
/**
* A descriptor for a resource consumser. The resource consumer's resource
* allocation and dynamic usage is tracked.
*/
public interface ResourceAccount {
/**
* Tear down this account.
* Releases all reserved resources.
*/
public void close();
/**
* Try and grant a new item to this account. If it cannot be done,
* the account may be eligible for the next available extra item.
* The account is automatically set to be in need, as if inNeed(true)
* has been invoked.
*
* @return boolean true if an item was granted, false otherwise.
*/
public boolean obtainItem();
/**
* Try and grant a certain quantity.
*
* It is useful to manage the allocation of variable sized aggregates
* when what matters is the cummulated quantity rather than an item
* count. Quantity could be a number of bytes needed to store
* something for example. The advantage of using this method rather
* than obtainItem repeatedly is that it is obvisouly faster if
* quantity is more than one or two, and also that it is atomic;
* the entire quantity is either granted or denied.
* Using this routine is by definition incompatible with the round-robin
* mode, which could only re-assign quantities of 1.
*
* It is legal to use this routine along with round-robin mode if the
* same dispatcher is used to manage quantities of 1 in this manner,
* but an account that has failed to obtain its desired quantity is
* not queued for later re-assignment. And items released with
* releaseQuantity() are not re-assigned, so overall it is
* probably best to not mix the two.
*
* @param quantity The number of units wanted. The unit is arbitrary
* It is only meaningfull to the code that uses this dispatcher.
* @return boolean whether the requested quantity is authorized.
*/
public boolean obtainQuantity(long quantity);
/**
* This will release an item and return the most eligible account to
* re-use this item for. The account that is returned has been granted
* the item and thus the invoker is expected to do with this account
* whatever an invoker of obtainItem() would do in case of success.
* If the items that are managed are threads, the invoker is
* likely to be one these threads and it should therefore process
* the returned account as it did the one for which it was calling
* releaseItem, however be very carefull not to process the new account
* in the context of the old one; that would rapidly lead to stack
* overflow. In other words, be carefull of not making a construct
* equivalent to:
*
*
*
* Or similar; always go back to base stack level.
* It is mandatory to handle accounts returned by {@code releaseItem()}.
* If handling leads to releaseItem, then it has to be done in a
* forever loop. That is typical if the items are threads.
* That is normally not happening if the items are only memory.
*
* @return ResourceAccount the account to which the released item
* has been re-assigned. null if the released item was not re-assigned.
*/
public ResourceAccount releaseItem();
/**
* This will release a number of items at once rather than
* once. To be used in conjunctino with obtainItems(). See that
* method.
*
* @param quantity the number of items to be released.
*/
public void releaseQuantity(long quantity);
/**
* Call this with true as soon as this account needs a new item.
* Call this with false as soon as this account has all that it needs.
* For proper operation, this must be done.
*
* @param needs Whether the account needs a new item or not.
*/
public void inNeed(boolean needs);
/**
* @return Object The userObject that was supplied when creating the
* account.
*/
public Object getUserObject();
/**
* Set the userObject associated with that account.
*/
public void setUserObject(Object obj);
/**
* Returns the number of reserved items that can still be obtained by
* this account.
*
* If that number is negative or zero, it means that all reserved
* items are currently in use. Still more items might still be obtained
* from the extra items pool.
*
* @return long The number of reserved items.
*/
public long getNbReserved();
/**
* Tells if this account is idle (that is, none of the resources
* that it controls are currently in use). This means it can be closed
* safely.
*/
public boolean isIdle();
}