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A library to render Minecraft chat component styles to ANSI control codes
/*
* This file is part of ansi, licensed under the MIT License.
*
* Copyright (c) 2021-2023 KyoriPowered
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package net.kyori.ansi;
import java.util.function.Consumer;
final class Formats {
private Formats() {
}
static String reset() {
return "0";
}
static String bold(final boolean active) {
return active ? "1" : "22";
}
static String italics(final boolean active) {
return active ? "3" : "23";
}
static String underlined(final boolean active) {
return active ? "4" : "24";
}
static String strikethrough(final boolean active) {
return active ? "9" : "29";
}
static String obfuscated(final boolean active) {
return active ? "8" : "28";
}
static void emit(final String sequence, final StringBuilder buffer) {
buffer.append("\u001b[").append(sequence).append('m');
}
static void emit(final Consumer sequence, final StringBuilder buffer) {
buffer.append("\u001b[");
sequence.accept(buffer);
buffer.append("m");
}
}
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